public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info) { this.info = info; body = self.Trait <IBodyOrientation>(); }
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info) { smokeTurret = new Turret(info.Offset); interval = info.Interval; }
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info) { smokeTurret = new Turret(info.Offset); interval = info.Interval; }
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info) { this.info = info; coords = self.Trait <ILocalCoordinatesModel>(); }