private void OnPlayerLifeUpdated(Player nativePlayer)
        {
            if (!nativePlayer.life.isDead)
            {
                UnturnedPlayer player = GetUnturnedPlayer(nativePlayer);

                UnturnedPlayerRevivedEvent @event = new UnturnedPlayerRevivedEvent(player);

                Emit(@event);
            }
        }
        private void OnPlayerLifeUpdated(Player nativePlayer)
        {
            if (nativePlayer.life.isDead)
            {
                return;
            }

            var player = GetUnturnedPlayer(nativePlayer) !;
            var @event = new UnturnedPlayerRevivedEvent(player);

            Emit(@event);
        }