Exemple #1
0
        internal bool GetWindowRTVAndDSV(out RenderTargetViewHandle rtv, out DepthStencilViewHandle dsv)
        {
            RenderTargetViewHandle outWindowRTV;
            DepthStencilViewHandle outWindowDSV;

            unsafe {
                char *failReason = stackalloc char[InteropUtils.MAX_INTEROP_FAIL_REASON_STRING_LENGTH + 1];
                bool  success    = NativeMethods.WindowFactory_GetWindowBackBufferRTVAndDSV(
                    (IntPtr)failReason,
                    WindowHandle,
                    (IntPtr)(&outWindowRTV),
                    (IntPtr)(&outWindowDSV)
                    );
                if (!success)
                {
                    throw new NativeOperationFailedException(Marshal.PtrToStringUni((IntPtr)failReason));
                }
            }

            // If window was closed, rtv/dsv handles will be null
            if (outWindowRTV == RenderTargetViewHandle.NULL || outWindowDSV == DepthStencilViewHandle.NULL)
            {
                rtv = RenderTargetViewHandle.NULL;
                dsv = DepthStencilViewHandle.NULL;
                return(false);
            }

            rtv = outWindowRTV;
            dsv = outWindowDSV;
            return(true);
        }
        internal static unsafe RenderCommand SetRenderTargets(DepthStencilViewHandle dsv, RenderTargetViewHandle rtv)
        {
            RenderTargetViewHandle *rtvPtr = (RenderTargetViewHandle *)AllocAndZeroTemp((uint)sizeof(RenderTargetViewHandle));

            *rtvPtr = rtv;

            return(new RenderCommand(
                       RenderCommandInstruction.SetRenderTargets,
                       (IntPtr)rtvPtr,
                       (IntPtr)(ResourceViewHandle)dsv,
                       1U
                       ));
        }
        internal static unsafe RenderCommand SetRenderTargets(DepthStencilViewHandle dsv, RenderTargetViewHandle rtv1, RenderTargetViewHandle rtv2)
        {
            RenderTargetViewHandle *rtvArrPtr = (RenderTargetViewHandle *)AllocAndZeroTemp(2U * (uint)sizeof(RenderTargetViewHandle));

            rtvArrPtr[0] = rtv1;
            rtvArrPtr[1] = rtv2;

            return(new RenderCommand(
                       RenderCommandInstruction.SetRenderTargets,
                       (IntPtr)rtvArrPtr,
                       (IntPtr)(ResourceViewHandle)dsv,
                       2U
                       ));
        }
 internal RenderTargetView(RenderTargetViewHandle resourceViewHandle, ITexture2D resource, uint mipIndex) : base(resourceViewHandle, resource)
 {
     MipIndex = mipIndex;
 }