public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
 {
     this.info = info;
     body      = self.Trait <IBodyOrientation>();
 }
 public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
 {
     smokeTurret = new Turret(info.Offset);
     interval    = info.Interval;
 }
Exemple #3
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 public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
 {
     smokeTurret = new Turret(info.Offset);
     interval = info.Interval;
 }
 public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
 {
     this.info = info;
     coords    = self.Trait <ILocalCoordinatesModel>();
 }