private void OnPlayerLifeUpdated(Player nativePlayer) { if (!nativePlayer.life.isDead) { UnturnedPlayer player = GetUnturnedPlayer(nativePlayer); UnturnedPlayerRevivedEvent @event = new UnturnedPlayerRevivedEvent(player); Emit(@event); } }
private void OnPlayerLifeUpdated(Player nativePlayer) { if (nativePlayer.life.isDead) { return; } var player = GetUnturnedPlayer(nativePlayer) !; var @event = new UnturnedPlayerRevivedEvent(player); Emit(@event); }