public CustomTerrainDebugOverlay(Actor self, CustomTerrainDebugOverlayInfo info) { font = Game.Renderer.Fonts[info.Font]; }
public CustomTerrainDebugOverlay(Actor self, CustomTerrainDebugOverlayInfo info) { font = Game.Renderer.Fonts[info.Font]; }
public CustomTerrainDebugOverlay(Actor self, CustomTerrainDebugOverlayInfo info) { font = Game.Renderer.Fonts[info.Font]; }
public CustomTerrainDebugOverlay(Actor self, CustomTerrainDebugOverlayInfo info) { font = Game.Renderer.Fonts[info.Font]; }