// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif backgroundSubstractorMOG2 = Video.createBackgroundSubtractorMOG2(); // backgroundSubstractorMOG2.setHistory (2); // backgroundSubstractorMOG2.setVarThreshold (16); // backgroundSubstractorMOG2.setDetectShadows (true); }
// Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); if (string.IsNullOrEmpty(res10_300x300_ssd_iter_140000_caffemodel_filepath) || string.IsNullOrEmpty(deploy_prototxt_filepath)) { Debug.LogError("model file is not loaded.The model and prototxt file can be downloaded here: \"https://raw.githubusercontent.com/opencv/opencv_3rdparty/b2bfc75f6aea5b1f834ff0f0b865a7c18ff1459f/res10_300x300_ssd_iter_140000.caffemodel\" and \"https://github.com/opencv/opencv/blob/master/samples/dnn/face_detector/deploy.prototxt\".Please copy to “Assets/StreamingAssets/dnn/” folder. "); } else { net = Dnn.readNetFromCaffe(deploy_prototxt_filepath, res10_300x300_ssd_iter_140000_caffemodel_filepath); } #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif }
// Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); if (string.IsNullOrEmpty(MobileNetSSD_deploy_caffemodel_filepath) || string.IsNullOrEmpty(MobileNetSSD_deploy_prototxt_filepath)) { Debug.LogError("model file is not loaded.The model and prototxt file can be downloaded here: \"https://github.com/chuanqi305/MobileNet-SSD\".Please copy to “Assets/StreamingAssets/dnn/” folder. "); } else { net = Dnn.readNetFromCaffe(MobileNetSSD_deploy_prototxt_filepath, MobileNetSSD_deploy_caffemodel_filepath); } #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif }
// Use this for initialization void Start() { webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); #if UNITY_WEBGL && !UNITY_EDITOR var getFilePath_Coroutine = Utils.getFilePathAsync("lbpcascade_frontalface.xml", (result) => { coroutines.Clear(); cascade = new CascadeClassifier(); cascade.load(result); webCamTextureToMatHelper.Initialize(); }); coroutines.Push(getFilePath_Coroutine); StartCoroutine(getFilePath_Coroutine); #else cascade = new CascadeClassifier(); cascade.load(Utils.getFilePath("lbpcascade_frontalface.xml")); // cascade = new CascadeClassifier (); // cascade.load (Utils.getFilePath ("haarcascade_frontalface_alt.xml")); // if (cascade.empty ()) { // Debug.LogError ("cascade file is not loaded.Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); // } webCamTextureToMatHelper.Initialize(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); markerTypeDropdown.value = (int)markerType; dictionaryIdDropdown.value = (int)dictionaryId; showRejectedCornersToggle.isOn = showRejectedCorners; refineMarkerDetectionToggle.isOn = refineMarkerDetection; refineMarkerDetectionToggle.interactable = (markerType == MarkerType.GridBoard || markerType == MarkerType.ChArUcoBoard); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); imageOptimizationHelper = gameObject.GetComponent <ImageOptimizationHelper> (); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif }
// Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); classNames = readClassNames(coco_names_filepath); #if !UNITY_WSA_10_0 if (classNames == null) { Debug.LogError("class names list file is not loaded.The model and class names list can be downloaded here: \"https://github.com/pjreddie/darknet/tree/master/data/coco.names\".Please copy to “Assets/StreamingAssets/dnn/” folder. "); } #endif if (string.IsNullOrEmpty(tiny_yolo_cfg_filepath) || string.IsNullOrEmpty(tiny_yolo_weights_filepath)) { Debug.LogError("model file is not loaded. the cfg-file and weights-file can be downloaded here: https://github.com/pjreddie/darknet/blob/master/cfg/tiny-yolo.cfg and https://pjreddie.com/media/files/tiny-yolo.weights. Please copy to “Assets/StreamingAssets/dnn/” folder. "); } else { //! [Initialize network] net = Dnn.readNetFromDarknet(tiny_yolo_cfg_filepath, tiny_yolo_weights_filepath); //! [Initialize network] } resized = new Mat(); webCamTextureToMatHelper.Initialize(); }
/// <summary> /// Raises the change camera button click event. /// </summary> public void OnChangeCameraButtonClick() { if (isImagesInputMode) { return; } webCamTextureToMatHelper.Initialize(null, webCamTextureToMatHelper.requestedWidth, webCamTextureToMatHelper.requestedHeight, !webCamTextureToMatHelper.requestedIsFrontFacing); }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); #if UNITY_WEBGL && !UNITY_EDITOR var getFilePath_Coroutine = Utils.getFilePathAsync("lbpcascade_frontalface.xml", (result) => { coroutines.Clear(); cascade = new CascadeClassifier(); cascade.load(result); if (cascade.empty()) { Debug.LogError("cascade file is not loaded.Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } webCamTextureToMatHelper.Initialize(); }); coroutines.Push(getFilePath_Coroutine); StartCoroutine(getFilePath_Coroutine); #else cascade = new CascadeClassifier(); cascade.load(Utils.getFilePath("lbpcascade_frontalface.xml")); // cascade = new CascadeClassifier (); // cascade.load (Utils.getFilePath ("haarcascade_frontalface_alt.xml")); #if !UNITY_WSA_10_0 if (cascade.empty()) { Debug.LogError("cascade file is not loaded.Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } #endif #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif #endif }
// Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); net = Dnn.readNetFromTensorflow(tensorflow_inception_graph_pb_filepath); #if !UNITY_WSA_10_0 if (net.empty()) { Debug.LogError("model file is not loaded. The model and class names list can be downloaded here: \"https://storage.googleapis.com/download.tensorflow.org/models/inception5h.zip\". Please copy to “Assets/StreamingAssets/dnn/” folder. "); } #endif classes = readClassNames(imagenet_comp_graph_label_strings_txt_filepath); #if !UNITY_WSA_10_0 if (classes == null) { Debug.LogError("class names list file is not loaded. The model and class names list can be downloaded here: \"https://storage.googleapis.com/download.tensorflow.org/models/inception5h.zip\". Please copy to “Assets/StreamingAssets/dnn/” folder. "); } #endif #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); }
// Use this for initialization IEnumerator Start() { webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); // fix the screen orientation. Screen.orientation = ScreenOrientation.LandscapeLeft; // wait for the screen orientation to change. yield return(null); if (markerTypeDropdown.value != markerType || dictionaryIdDropdown.value != dictionaryId || squaresXDropdown.value != squaresX - 1 || squaresYDropdown.value != squaresY - 1) { markerTypeDropdown.value = markerType; dictionaryIdDropdown.value = dictionaryId; squaresXDropdown.value = squaresX - 1; squaresYDropdown.value = squaresY - 1; } dictionaryIdDropdown.interactable = (markerType == (int)MarkerType.ChArUcoBoard); #if UNITY_WEBGL && !UNITY_EDITOR isImagesInputMode = false; #endif if (isImagesInputMode) { isImagesInputMode = InitializeImagesInputMode(); } if (!isImagesInputMode) { webCamTextureToMatHelper.Initialize(); } }
// Use this for initialization void Start() { #if UNITY_WEBGL && !UNITY_EDITOR Utils.registerWebGLPlugin(); #endif renderThreadCoroutine = CallAtEndOfFrames(); fpsMonitor = GetComponent <FpsMonitor> (); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); int width, height; Dimensions(requestedResolution, out width, out height); webCamTextureToMatHelper.requestedWidth = width; webCamTextureToMatHelper.requestedHeight = height; webCamTextureToMatHelper.requestedFPS = (int)requestedFPS; webCamTextureToMatHelper.Initialize(); // Update GUI state requestedResolutionDropdown.value = (int)requestedResolution; string[] enumNames = System.Enum.GetNames(typeof(FPSPreset)); int index = Array.IndexOf(enumNames, requestedFPS.ToString()); requestedFPSDropdown.value = index; rotate90DegreeToggle.isOn = webCamTextureToMatHelper.rotate90Degree; flipVerticalToggle.isOn = webCamTextureToMatHelper.flipVertical; flipHorizontalToggle.isOn = webCamTextureToMatHelper.flipHorizontal; }
/// <summary> /// Raises the marker type dropdown value changed event. /// </summary> public void OnMarkerTypeDropdownValueChanged(int result) { if ((int)markerType != result) { markerType = (MarkerType)result; refineMarkerDetectionToggle.interactable = (markerType == MarkerType.GridBoard || markerType == MarkerType.ChArUcoBoard); ResetObjectTransform(); if (webCamTextureToMatHelper.IsInitialized()) { webCamTextureToMatHelper.Initialize(); } } }
// Use this for initialization void Run() { if (string.IsNullOrEmpty(facemark_cascade_filepath) || string.IsNullOrEmpty(facemark_model_filepath)) { Debug.LogError("model file is not loaded. The facemark model file can be downloaded here: https://github.com/spmallick/GSOC2017/blob/master/data/lbfmodel.yaml\n Please copy to “Assets/StreamingAssets/facemark/” folder. "); } // setup landmarks detector facemark = Face.createFacemarkLBF(); facemark.loadModel(facemark_model_filepath); // setup face detection cascade = new CascadeClassifier(facemark_cascade_filepath); #if !UNITY_WSA_10_0 if (cascade.empty()) { Debug.LogError("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } #endif #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); }
/// <summary> /// Raises the change camera button click event. /// </summary> public void OnChangeCameraButtonClick() { #if UNITY_ANDROID && !UNITY_EDITOR if (!webCamTextureToMatHelper.IsFrontFacing()) { rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; webCamTextureToMatHelper.Initialize(!webCamTextureToMatHelper.IsFrontFacing(), 15, webCamTextureToMatHelper.rotate90Degree); } else { webCamTextureToMatHelper.Initialize(!webCamTextureToMatHelper.IsFrontFacing(), rearCameraRequestedFPS, webCamTextureToMatHelper.rotate90Degree); } #else webCamTextureToMatHelper.requestedIsFrontFacing = !webCamTextureToMatHelper.IsFrontFacing(); #endif }
// Use this for initialization void Start() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); classNames = readClassNames(Utils.getFilePath("dnn/coco.names")); #if !UNITY_WSA_10_0 if (classNames == null) { Debug.LogError("class names list file is not loaded.The model and class names list can be downloaded here: \"https://github.com/pjreddie/darknet/tree/master/data/coco.names\".Please copy to “Assets/StreamingAssets/dnn/” folder. "); } #endif string modelConfiguration = Utils.getFilePath("dnn/tiny-yolo.cfg"); string modelBinary = Utils.getFilePath("dnn/tiny-yolo.weights"); if (string.IsNullOrEmpty(modelConfiguration) || string.IsNullOrEmpty(modelBinary)) { Debug.LogError("model file is not loaded. the cfg-file and weights-file can be downloaded here: https://github.com/pjreddie/darknet/blob/master/cfg/tiny-yolo.cfg and https://pjreddie.com/media/files/tiny-yolo.weights. Please copy to “Assets/StreamingAssets/dnn/” folder. "); } else { //! [Initialize network] net = Dnn.readNetFromDarknet(modelConfiguration, modelBinary); //! [Initialize network] } resized = new Mat(); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Initialize(); }
// Use this for initialization IEnumerator Start() { webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); // fix the screen orientation. Screen.orientation = ScreenOrientation.LandscapeLeft; // wait for the screen orientation to change. yield return(null); markerTypeDropdown.value = (int)markerType; dictionaryIdDropdown.value = (int)dictionaryId; squaresXDropdown.value = (int)squaresX - 1; squaresYDropdown.value = (int)squaresY - 1; dictionaryIdDropdown.interactable = (markerType == MarkerType.ChArUcoBoard); #if UNITY_WEBGL && !UNITY_EDITOR isImagesInputMode = false; #endif if (isImagesInputMode) { isImagesInputMode = InitializeImagesInputMode(); } if (!isImagesInputMode) { #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); } }
private void Run() { Utils.setDebugMode(true); er_filter1 = OpenCVForUnity.Text.createERFilterNM1(trained_classifierNM1_xml_filepath, 8, 0.00015f, 0.13f, 0.2f, true, 0.1f); er_filter2 = OpenCVForUnity.Text.createERFilterNM2(trained_classifierNM2_xml_filepath, 0.5f); Mat transition_p = new Mat(62, 62, CvType.CV_64FC1); // string filename = "OCRHMM_transitions_table.xml"; // FileStorage fs(filename, FileStorage::READ); // fs["transition_probabilities"] >> transition_p; // fs.release(); //Load TransitionProbabilitiesData. transition_p.put(0, 0, GetTransitionProbabilitiesData(OCRHMM_transitions_table_xml_filepath)); Mat emission_p = Mat.eye(62, 62, CvType.CV_64FC1); string voc = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; decoder = OCRHMMDecoder.create(OCRHMM_knn_model_data_xml_gz_filepath, voc, transition_p, emission_p); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Initialize(); flipVerticalToggle.isOn = webCamTextureToMatHelper.flipVertical; flipHorizontalToggle.isOn = webCamTextureToMatHelper.flipHorizontal; }
// Use this for initialization void Start() { webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Initialize(); flipVerticalToggle.isOn = webCamTextureToMatHelper.flipVertical; flipHorizontalToggle.isOn = webCamTextureToMatHelper.flipHorizontal; }
// Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); if (string.IsNullOrEmpty(MobileNetSSD_deploy_caffemodel_filepath) || string.IsNullOrEmpty(MobileNetSSD_deploy_prototxt_filepath)) { Debug.LogError("model file is not loaded.The model and prototxt file can be downloaded here: \"https://github.com/chuanqi305/MobileNet-SSD\".Please copy to “Assets/StreamingAssets/dnn/” folder. "); } else { net = Dnn.readNetFromCaffe(MobileNetSSD_deploy_prototxt_filepath, MobileNetSSD_deploy_caffemodel_filepath); } webCamTextureToMatHelper.Initialize(); }
// Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); if (string.IsNullOrEmpty(res10_300x300_ssd_iter_140000_caffemodel_filepath) || string.IsNullOrEmpty(deploy_prototxt_filepath)) { Debug.LogError("model file is not loaded.The model and prototxt file can be downloaded here: \"https://raw.githubusercontent.com/opencv/opencv_3rdparty/b2bfc75f6aea5b1f834ff0f0b865a7c18ff1459f/res10_300x300_ssd_iter_140000.caffemodel\" and \"https://github.com/opencv/opencv/blob/master/samples/dnn/face_detector/deploy.prototxt\".Please copy to “Assets/StreamingAssets/dnn/” folder. "); } else { net = Dnn.readNetFromCaffe(deploy_prototxt_filepath, res10_300x300_ssd_iter_140000_caffemodel_filepath); } webCamTextureToMatHelper.Initialize(); }
// Use this for initialization void Start() { roiPointList = new List <Point> (); termination = new TermCriteria(TermCriteria.EPS | TermCriteria.COUNT, 10, 1); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Initialize(); }
// Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); classNames = readClassNames(coco_names_filepath); #if !UNITY_WSA_10_0 if (classNames == null) { Debug.LogError("class names list file is not loaded.The model and class names list can be downloaded here: \"https://github.com/pjreddie/darknet/tree/master/data/coco.names\".Please copy to “Assets/StreamingAssets/dnn/” folder. "); } #endif if (string.IsNullOrEmpty(tiny_yolo_cfg_filepath) || string.IsNullOrEmpty(tiny_yolo_weights_filepath)) { Debug.LogError("model file is not loaded. the cfg-file and weights-file can be downloaded here: https://github.com/pjreddie/darknet/blob/master/cfg/tiny-yolo.cfg and https://pjreddie.com/media/files/tiny-yolo.weights. Please copy to “Assets/StreamingAssets/dnn/” folder. "); } else { //! [Initialize network] net = Dnn.readNetFromDarknet(tiny_yolo_cfg_filepath, tiny_yolo_weights_filepath); //! [Initialize network] } resized = new Mat(); #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif }
// Use this for initialization IEnumerator Start() { webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); // fix the screen orientation. Screen.orientation = ScreenOrientation.LandscapeLeft; // wait for the screen orientation to change. yield return(null); markerTypeDropdown.value = (int)markerType; dictionaryIdDropdown.value = (int)dictionaryId; squaresXDropdown.value = (int)squaresX - 1; squaresYDropdown.value = (int)squaresY - 1; dictionaryIdDropdown.interactable = (markerType == MarkerType.ChArUcoBoard); #if UNITY_WEBGL && !UNITY_EDITOR isImagesInputMode = false; #endif if (isImagesInputMode) { isImagesInputMode = InitializeImagesInputMode(); } if (!isImagesInputMode) { #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif } }
// Use this for initialization void Start() { webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); webCamTextureToMatHelper.Initialize(); backgroundSubstractorMOG2 = Video.createBackgroundSubtractorMOG2(); // backgroundSubstractorMOG2.setHistory (2); // backgroundSubstractorMOG2.setVarThreshold (16); // backgroundSubstractorMOG2.setDetectShadows (true); }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); }
/// <summary> /// Raises the marker type dropdown value changed event. /// </summary> public void OnMarkerTypeDropdownValueChanged(int result) { if ((int)markerType != result) { markerType = (MarkerType)result; dictionaryIdDropdown.interactable = (markerType == MarkerType.ChArUcoBoard); if (isImagesInputMode) { InitializeImagesInputMode(); } else { if (webCamTextureToMatHelper.IsInitialized()) { webCamTextureToMatHelper.Initialize(); } } } }
/// <summary> /// Raises the requested resolution dropdown value changed event. /// </summary> public void OnRequestedResolutionDropdownValueChanged(int result) { if ((int)requestedResolution != result) { requestedResolution = (ResolutionPreset)result; int width, height; Dimensions(requestedResolution, out width, out height); webCamTextureToMatHelper.Initialize(width, height); } }
void Start() { webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); #if UNITY_WEBGL && !UNITY_EDITOR getFilePath_Coroutine = Utils.getFilePathAsync(LBP_CASCADE_FILENAME, (result) => { getFilePath_Coroutine = null; cascade = new CascadeClassifier(); cascade.load(result); if (cascade.empty()) { Debug.LogError("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } webCamTextureToMatHelper.Initialize(); }); StartCoroutine(getFilePath_Coroutine); #else cascade = new CascadeClassifier(); cascade.load(Utils.getFilePath(LBP_CASCADE_FILENAME)); if (cascade.empty()) { Debug.LogError("cascade file is not loaded. Please copy from “OpenCVForUnity/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } eyes_cascade = new CascadeClassifier(); if (!eyes_cascade.load(Utils.getFilePath(eyes_cascade_name))) { Debug.LogError("cascade eyes not loaded"); } #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); #endif }
// Use this for initialization void Run() { //if true, The error log of the Native side OpenCV will be displayed on the Unity Editor Console. Utils.setDebugMode(true); net = Dnn.readNetFromTensorflow(tensorflow_inception_graph_pb_filepath); #if !UNITY_WSA_10_0 if (net.empty()) { Debug.LogError("model file is not loaded.The model and class names list can be downloaded here: \"https://storage.googleapis.com/download.tensorflow.org/models/inception5h.zip\".Please copy to “Assets/StreamingAssets/dnn/” folder. "); } #endif classes = readClassNames(imagenet_comp_graph_label_strings_txt_filepath); #if !UNITY_WSA_10_0 if (classes == null) { Debug.LogError("class names list file is not loaded.The model and class names list can be downloaded here: \"https://storage.googleapis.com/download.tensorflow.org/models/inception5h.zip\".Please copy to “Assets/StreamingAssets/dnn/” folder. "); } #endif #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif }