/// <summary>
        /// Raises the webcam texture to mat helper initialized event.
        /// </summary>
        public void OnWebCamTextureToMatHelperInitialized()
        {
            Debug.Log("OnWebCamTextureToMatHelperInitialized");

            Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();

            texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGB24, false);

            gameObject.GetComponent <Renderer> ().material.mainTexture = texture;

            gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
            Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);

            if (fpsMonitor != null)
            {
                fpsMonitor.Add("width", webCamTextureMat.width().ToString());
                fpsMonitor.Add("height", webCamTextureMat.height().ToString());
                fpsMonitor.Add("orientation", Screen.orientation.ToString());
            }


            float width  = webCamTextureMat.width();
            float height = webCamTextureMat.height();

            float imageSizeScale = 1.0f;
            float widthScale     = (float)Screen.width / width;
            float heightScale    = (float)Screen.height / height;

            if (widthScale < heightScale)
            {
                Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
                imageSizeScale = (float)Screen.height / (float)Screen.width;
            }
            else
            {
                Camera.main.orthographicSize = height / 2;
            }


            // set camera parameters.
            double fx;
            double fy;
            double cx;
            double cy;

            string loadDirectoryPath               = Path.Combine(Application.persistentDataPath, "ArUcoCameraCalibrationExample");
            string calibratonDirectoryName         = "camera_parameters" + width + "x" + height;
            string loadCalibratonFileDirectoryPath = Path.Combine(loadDirectoryPath, calibratonDirectoryName);
            string loadPath = Path.Combine(loadCalibratonFileDirectoryPath, calibratonDirectoryName + ".xml");

            if (useStoredCameraParameters && File.Exists(loadPath))
            {
                CameraParameters param;
                XmlSerializer    serializer = new XmlSerializer(typeof(CameraParameters));
                using (var stream = new FileStream(loadPath, FileMode.Open)) {
                    param = (CameraParameters)serializer.Deserialize(stream);
                }

                camMatrix  = param.GetCameraMatrix();
                distCoeffs = new MatOfDouble(param.GetDistortionCoefficients());

                fx = param.camera_matrix [0];
                fy = param.camera_matrix [4];
                cx = param.camera_matrix [2];
                cy = param.camera_matrix [5];

                Debug.Log("Loaded CameraParameters from a stored XML file.");
                Debug.Log("loadPath: " + loadPath);
            }
            else
            {
                int max_d = (int)Mathf.Max(width, height);
                fx = max_d;
                fy = max_d;
                cx = width / 2.0f;
                cy = height / 2.0f;

                camMatrix = new Mat(3, 3, CvType.CV_64FC1);
                camMatrix.put(0, 0, fx);
                camMatrix.put(0, 1, 0);
                camMatrix.put(0, 2, cx);
                camMatrix.put(1, 0, 0);
                camMatrix.put(1, 1, fy);
                camMatrix.put(1, 2, cy);
                camMatrix.put(2, 0, 0);
                camMatrix.put(2, 1, 0);
                camMatrix.put(2, 2, 1.0f);

                distCoeffs = new MatOfDouble(0, 0, 0, 0);

                Debug.Log("Created a dummy CameraParameters.");
            }

            Debug.Log("camMatrix " + camMatrix.dump());
            Debug.Log("distCoeffs " + distCoeffs.dump());


            // calibration camera matrix values.
            Size   imageSize      = new Size(width * imageSizeScale, height * imageSizeScale);
            double apertureWidth  = 0;
            double apertureHeight = 0;

            double[] fovx           = new double[1];
            double[] fovy           = new double[1];
            double[] focalLength    = new double[1];
            Point    principalPoint = new Point(0, 0);

            double[] aspectratio = new double[1];

            Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio);

            Debug.Log("imageSize " + imageSize.ToString());
            Debug.Log("apertureWidth " + apertureWidth);
            Debug.Log("apertureHeight " + apertureHeight);
            Debug.Log("fovx " + fovx [0]);
            Debug.Log("fovy " + fovy [0]);
            Debug.Log("focalLength " + focalLength [0]);
            Debug.Log("principalPoint " + principalPoint.ToString());
            Debug.Log("aspectratio " + aspectratio [0]);


            // To convert the difference of the FOV value of the OpenCV and Unity.
            double fovXScale = (2.0 * Mathf.Atan((float)(imageSize.width / (2.0 * fx)))) / (Mathf.Atan2((float)cx, (float)fx) + Mathf.Atan2((float)(imageSize.width - cx), (float)fx));
            double fovYScale = (2.0 * Mathf.Atan((float)(imageSize.height / (2.0 * fy)))) / (Mathf.Atan2((float)cy, (float)fy) + Mathf.Atan2((float)(imageSize.height - cy), (float)fy));

            Debug.Log("fovXScale " + fovXScale);
            Debug.Log("fovYScale " + fovYScale);


            // Adjust Unity Camera FOV https://github.com/opencv/opencv/commit/8ed1945ccd52501f5ab22bdec6aa1f91f1e2cfd4
            if (widthScale < heightScale)
            {
                arCamera.fieldOfView = (float)(fovx [0] * fovXScale);
            }
            else
            {
                arCamera.fieldOfView = (float)(fovy [0] * fovYScale);
            }
            // Display objects near the camera.
            arCamera.nearClipPlane = 0.01f;


            rgbMat          = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3);
            ids             = new Mat();
            corners         = new List <Mat> ();
            rejectedCorners = new List <Mat> ();
            rvecs           = new Mat();
            tvecs           = new Mat();
            rotMat          = new Mat(3, 3, CvType.CV_64FC1);


            detectorParams = DetectorParameters.create();
            dictionary     = Aruco.getPredefinedDictionary((int)dictionaryId);

            rvec          = new Mat();
            tvec          = new Mat();
            recoveredIdxs = new Mat();

            gridBoard = GridBoard.create(gridBoradMarkersX, gridBoradMarkersY, gridBoradMarkerLength, gridBoradMarkerSeparation, dictionary, gridBoradMarkerFirstMarker);

            charucoCorners = new Mat();
            charucoIds     = new Mat();
            charucoBoard   = CharucoBoard.create(chArUcoBoradSquaresX, chArUcoBoradSquaresY, chArUcoBoradSquareLength, chArUcoBoradMarkerLength, dictionary);

            diamondCorners = new List <Mat> ();
            diamondIds     = new Mat(1, 1, CvType.CV_32SC4);
            diamondIds.put(0, 0, new int[] { diamondId1, diamondId2, diamondId3, diamondId4 });


            // if WebCamera is frontFaceing, flip Mat.
            if (webCamTextureToMatHelper.GetWebCamDevice().isFrontFacing)
            {
                webCamTextureToMatHelper.flipHorizontal = true;
            }
        }
Exemple #2
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        /// <summary>
        /// Raises the web cam texture to mat helper inited event.
        /// </summary>
        public void OnWebCamTextureToMatHelperInited()
        {
            Debug.Log("OnWebCamTextureToMatHelperInited");

            Mat webCamTextureMat = webCamTextureToMatHelper.GetMat();

            texture = new Texture2D(webCamTextureMat.cols(), webCamTextureMat.rows(), TextureFormat.RGBA32, false);

            gameObject.GetComponent <Renderer> ().material.mainTexture = texture;

            gameObject.transform.localScale = new Vector3(webCamTextureMat.cols(), webCamTextureMat.rows(), 1);
            Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);


            float width  = webCamTextureMat.width();
            float height = webCamTextureMat.height();

            float imageSizeScale = 1.0f;
            float widthScale     = (float)Screen.width / width;
            float heightScale    = (float)Screen.height / height;

            if (widthScale < heightScale)
            {
                Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
                imageSizeScale = (float)Screen.height / (float)Screen.width;
            }
            else
            {
                Camera.main.orthographicSize = height / 2;
            }


            //set cameraparam
            int    max_d = (int)Mathf.Max(width, height);
            double fx    = max_d;
            double fy    = max_d;
            double cx    = width / 2.0f;
            double cy    = height / 2.0f;

            camMatrix = new Mat(3, 3, CvType.CV_64FC1);
            camMatrix.put(0, 0, fx);
            camMatrix.put(0, 1, 0);
            camMatrix.put(0, 2, cx);
            camMatrix.put(1, 0, 0);
            camMatrix.put(1, 1, fy);
            camMatrix.put(1, 2, cy);
            camMatrix.put(2, 0, 0);
            camMatrix.put(2, 1, 0);
            camMatrix.put(2, 2, 1.0f);
            Debug.Log("camMatrix " + camMatrix.dump());


            distCoeffs = new MatOfDouble(0, 0, 0, 0);
            Debug.Log("distCoeffs " + distCoeffs.dump());


            //calibration camera
            Size   imageSize      = new Size(width * imageSizeScale, height * imageSizeScale);
            double apertureWidth  = 0;
            double apertureHeight = 0;

            double[] fovx           = new double[1];
            double[] fovy           = new double[1];
            double[] focalLength    = new double[1];
            Point    principalPoint = new Point(0, 0);

            double[] aspectratio = new double[1];

            Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio);

            Debug.Log("imageSize " + imageSize.ToString());
            Debug.Log("apertureWidth " + apertureWidth);
            Debug.Log("apertureHeight " + apertureHeight);
            Debug.Log("fovx " + fovx [0]);
            Debug.Log("fovy " + fovy [0]);
            Debug.Log("focalLength " + focalLength [0]);
            Debug.Log("principalPoint " + principalPoint.ToString());
            Debug.Log("aspectratio " + aspectratio [0]);


            //To convert the difference of the FOV value of the OpenCV and Unity.
            double fovXScale = (2.0 * Mathf.Atan((float)(imageSize.width / (2.0 * fx)))) / (Mathf.Atan2((float)cx, (float)fx) + Mathf.Atan2((float)(imageSize.width - cx), (float)fx));
            double fovYScale = (2.0 * Mathf.Atan((float)(imageSize.height / (2.0 * fy)))) / (Mathf.Atan2((float)cy, (float)fy) + Mathf.Atan2((float)(imageSize.height - cy), (float)fy));

            Debug.Log("fovXScale " + fovXScale);
            Debug.Log("fovYScale " + fovYScale);


            //Adjust Unity Camera FOV https://github.com/opencv/opencv/commit/8ed1945ccd52501f5ab22bdec6aa1f91f1e2cfd4
            if (widthScale < heightScale)
            {
                ARCamera.fieldOfView = (float)(fovx [0] * fovXScale);
            }
            else
            {
                ARCamera.fieldOfView = (float)(fovy [0] * fovYScale);
            }



            rgbMat   = new Mat(webCamTextureMat.rows(), webCamTextureMat.cols(), CvType.CV_8UC3);
            ids      = new Mat();
            corners  = new List <Mat> ();
            rejected = new List <Mat> ();
            rvecs    = new Mat();
            tvecs    = new Mat();
            rotMat   = new Mat(3, 3, CvType.CV_64FC1);


            transformationM = new Matrix4x4();

            invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1));
            Debug.Log("invertYM " + invertYM.ToString());

            invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1));
            Debug.Log("invertZM " + invertZM.ToString());

            detectorParams = DetectorParameters.create();
            dictionary     = Aruco.getPredefinedDictionary(Aruco.DICT_6X6_250);


            //if WebCamera is frontFaceing,flip Mat.
            if (webCamTextureToMatHelper.GetWebCamDevice().isFrontFacing)
            {
                webCamTextureToMatHelper.flipHorizontal = true;
            }
        }