Exemple #1
0
        public DeviceMap_Axis3D CreateAxis3DMap(DeviceMapConfig_Axis3D config, Axis3D axis)
        {
            var result = new DeviceMap_Axis3D();

            result.invertAxisX = config.invertAxisX;
            result.invertAxisY = config.invertAxisY;
            result.invertAxisZ = config.invertAxisZ;
            result.axisX_Src   = axes1D_backing[config.axis1D_X_Src];
            result.axisY_Src   = axes1D_backing[config.axis1D_Y_Src];
            result.axisZ_Src   = axes1D_backing[config.axis1D_Z_Src];
            result.axisDst     = axis;
            return(result);
        }
Exemple #2
0
        /// <summary>
        /// Create physical buttons, axes, etc
        /// </summary>
        protected void CreatePhysicalObjects(int buttonCount, int axis1DCount, int axis2DCount, int axis3DCount, int sliderCount, int povCount)
        {
            buttons = new ReadOnlyArray <Button>(buttonCount, out buttons_backing);
            for (int i = 0; i != buttonCount; ++i)
            {
                buttons_backing[i] = new Button();
            }

            axes1D = new ReadOnlyArray <Axis1D>(axis1DCount, out axes1D_backing);
            for (int i = 0; i != axis1DCount; ++i)
            {
                axes1D_backing[i] = new Axis1D(Axis1DUpdateMode.Bidirectional);
            }

            axes2D = new ReadOnlyArray <Axis2D>(axis2DCount, out axes2D_backing);
            for (int i = 0; i != axis2DCount; ++i)
            {
                axes2D_backing[i] = new Axis2D();
            }

            axes3D = new ReadOnlyArray <Axis3D>(axis3DCount, out axes3D_backing);
            for (int i = 0; i != axis3DCount; ++i)
            {
                axes3D_backing[i] = new Axis3D();
            }

            sliders = new ReadOnlyArray <Slider>(sliderCount, out sliders_backing);
            for (int i = 0; i != sliderCount; ++i)
            {
                sliders_backing[i] = new Slider();
            }

            povDirections = new ReadOnlyArray <uint>(povCount, out povDirections_backing);
            for (int i = 0; i != povCount; ++i)
            {
                povDirections_backing[i] = uint.MaxValue;
            }
        }
 public Axis3DNameMap(Axis3D axis, string name)
 {
     this.axis = axis;
     this.name = name;
 }