static private LoadStaticObject ( string FileName, System Encoding, ObjectLoadMode LoadMode, bool PreserveVertices, bool ForceTextureRepeatX, bool ForceTextureRepeatY ) : StaticObject | ||
FileName | string | |
Encoding | System | |
LoadMode | ObjectLoadMode | |
PreserveVertices | bool | |
ForceTextureRepeatX | bool | |
ForceTextureRepeatY | bool | |
Résultat | StaticObject |
internal static void LoadAutoGeneratedObjects(string CompatibilityFolder, out string LimitGraphicsPath) { string SignalPath = OpenBveApi.Path.CombineDirectory(CompatibilityFolder, "Signals"); SignalPost = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(SignalPath, "signal_post.csv"), System.Text.Encoding.UTF8, false); string LimitPath = OpenBveApi.Path.CombineDirectory(CompatibilityFolder, "Limits"); LimitGraphicsPath = OpenBveApi.Path.CombineDirectory(LimitPath, "Graphics"); LimitPostStraight = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_straight.csv"), System.Text.Encoding.UTF8, false); LimitPostLeft = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_left.csv"), System.Text.Encoding.UTF8, false); LimitPostRight = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_right.csv"), System.Text.Encoding.UTF8, false); LimitPostInfinite = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_infinite.csv"), System.Text.Encoding.UTF8, false); LimitOneDigit = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_1_digit.csv"), System.Text.Encoding.UTF8, false); LimitTwoDigits = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_2_digits.csv"), System.Text.Encoding.UTF8, false); LimitThreeDigits = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(LimitPath, "limit_3_digits.csv"), System.Text.Encoding.UTF8, false); StopPost = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(CompatibilityFolder, "stop.csv"), System.Text.Encoding.UTF8, false); string TransponderPath = OpenBveApi.Path.CombineDirectory(CompatibilityFolder, "Transponders"); TransponderS = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "s.csv"), System.Text.Encoding.UTF8, false); TransponderSN = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "sn.csv"), System.Text.Encoding.UTF8, false); TransponderFalseStart = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "falsestart.csv"), System.Text.Encoding.UTF8, false); TransponderPOrigin = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "porigin.csv"), System.Text.Encoding.UTF8, false); TransponderPStop = ObjectManager.LoadStaticObject(OpenBveApi.Path.CombineFile(TransponderPath, "pstop.csv"), System.Text.Encoding.UTF8, false); }
private static void LoadEverythingThreaded() { Program.AppendToLogFile("Loading route file: " + CurrentRouteFile); string RailwayFolder = GetRailwayFolder(CurrentRouteFile); string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); // reset Game.Reset(true); Game.MinimalisticSimulation = true; // screen World.CameraTrackFollower = new TrackManager.TrackFollower { Train = null, CarIndex = -1 }; World.CameraMode = World.CameraViewMode.Interior; //First, check the format of the route file //RW routes were written for BVE1 / 2, and have a different command syntax bool IsRW = CsvRwRouteParser.isRWFile(CurrentRouteFile); Program.AppendToLogFile("Route file format is: " + (IsRW ? "RW" : "CSV")); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, CurrentTrainFolder, ObjectFolder, SoundFolder, false); Thread createIllustrations = new Thread(Game.RouteInformation.LoadInformation) { IsBackground = true }; createIllustrations.Start(); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Game.CalculateSeaLevelConstants(); if (Game.BogusPretrainInstructions.Length != 0) { double t = Game.BogusPretrainInstructions[0].Time; double p = Game.BogusPretrainInstructions[0].TrackPosition; for (int i = 1; i < Game.BogusPretrainInstructions.Length; i++) { if (Game.BogusPretrainInstructions[i].Time > t) { t = Game.BogusPretrainInstructions[i].Time; } else { t += 1.0; Game.BogusPretrainInstructions[i].Time = t; } if (Game.BogusPretrainInstructions[i].TrackPosition > p) { p = Game.BogusPretrainInstructions[i].TrackPosition; } else { p += 1.0; Game.BogusPretrainInstructions[i].TrackPosition = p; } } } if (Game.Stations.Length == 1) { //Log the fact that only a single station is present, as this is probably not right Program.AppendToLogFile("The processed route file only contains a single station."); } Program.AppendToLogFile("Route file loaded successfully."); RouteProgress = 1.0; // initialize trains System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains = new TrainManager.Train[Game.PrecedingTrainTimeDeltas.Length + 1 + (Game.BogusPretrainInstructions.Length != 0 ? 1 : 0)]; for (int k = 0; k < TrainManager.Trains.Length; k++) { TrainManager.Trains[k] = new TrainManager.Train { TrainIndex = k }; if (k == TrainManager.Trains.Length - 1 & Game.BogusPretrainInstructions.Length != 0) { TrainManager.Trains[k].State = TrainManager.TrainState.Bogus; } else { TrainManager.Trains[k].State = TrainManager.TrainState.Pending; } } TrainManager.PlayerTrain = TrainManager.Trains[Game.PrecedingTrainTimeDeltas.Length]; // load trains double TrainProgressMaximum = 0.7 + 0.3 * (double)TrainManager.Trains.Length; for (int k = 0; k < TrainManager.Trains.Length; k++) { //Sleep for 10ms to allow route loading locks to release Thread.Sleep(20); if (TrainManager.Trains[k].State == TrainManager.TrainState.Bogus) { // bogus train string TrainData = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility", "PreTrain"), "train.dat"); TrainDatParser.ParseTrainData(TrainData, System.Text.Encoding.UTF8, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains[k].InitializeCarSounds(); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.3 / TrainProgressMaximum; TrainProgressCurrentSum += TrainProgressCurrentWeight; } else { // real train Program.AppendToLogFile("Loading player train: " + CurrentTrainFolder); TrainProgressCurrentWeight = 0.1 / TrainProgressMaximum; string TrainData = OpenBveApi.Path.CombineFile(CurrentTrainFolder, "train.dat"); TrainDatParser.ParseTrainData(TrainData, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.2 / TrainProgressMaximum; SoundCfgParser.ParseSoundConfig(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } // door open/close speed for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer != null & TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); double b = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = 0.8; } } if (TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer != null & TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); double b = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = 0.8; } } const double f = 0.015; const double g = 2.75; TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch; /* * Remove the following two lines, then the pitch at which doors play * takes their randomized opening and closing times into account. * */ TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = 1.0; TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = 1.0; } } for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { TrainManager.Trains[k].Cars[i].FrontAxle.Follower.Train = TrainManager.Trains[k]; TrainManager.Trains[k].Cars[i].RearAxle.Follower.Train = TrainManager.Trains[k]; TrainManager.Trains[k].Cars[i].BeaconReceiver.Train = TrainManager.Trains[k]; } // add panel section if (k == TrainManager.PlayerTrain.TrainIndex) { TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections = new TrainManager.CarSection[1]; TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections[0].Elements = new ObjectManager.AnimatedObject[] { }; TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections[0].Overlay = true; TrainProgressCurrentWeight = 0.7 / TrainProgressMaximum; TrainManager.ParsePanelConfig(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } Program.AppendToLogFile("Train panel loaded sucessfully."); } // add exterior section if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { ObjectManager.UnifiedObject[] CarObjects; ObjectManager.UnifiedObject[] BogieObjects; ExtensionsCfgParser.ParseExtensionsConfig(CurrentTrainFolder, CurrentTrainEncoding, out CarObjects, out BogieObjects, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } //Stores the current array index of the bogie object to add //Required as there are two bogies per car, and we're using a simple linear array.... int currentBogieObject = 0; for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (CarObjects[i] == null) { // load default exterior object string file = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility"), "exterior.csv"); ObjectManager.StaticObject so = ObjectManager.LoadStaticObject(file, System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false); if (so == null) { CarObjects[i] = null; } else { double sx = TrainManager.Trains[k].Cars[i].Width; double sy = TrainManager.Trains[k].Cars[i].Height; double sz = TrainManager.Trains[k].Cars[i].Length; CsvB3dObjectParser.ApplyScale(so, sx, sy, sz); CarObjects[i] = so; } } if (CarObjects[i] != null) { // add object int j = TrainManager.Trains[k].Cars[i].CarSections.Length; Array.Resize <TrainManager.CarSection>(ref TrainManager.Trains[k].Cars[i].CarSections, j + 1); if (CarObjects[i] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)CarObjects[i]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements = new ObjectManager.AnimatedObject[1]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0] = new ObjectManager.AnimatedObject(); TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States = new ObjectManager.AnimatedObjectState[1]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States[0].Position = new Vector3(0.0, 0.0, 0.0); TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States[0].Object = s; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].CurrentState = 0; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].ObjectIndex = ObjectManager.CreateDynamicObject(); } else if (CarObjects[i] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)CarObjects[i]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements = new ObjectManager.AnimatedObject[a.Objects.Length]; for (int h = 0; h < a.Objects.Length; h++) { TrainManager.Trains[k].Cars[i].CarSections[j].Elements[h] = a.Objects[h]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[h].ObjectIndex = ObjectManager.CreateDynamicObject(); } } } //Load bogie objects if (BogieObjects[currentBogieObject] != null) { int j = TrainManager.Trains[k].Cars[i].FrontBogie.CarSections.Length; Array.Resize <TrainManager.CarSection>(ref TrainManager.Trains[k].Cars[i].FrontBogie.CarSections, j + 1); if (BogieObjects[currentBogieObject] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)BogieObjects[currentBogieObject]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements = new ObjectManager.AnimatedObject[1]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0] = new ObjectManager.AnimatedObject(); TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].States = new ObjectManager.AnimatedObjectState[1]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].States[0].Position = new Vector3(0.0, 0.0, 0.0); TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].States[0].Object = s; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].CurrentState = 0; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].ObjectIndex = ObjectManager.CreateDynamicObject(); } else if (BogieObjects[currentBogieObject] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)BogieObjects[currentBogieObject]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements = new ObjectManager.AnimatedObject[a.Objects.Length]; for (int h = 0; h < a.Objects.Length; h++) { TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[h] = a.Objects[h]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[h].ObjectIndex = ObjectManager.CreateDynamicObject(); } } } currentBogieObject++; //Can't think of a better way to do this than two functions...... if (BogieObjects[currentBogieObject] != null) { int j = TrainManager.Trains[k].Cars[i].RearBogie.CarSections.Length; Array.Resize <TrainManager.CarSection>(ref TrainManager.Trains[k].Cars[i].RearBogie.CarSections, j + 1); if (BogieObjects[currentBogieObject] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)BogieObjects[currentBogieObject]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements = new ObjectManager.AnimatedObject[1]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0] = new ObjectManager.AnimatedObject(); TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].States = new ObjectManager.AnimatedObjectState[1]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].States[0].Position = new Vector3(0.0, 0.0, 0.0); TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].States[0].Object = s; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].CurrentState = 0; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].ObjectIndex = ObjectManager.CreateDynamicObject(); } else if (BogieObjects[currentBogieObject] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)BogieObjects[currentBogieObject]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements = new ObjectManager.AnimatedObject[a.Objects.Length]; for (int h = 0; h < a.Objects.Length; h++) { TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[h] = a.Objects[h]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[h].ObjectIndex = ObjectManager.CreateDynamicObject(); } } } currentBogieObject++; } } // place cars { double z = 0.0; for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { //Front axle track position TrainManager.Trains[k].Cars[i].FrontAxle.Follower.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].FrontAxle.Position; //Bogie for front axle TrainManager.Trains[k].Cars[i].FrontBogie.FrontAxle.Follower.TrackPosition = TrainManager.Trains[k].Cars[i].FrontAxle.Follower.TrackPosition - 0.5 * TrainManager.Trains[k].Cars[i].FrontBogie.Length + TrainManager.Trains[k].Cars[i].FrontBogie.FrontAxle.Position; TrainManager.Trains[k].Cars[i].FrontBogie.RearAxle.Follower.TrackPosition = TrainManager.Trains[k].Cars[i].FrontAxle.Follower.TrackPosition - 0.5 * TrainManager.Trains[k].Cars[i].FrontBogie.Length + TrainManager.Trains[k].Cars[i].FrontBogie.RearAxle.Position; //Rear axle track position TrainManager.Trains[k].Cars[i].RearAxle.Follower.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].RearAxle.Position; //Bogie for rear axle TrainManager.Trains[k].Cars[i].RearBogie.FrontAxle.Follower.TrackPosition = TrainManager.Trains[k].Cars[i].RearAxle.Follower.TrackPosition - 0.5 * TrainManager.Trains[k].Cars[i].RearBogie.Length + TrainManager.Trains[k].Cars[i].RearBogie.FrontAxle.Position; TrainManager.Trains[k].Cars[i].RearBogie.RearAxle.Follower.TrackPosition = TrainManager.Trains[k].Cars[i].RearAxle.Follower.TrackPosition - 0.5 * TrainManager.Trains[k].Cars[i].RearBogie.Length + TrainManager.Trains[k].Cars[i].RearBogie.RearAxle.Position; //Beacon reciever (AWS, ATC etc.) TrainManager.Trains[k].Cars[i].BeaconReceiver.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].BeaconReceiverPosition; z -= TrainManager.Trains[k].Cars[i].Length; if (i < TrainManager.Trains[k].Cars.Length - 1) { z -= 0.5 * (TrainManager.Trains[k].Couplers[i].MinimumDistanceBetweenCars + TrainManager.Trains[k].Couplers[i].MaximumDistanceBetweenCars); } } } // configure ai / timetable if (TrainManager.Trains[k] == TrainManager.PlayerTrain) { TrainManager.Trains[k].TimetableDelta = 0.0; } else if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { TrainManager.Trains[k].AI = new Game.SimpleHumanDriverAI(TrainManager.Trains[k]); TrainManager.Trains[k].TimetableDelta = Game.PrecedingTrainTimeDeltas[k]; TrainManager.Trains[k].Specs.DoorOpenMode = TrainManager.DoorMode.Manual; TrainManager.Trains[k].Specs.DoorCloseMode = TrainManager.DoorMode.Manual; } } TrainProgress = 1.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } ObjectManager.FinishCreatingObjects(); // update sections if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // load plugin for (int i = 0; i < TrainManager.Trains.Length; i++) { if (TrainManager.Trains[i].State != TrainManager.TrainState.Bogus) { if (TrainManager.Trains[i] == TrainManager.PlayerTrain) { if (!PluginManager.LoadCustomPlugin(TrainManager.Trains[i], CurrentTrainFolder, CurrentTrainEncoding)) { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], CurrentTrainFolder); } } else { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], CurrentTrainFolder); } } } }
// parse animated object config /// <summary>Loads a collection of animated objects from a file.</summary> /// <param name="FileName">The text file to load the animated object from. Must be an absolute file name.</param> /// <param name="Encoding">The encoding the file is saved in. If the file uses a byte order mark, the encoding indicated by the byte order mark is used and the Encoding parameter is ignored.</param> /// <param name="LoadMode">The texture load mode.</param> /// <returns>The collection of animated objects.</returns> internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, System.Text.Encoding Encoding, ObjectManager.ObjectLoadMode LoadMode) { System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture; ObjectManager.AnimatedObjectCollection Result = new ObjectManager.AnimatedObjectCollection { Objects = new ObjectManager.AnimatedObject[4] }; int ObjectCount = 0; // load file string[] Lines = System.IO.File.ReadAllLines(FileName, Encoding); bool rpnUsed = false; for (int i = 0; i < Lines.Length; i++) { int j = Lines[i].IndexOf(';'); if (j >= 0) { Lines[i] = Lines[i].Substring(0, j).Trim(); } else { Lines[i] = Lines[i].Trim(); } if (Lines[i].IndexOf("functionrpn", StringComparison.OrdinalIgnoreCase) >= 0) { rpnUsed = true; } } if (rpnUsed) { Interface.AddMessage(Interface.MessageType.Error, false, "An animated object file contains RPN functions. These were never meant to be used directly, only for debugging. They won't be supported indefinately. Please get rid of them in file " + FileName); } for (int i = 0; i < Lines.Length; i++) { if (Lines[i].Length != 0) { switch (Lines[i].ToLowerInvariant()) { case "[include]": { i++; Vector3 position = new Vector3(0.0, 0.0, 0.0); ObjectManager.UnifiedObject[] obj = new OpenBve.ObjectManager.UnifiedObject[4]; int objCount = 0; while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) & Lines[i].EndsWith("]", StringComparison.Ordinal))) { if (Lines[i].Length != 0) { int j = Lines[i].IndexOf("=", StringComparison.Ordinal); if (j > 0) { string a = Lines[i].Substring(0, j).TrimEnd(); string b = Lines[i].Substring(j + 1).TrimStart(); switch (a.ToLowerInvariant()) { case "position": { string[] s = b.Split(','); if (s.Length == 3) { double x, y, z; if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x)) { Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y)) { Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[2], System.Globalization.NumberStyles.Float, Culture, out z)) { Interface.AddMessage(Interface.MessageType.Error, false, "Z is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { position = new Vector3(x, y, z); } } else { Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 3 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } } break; default: Interface.AddMessage(Interface.MessageType.Error, false, "The attribute " + a + " is not supported at line " + (i + 1).ToString(Culture) + " in file " + FileName); break; } } else { string Folder = System.IO.Path.GetDirectoryName(FileName); if (Path.ContainsInvalidChars(Lines[i])) { Interface.AddMessage(Interface.MessageType.Error, false, Lines[i] + " contains illegal characters at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { string file = OpenBveApi.Path.CombineFile(Folder, Lines[i]); if (System.IO.File.Exists(file)) { if (obj.Length == objCount) { Array.Resize <ObjectManager.UnifiedObject>(ref obj, obj.Length << 1); } obj[objCount] = ObjectManager.LoadObject(file, Encoding, LoadMode, false, false, false); objCount++; } else { Interface.AddMessage(Interface.MessageType.Error, true, "File " + file + " not found at line " + (i + 1).ToString(Culture) + " in file " + FileName); } } } } i++; } i--; for (int j = 0; j < objCount; j++) { if (obj[j] != null) { if (obj[j] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)obj[j]; s.Dynamic = true; if (ObjectCount >= Result.Objects.Length) { Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1); } ObjectManager.AnimatedObject a = new ObjectManager.AnimatedObject(); ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState { Object = s, Position = position }; a.States = new ObjectManager.AnimatedObjectState[] { aos }; Result.Objects[ObjectCount] = a; ObjectCount++; } else if (obj[j] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)obj[j]; for (int k = 0; k < a.Objects.Length; k++) { if (ObjectCount >= Result.Objects.Length) { Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1); } for (int h = 0; h < a.Objects[k].States.Length; h++) { a.Objects[k].States[h].Position.X += position.X; a.Objects[k].States[h].Position.Y += position.Y; a.Objects[k].States[h].Position.Z += position.Z; } Result.Objects[ObjectCount] = a.Objects[k]; ObjectCount++; } } } } } break; case "[object]": { i++; if (Result.Objects.Length == ObjectCount) { Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1); } Result.Objects[ObjectCount] = new ObjectManager.AnimatedObject { States = new ObjectManager.AnimatedObjectState[] {}, CurrentState = -1, TranslateXDirection = new Vector3(1.0, 0.0, 0.0), TranslateYDirection = new Vector3(0.0, 1.0, 0.0), TranslateZDirection = new Vector3(0.0, 0.0, 1.0), RotateXDirection = new Vector3(1.0, 0.0, 0.0), RotateYDirection = new Vector3(0.0, 1.0, 0.0), RotateZDirection = new Vector3(0.0, 0.0, 1.0), TextureShiftXDirection = new Vector2(1.0, 0.0), TextureShiftYDirection = new Vector2(0.0, 1.0), RefreshRate = 0.0, ObjectIndex = -1 }; Vector3 Position = new Vector3(0.0, 0.0, 0.0); bool timetableUsed = false; string[] StateFiles = null; string StateFunctionRpn = null; int StateFunctionLine = -1; while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) & Lines[i].EndsWith("]", StringComparison.Ordinal))) { if (Lines[i].Length != 0) { int j = Lines[i].IndexOf("=", StringComparison.Ordinal); if (j > 0) { string a = Lines[i].Substring(0, j).TrimEnd(); string b = Lines[i].Substring(j + 1).TrimStart(); switch (a.ToLowerInvariant()) { case "position": { string[] s = b.Split(','); if (s.Length == 3) { double x, y, z; if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x)) { Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y)) { Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[2], System.Globalization.NumberStyles.Float, Culture, out z)) { Interface.AddMessage(Interface.MessageType.Error, false, "Z is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { Position = new Vector3(x, y, z); } } else { Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 3 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } } break; case "states": { string[] s = b.Split(','); if (s.Length >= 1) { string Folder = System.IO.Path.GetDirectoryName(FileName); StateFiles = new string[s.Length]; for (int k = 0; k < s.Length; k++) { s[k] = s[k].Trim(); if (s[k].Length == 0) { Interface.AddMessage(Interface.MessageType.Error, false, "File" + k.ToString(Culture) + " is an empty string - did you mean something else? - in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); StateFiles[k] = null; } else if (Path.ContainsInvalidChars(s[k])) { Interface.AddMessage(Interface.MessageType.Error, false, "File" + k.ToString(Culture) + " contains illegal characters in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); StateFiles[k] = null; } else { StateFiles[k] = OpenBveApi.Path.CombineFile(Folder, s[k]); if (!System.IO.File.Exists(StateFiles[k])) { Interface.AddMessage(Interface.MessageType.Error, true, "File " + StateFiles[k] + " not found in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); StateFiles[k] = null; } } } } else { Interface.AddMessage(Interface.MessageType.Error, false, "At least one argument is expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); return(null); } } break; case "statefunction": try { StateFunctionLine = i; StateFunctionRpn = FunctionScripts.GetPostfixNotationFromInfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "statefunctionrpn": { StateFunctionLine = i; StateFunctionRpn = b; } break; case "translatexdirection": case "translateydirection": case "translatezdirection": { string[] s = b.Split(','); if (s.Length == 3) { double x, y, z; if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x)) { Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y)) { Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[2], System.Globalization.NumberStyles.Float, Culture, out z)) { Interface.AddMessage(Interface.MessageType.Error, false, "Z is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { switch (a.ToLowerInvariant()) { case "translatexdirection": Result.Objects[ObjectCount].TranslateXDirection = new Vector3(x, y, z); break; case "translateydirection": Result.Objects[ObjectCount].TranslateYDirection = new Vector3(x, y, z); break; case "translatezdirection": Result.Objects[ObjectCount].TranslateZDirection = new Vector3(x, y, z); break; } } } else { Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 3 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } } break; case "translatexfunction": try { Result.Objects[ObjectCount].TranslateXFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "translateyfunction": try { Result.Objects[ObjectCount].TranslateYFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "translatezfunction": try { Result.Objects[ObjectCount].TranslateZFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "translatexfunctionrpn": try { Result.Objects[ObjectCount].TranslateXFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "translateyfunctionrpn": try { Result.Objects[ObjectCount].TranslateYFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "translatezfunctionrpn": try { Result.Objects[ObjectCount].TranslateZFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "rotatexdirection": case "rotateydirection": case "rotatezdirection": { string[] s = b.Split(','); if (s.Length == 3) { double x, y, z; if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x)) { Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y)) { Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[2], System.Globalization.NumberStyles.Float, Culture, out z)) { Interface.AddMessage(Interface.MessageType.Error, false, "Z is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (x == 0.0 & y == 0.0 & z == 0.0) { Interface.AddMessage(Interface.MessageType.Error, false, "The direction indicated by X, Y and Z is expected to be non-zero in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { switch (a.ToLowerInvariant()) { case "rotatexdirection": Result.Objects[ObjectCount].RotateXDirection = new Vector3(x, y, z); break; case "rotateydirection": Result.Objects[ObjectCount].RotateYDirection = new Vector3(x, y, z); break; case "rotatezdirection": Result.Objects[ObjectCount].RotateZDirection = new Vector3(x, y, z); break; } } } else { Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 3 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } } break; case "rotatexfunction": try { Result.Objects[ObjectCount].RotateXFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "rotateyfunction": try { Result.Objects[ObjectCount].RotateYFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "rotatezfunction": try { Result.Objects[ObjectCount].RotateZFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "rotatexfunctionrpn": try { Result.Objects[ObjectCount].RotateXFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "rotateyfunctionrpn": try { Result.Objects[ObjectCount].RotateYFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "rotatezfunctionrpn": try { Result.Objects[ObjectCount].RotateZFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "rotatexdamping": case "rotateydamping": case "rotatezdamping": { string[] s = b.Split(','); if (s.Length == 2) { double nf, dr; if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out nf)) { Interface.AddMessage(Interface.MessageType.Error, false, "NaturalFrequency is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out dr)) { Interface.AddMessage(Interface.MessageType.Error, false, "DampingRatio is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (nf <= 0.0) { Interface.AddMessage(Interface.MessageType.Error, false, "NaturalFrequency is expected to be positive in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (dr <= 0.0) { Interface.AddMessage(Interface.MessageType.Error, false, "DampingRatio is expected to be positive in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { switch (a.ToLowerInvariant()) { case "rotatexdamping": Result.Objects[ObjectCount].RotateXDamping = new ObjectManager.Damping(nf, dr); break; case "rotateydamping": Result.Objects[ObjectCount].RotateYDamping = new ObjectManager.Damping(nf, dr); break; case "rotatezdamping": Result.Objects[ObjectCount].RotateZDamping = new ObjectManager.Damping(nf, dr); break; } } } else { Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 2 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } } break; case "textureshiftxdirection": case "textureshiftydirection": { string[] s = b.Split(','); if (s.Length == 2) { double x, y; if (!double.TryParse(s[0], System.Globalization.NumberStyles.Float, Culture, out x)) { Interface.AddMessage(Interface.MessageType.Error, false, "X is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (!double.TryParse(s[1], System.Globalization.NumberStyles.Float, Culture, out y)) { Interface.AddMessage(Interface.MessageType.Error, false, "Y is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { switch (a.ToLowerInvariant()) { case "textureshiftxdirection": Result.Objects[ObjectCount].TextureShiftXDirection = new Vector2(x, y); break; case "textureshiftydirection": Result.Objects[ObjectCount].TextureShiftYDirection = new Vector2(x, y); break; } } } else { Interface.AddMessage(Interface.MessageType.Error, false, "Exactly 2 arguments are expected in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } } break; case "textureshiftxfunction": try { Result.Objects[ObjectCount].TextureShiftXFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "textureshiftyfunction": try { Result.Objects[ObjectCount].TextureShiftYFunction = FunctionScripts.GetFunctionScriptFromInfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "textureshiftxfunctionrpn": try { Result.Objects[ObjectCount].TextureShiftXFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "textureshiftyfunctionrpn": try { Result.Objects[ObjectCount].TextureShiftYFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(b); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "textureoverride": switch (b.ToLowerInvariant()) { case "none": break; case "timetable": if (!timetableUsed) { Timetable.AddObjectForCustomTimetable(Result.Objects[ObjectCount]); timetableUsed = true; } break; default: Interface.AddMessage(Interface.MessageType.Error, false, "Unrecognized value in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); break; } break; case "refreshrate": { double r; if (!double.TryParse(b, System.Globalization.NumberStyles.Float, Culture, out r)) { Interface.AddMessage(Interface.MessageType.Error, false, "Value is invalid in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (r < 0.0) { Interface.AddMessage(Interface.MessageType.Error, false, "Value is expected to be non-negative in " + a + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { Result.Objects[ObjectCount].RefreshRate = r; } } break; default: Interface.AddMessage(Interface.MessageType.Error, false, "The attribute " + a + " is not supported at line " + (i + 1).ToString(Culture) + " in file " + FileName); break; } } else { Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName); return(null); } } i++; } i--; if (StateFiles != null) { // create the object if (timetableUsed) { if (StateFunctionRpn != null) { StateFunctionRpn = "timetable 0 == " + StateFunctionRpn + " -1 ?"; } else { StateFunctionRpn = "timetable"; } } if (StateFunctionRpn != null) { try { Result.Objects[ObjectCount].StateFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(StateFunctionRpn); } catch (Exception ex) { Interface.AddMessage(Interface.MessageType.Error, false, ex.Message + " in StateFunction at line " + (StateFunctionLine + 1).ToString(Culture) + " in file " + FileName); } } Result.Objects[ObjectCount].States = new ObjectManager.AnimatedObjectState[StateFiles.Length]; bool ForceTextureRepeatX = Result.Objects[ObjectCount].TextureShiftXFunction != null & Result.Objects[ObjectCount].TextureShiftXDirection.X != 0.0 | Result.Objects[ObjectCount].TextureShiftYFunction != null & Result.Objects[ObjectCount].TextureShiftYDirection.X != 0.0; bool ForceTextureRepeatY = Result.Objects[ObjectCount].TextureShiftXFunction != null & Result.Objects[ObjectCount].TextureShiftXDirection.Y != 0.0 | Result.Objects[ObjectCount].TextureShiftYFunction != null & Result.Objects[ObjectCount].TextureShiftYDirection.Y != 0.0; for (int k = 0; k < StateFiles.Length; k++) { Result.Objects[ObjectCount].States[k].Position = new Vector3(0.0, 0.0, 0.0); if (StateFiles[k] != null) { Result.Objects[ObjectCount].States[k].Object = ObjectManager.LoadStaticObject(StateFiles[k], Encoding, LoadMode, false, ForceTextureRepeatX, ForceTextureRepeatY); if (Result.Objects[ObjectCount].States[k].Object != null) { Result.Objects[ObjectCount].States[k].Object.Dynamic = true; } } else { Result.Objects[ObjectCount].States[k].Object = null; } for (int j = 0; j < Result.Objects[ObjectCount].States.Length; j++) { Result.Objects[ObjectCount].States[j].Position = Position; } } } else { Result.Objects[ObjectCount].States = new ObjectManager.AnimatedObjectState[] { }; } ObjectCount++; } break; case "[sound]": case "[statechangesound]": //Only show the sound nag once per route, otherwise this could cause spam... if (!Program.SoundError) { Interface.AddMessage(Interface.MessageType.Information, false, "Animated objects containing sounds are only supported in openBVE v1.5.2.4+"); Interface.AddMessage(Interface.MessageType.Information, false, "Object Viewer does not support sounds. Please use the main game to test these!"); Program.SoundError = true; } i++; while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) & Lines[i].EndsWith("]", StringComparison.Ordinal))) { i++; } break; default: Interface.AddMessage(Interface.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName); return(null); } } } Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, ObjectCount); return(Result); }
private static void LoadEverythingThreaded() { Program.FileSystem.AppendToLogFile("Loading route file: " + CurrentRouteFile); Program.FileSystem.AppendToLogFile("INFO: Route file hash " + CsvRwRouteParser.GetChecksum(CurrentRouteFile)); string RailwayFolder = GetRailwayFolder(CurrentRouteFile); string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); Game.Reset(true, false); Game.MinimalisticSimulation = true; // screen Program.Renderer.Camera.CurrentMode = CameraViewMode.Interior; //First, check the format of the route file //RW routes were written for BVE1 / 2, and have a different command syntax bool IsRW = CsvRwRouteParser.isRWFile(CurrentRouteFile); Program.FileSystem.AppendToLogFile("Route file format is: " + (IsRW ? "RW" : "CSV")); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, CurrentTrainFolder, ObjectFolder, SoundFolder, false); Thread createIllustrations = new Thread(Game.RouteInformation.LoadInformation) { IsBackground = true }; createIllustrations.Start(); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Program.CurrentRoute.Atmosphere.CalculateSeaLevelConstants(); if (Program.CurrentRoute.BogusPreTrainInstructions.Length != 0) { double t = Program.CurrentRoute.BogusPreTrainInstructions[0].Time; double p = Program.CurrentRoute.BogusPreTrainInstructions[0].TrackPosition; for (int i = 1; i < Program.CurrentRoute.BogusPreTrainInstructions.Length; i++) { if (Program.CurrentRoute.BogusPreTrainInstructions[i].Time > t) { t = Program.CurrentRoute.BogusPreTrainInstructions[i].Time; } else { t += 1.0; Program.CurrentRoute.BogusPreTrainInstructions[i].Time = t; } if (Program.CurrentRoute.BogusPreTrainInstructions[i].TrackPosition > p) { p = Program.CurrentRoute.BogusPreTrainInstructions[i].TrackPosition; } else { p += 1.0; Program.CurrentRoute.BogusPreTrainInstructions[i].TrackPosition = p; } } } World.CameraTrackFollower = new TrackFollower(Program.CurrentHost) { Train = null, Car = null }; if (Program.CurrentRoute.Stations.Length == 1) { //Log the fact that only a single station is present, as this is probably not right Program.FileSystem.AppendToLogFile("The processed route file only contains a single station."); } Program.FileSystem.AppendToLogFile("Route file loaded successfully."); RouteProgress = 1.0; // initialize trains System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains = new TrainManager.Train[Game.PrecedingTrainTimeDeltas.Length + 1 + (Program.CurrentRoute.BogusPreTrainInstructions.Length != 0 ? 1 : 0)]; for (int k = 0; k < TrainManager.Trains.Length; k++) { if (k == TrainManager.Trains.Length - 1 & Program.CurrentRoute.BogusPreTrainInstructions.Length != 0) { TrainManager.Trains[k] = new TrainManager.Train(TrainState.Bogus); } else { TrainManager.Trains[k] = new TrainManager.Train(TrainState.Pending); } } TrainManager.PlayerTrain = TrainManager.Trains[Game.PrecedingTrainTimeDeltas.Length]; UnifiedObject[] CarObjects = null; UnifiedObject[] BogieObjects = null; UnifiedObject[] CouplerObjects = null; // load trains double TrainProgressMaximum = 0.7 + 0.3 * (double)TrainManager.Trains.Length; for (int k = 0; k < TrainManager.Trains.Length; k++) { //Sleep for 20ms to allow route loading locks to release Thread.Sleep(20); if (TrainManager.Trains[k].State == TrainState.Bogus) { // bogus train string TrainData = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility", "PreTrain"), "train.dat"); TrainDatParser.ParseTrainData(TrainData, System.Text.Encoding.UTF8, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains[k].InitializeCarSounds(); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.3 / TrainProgressMaximum; TrainProgressCurrentSum += TrainProgressCurrentWeight; } else { TrainManager.Trains[k].TrainFolder = CurrentTrainFolder; // real train if (TrainManager.Trains[k].IsPlayerTrain) { Program.FileSystem.AppendToLogFile("Loading player train: " + TrainManager.Trains[k].TrainFolder); } else { Program.FileSystem.AppendToLogFile("Loading AI train: " + TrainManager.Trains[k].TrainFolder); } TrainProgressCurrentWeight = 0.1 / TrainProgressMaximum; string TrainData = OpenBveApi.Path.CombineFile(TrainManager.Trains[k].TrainFolder, "train.dat"); TrainDatParser.ParseTrainData(TrainData, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.2 / TrainProgressMaximum; SoundCfgParser.ParseSoundConfig(TrainManager.Trains[k].TrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } // door open/close speed for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer != null & TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer != null) { Program.Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer); Program.Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer); double a = TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer != null) { Program.Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer); double a = TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer != null) { Program.Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].OpenSound.Buffer); double b = TrainManager.Trains[k].Cars[i].Doors[1].OpenSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = 0.8; } } if (TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer != null & TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer != null) { Program.Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer); Program.Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer); double a = TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer != null) { Program.Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer); double a = TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer != null) { Program.Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Doors[0].CloseSound.Buffer); double b = TrainManager.Trains[k].Cars[i].Doors[1].CloseSound.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = 0.8; } } const double f = 0.015; const double g = 2.75; TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch; /* * Remove the following two lines, then the pitch at which doors play * takes their randomized opening and closing times into account. * */ TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = 1.0; TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = 1.0; } } // add panel section if (TrainManager.Trains[k].IsPlayerTrain) { TrainProgressCurrentWeight = 0.7 / TrainProgressMaximum; TrainManager.ParsePanelConfig(TrainManager.Trains[k].TrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } Program.FileSystem.AppendToLogFile("Train panel loaded sucessfully."); } // add exterior section if (TrainManager.Trains[k].State != TrainState.Bogus) { bool LoadObjects = false; if (CarObjects == null) { CarObjects = new UnifiedObject[TrainManager.Trains[k].Cars.Length]; BogieObjects = new UnifiedObject[TrainManager.Trains[k].Cars.Length * 2]; CouplerObjects = new UnifiedObject[TrainManager.Trains[k].Cars.Length]; LoadObjects = true; } string tXml = OpenBveApi.Path.CombineFile(TrainManager.Trains[k].TrainFolder, "train.xml"); if (System.IO.File.Exists(tXml)) { TrainXmlParser.Parse(tXml, TrainManager.Trains[k], ref CarObjects, ref BogieObjects, ref CouplerObjects); } else { ExtensionsCfgParser.ParseExtensionsConfig(TrainManager.Trains[k].TrainFolder, CurrentTrainEncoding, ref CarObjects, ref BogieObjects, ref CouplerObjects, TrainManager.Trains[k], LoadObjects); } World.CameraCar = TrainManager.Trains[k].DriverCar; System.Threading.Thread.Sleep(1); if (Cancel) { return; } //Stores the current array index of the bogie object to add //Required as there are two bogies per car, and we're using a simple linear array.... int currentBogieObject = 0; for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (CarObjects[i] == null) { // load default exterior object string file = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility"), "exterior.csv"); StaticObject so = ObjectManager.LoadStaticObject(file, System.Text.Encoding.UTF8, false); if (so == null) { CarObjects[i] = null; } else { double sx = TrainManager.Trains[k].Cars[i].Width; double sy = TrainManager.Trains[k].Cars[i].Height; double sz = TrainManager.Trains[k].Cars[i].Length; so.ApplyScale(sx, sy, sz); CarObjects[i] = so; } } if (CarObjects[i] != null) { // add object TrainManager.Trains[k].Cars[i].LoadCarSections(CarObjects[i]); } if (CouplerObjects[i] != null) { TrainManager.Trains[k].Cars[i].Coupler.LoadCarSections(CouplerObjects[i]); } //Load bogie objects if (BogieObjects[currentBogieObject] != null) { TrainManager.Trains[k].Cars[i].FrontBogie.LoadCarSections(BogieObjects[currentBogieObject]); } currentBogieObject++; if (BogieObjects[currentBogieObject] != null) { TrainManager.Trains[k].Cars[i].RearBogie.LoadCarSections(BogieObjects[currentBogieObject]); } currentBogieObject++; } } // place cars TrainManager.Trains[k].PlaceCars(0.0); // configure ai / timetable if (TrainManager.Trains[k].IsPlayerTrain) { TrainManager.Trains[k].TimetableDelta = 0.0; } else if (TrainManager.Trains[k].State != TrainState.Bogus) { TrainManager.Trains[k].AI = new Game.SimpleHumanDriverAI(TrainManager.Trains[k]); TrainManager.Trains[k].TimetableDelta = Game.PrecedingTrainTimeDeltas[k]; TrainManager.Trains[k].Specs.DoorOpenMode = TrainManager.DoorMode.Manual; TrainManager.Trains[k].Specs.DoorCloseMode = TrainManager.DoorMode.Manual; } } /* * HACK: Store the TrainManager.Trains reference in the RouteManager also * Note that this may change when the TrainManager is separated from the lump * Remember not to modify via this ref */ // ReSharper disable once CoVariantArrayConversion Program.CurrentRoute.Trains = TrainManager.Trains; TrainProgress = 1.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } Array.Resize(ref ObjectManager.AnimatedWorldObjects, ObjectManager.AnimatedWorldObjectsUsed); // update sections if (Program.CurrentRoute.Sections.Length > 0) { Program.CurrentRoute.UpdateAllSections(); } // load plugin for (int i = 0; i < TrainManager.Trains.Length; i++) { if (TrainManager.Trains[i].State != TrainState.Bogus) { if (TrainManager.Trains[i].IsPlayerTrain) { if (!TrainManager.Trains[i].LoadCustomPlugin(TrainManager.Trains[i].TrainFolder, CurrentTrainEncoding)) { TrainManager.Trains[i].LoadDefaultPlugin(TrainManager.Trains[i].TrainFolder); } } else { TrainManager.Trains[i].LoadDefaultPlugin(TrainManager.Trains[i].TrainFolder); } } } }
/// <summary>Parses a base track following object node</summary> /// <param name="Element">The XElement to parse</param> /// <param name="FileName">The filename of the containing XML file</param> /// <param name="Path">The path of the containing XML file</param> /// <param name="Train">The track following object to parse this node into</param> private static void ParseTrackFollowingObjectNode(XElement Element, string FileName, string Path, string ObjectPath, TrainManager.TrackFollowingObject Train) { System.Globalization.CultureInfo Culture = System.Globalization.CultureInfo.InvariantCulture; string TrainDirectory = string.Empty; bool consistReversed = false; List <Game.TravelData> Data = new List <Game.TravelData>(); foreach (XElement SectionElement in Element.Elements()) { string Section = SectionElement.Name.LocalName; switch (SectionElement.Name.LocalName.ToLowerInvariant()) { case "stops": ParseStopNode(SectionElement, FileName, Data); break; case "train": foreach (XElement KeyNode in SectionElement.Elements()) { string Key = KeyNode.Name.LocalName; string Value = KeyNode.Value; int LineNumber = ((IXmlLineInfo)KeyNode).LineNumber; switch (Key.ToLowerInvariant()) { case "directory": { string trainDirectory = OpenBveApi.Path.CombineDirectory(Path, Value); if (!System.IO.Directory.Exists(trainDirectory)) { trainDirectory = OpenBveApi.Path.CombineFile(Program.FileSystem.InitialTrainFolder, Value); } if (!System.IO.Directory.Exists(trainDirectory)) { trainDirectory = OpenBveApi.Path.CombineFile(Program.FileSystem.TrainInstallationDirectory, Value); } if (!System.IO.Directory.Exists(trainDirectory)) { trainDirectory = OpenBveApi.Path.CombineFile(ObjectPath, Value); } if (!System.IO.Directory.Exists(trainDirectory)) { Interface.AddMessage(MessageType.Error, false, "Directory was not found in " + Key + " in " + Section + " at line " + LineNumber.ToString(Culture) + " in " + FileName); } else { TrainDirectory = trainDirectory; } } break; case "reversed": int n; NumberFormats.TryParseIntVb6(Value, out n); if (n == 1 || Value.ToLowerInvariant() == "true") { consistReversed = true; } break; } } break; case "definition": foreach (XElement KeyNode in SectionElement.Elements()) { string Key = KeyNode.Name.LocalName; string Value = KeyNode.Value; int LineNumber = ((IXmlLineInfo)KeyNode).LineNumber; switch (Key.ToLowerInvariant()) { case "appearancetime": if (Value.Length != 0 && !Interface.TryParseTime(Value, out Train.AppearanceTime)) { Interface.AddMessage(MessageType.Error, false, "Value is invalid in " + Key + " in " + Section + " at line " + LineNumber.ToString(Culture) + " in " + FileName); } break; case "appearancestartposition": if (Value.Length != 0 && !NumberFormats.TryParseDoubleVb6(Value, out Train.AppearanceStartPosition)) { Interface.AddMessage(MessageType.Error, false, "Value is invalid in " + Key + " in " + Section + " at line " + LineNumber.ToString(Culture) + " in " + FileName); } break; case "appearanceendposition": if (Value.Length != 0 && !NumberFormats.TryParseDoubleVb6(Value, out Train.AppearanceEndPosition)) { Interface.AddMessage(MessageType.Error, false, "Value is invalid in " + Key + " in " + Section + " at line " + LineNumber.ToString(Culture) + " in " + FileName); } break; case "leavetime": if (Value.Length != 0 && !Interface.TryParseTime(Value, out Train.LeaveTime)) { Interface.AddMessage(MessageType.Error, false, "Value is invalid in " + Key + " in " + Section + " at line " + LineNumber.ToString(Culture) + " in " + FileName); } break; } } break; } } if (!Data.Any() || string.IsNullOrEmpty(TrainDirectory)) { return; } /* * First check for a train.ai file- Functionally identical, but allows for differently configured AI * trains not to show up as driveable */ string TrainData = OpenBveApi.Path.CombineFile(TrainDirectory, "train.ai"); if (!System.IO.File.Exists(TrainData)) { // Check for the standard driveable train.dat TrainData = OpenBveApi.Path.CombineFile(TrainDirectory, "train.dat"); } string ExteriorFile = OpenBveApi.Path.CombineFile(TrainDirectory, "extensions.cfg"); if (!System.IO.File.Exists(TrainData) || !System.IO.File.Exists(ExteriorFile)) { Interface.AddMessage(MessageType.Error, true, "The supplied train folder in TrackFollowingObject " + FileName + " did not contain a complete set of data."); return; } TrainDatParser.ParseTrainData(TrainData, TextEncoding.GetSystemEncodingFromFile(TrainData), Train); SoundCfgParser.ParseSoundConfig(TrainDirectory, Train); Train.AI = new Game.TrackFollowingObjectAI(Train, Data); UnifiedObject[] CarObjects = new UnifiedObject[Train.Cars.Length]; UnifiedObject[] BogieObjects = new UnifiedObject[Train.Cars.Length * 2]; UnifiedObject[] CouplerObjects = new UnifiedObject[Train.Cars.Length - 1]; ExtensionsCfgParser.ParseExtensionsConfig(System.IO.Path.GetDirectoryName(ExteriorFile), TextEncoding.GetSystemEncodingFromFile(ExteriorFile), ref CarObjects, ref BogieObjects, ref CouplerObjects, Train, true); int currentBogieObject = 0; for (int i = 0; i < Train.Cars.Length; i++) { if (CarObjects[i] == null) { // load default exterior object string file = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility"), "exterior.csv"); StaticObject so = ObjectManager.LoadStaticObject(file, System.Text.Encoding.UTF8, false); if (so == null) { CarObjects[i] = null; } else { double sx = Train.Cars[i].Width; double sy = Train.Cars[i].Height; double sz = Train.Cars[i].Length; so.ApplyScale(sx, sy, sz); CarObjects[i] = so; } } if (CarObjects[i] != null) { // add object Train.Cars[i].LoadCarSections(CarObjects[i]); } //Load bogie objects if (BogieObjects[currentBogieObject] != null) { Train.Cars[i].FrontBogie.LoadCarSections(BogieObjects[currentBogieObject]); } currentBogieObject++; if (BogieObjects[currentBogieObject] != null) { Train.Cars[i].RearBogie.LoadCarSections(BogieObjects[currentBogieObject]); } currentBogieObject++; } // door open/close speed foreach (var Car in Train.Cars) { if (Car.Specs.DoorOpenFrequency <= 0.0) { if (Car.Doors[0].OpenSound.Buffer != null & Car.Doors[1].OpenSound.Buffer != null) { Program.Sounds.LoadBuffer(Car.Doors[0].OpenSound.Buffer); Program.Sounds.LoadBuffer(Car.Doors[1].OpenSound.Buffer); double a = Car.Doors[0].OpenSound.Buffer.Duration; double b = Car.Doors[1].OpenSound.Buffer.Duration; Car.Specs.DoorOpenFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (Car.Doors[0].OpenSound.Buffer != null) { Program.Sounds.LoadBuffer(Car.Doors[0].OpenSound.Buffer); double a = Car.Doors[0].OpenSound.Buffer.Duration; Car.Specs.DoorOpenFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (Car.Doors[1].OpenSound.Buffer != null) { Program.Sounds.LoadBuffer(Car.Doors[0].OpenSound.Buffer); double b = Car.Doors[1].OpenSound.Buffer.Duration; Car.Specs.DoorOpenFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { Car.Specs.DoorOpenFrequency = 0.8; } } if (Car.Specs.DoorCloseFrequency <= 0.0) { if (Car.Doors[0].CloseSound.Buffer != null & Car.Doors[1].CloseSound.Buffer != null) { Program.Sounds.LoadBuffer(Car.Doors[0].CloseSound.Buffer); Program.Sounds.LoadBuffer(Car.Doors[1].CloseSound.Buffer); double a = Car.Doors[0].CloseSound.Buffer.Duration; double b = Car.Doors[1].CloseSound.Buffer.Duration; Car.Specs.DoorCloseFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (Car.Doors[0].CloseSound.Buffer != null) { Program.Sounds.LoadBuffer(Car.Doors[0].CloseSound.Buffer); double a = Car.Doors[0].CloseSound.Buffer.Duration; Car.Specs.DoorCloseFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (Car.Doors[1].CloseSound.Buffer != null) { Program.Sounds.LoadBuffer(Car.Doors[0].CloseSound.Buffer); double b = Car.Doors[1].CloseSound.Buffer.Duration; Car.Specs.DoorCloseFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { Car.Specs.DoorCloseFrequency = 0.8; } } const double f = 0.015; const double g = 2.75; Car.Specs.DoorOpenPitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); Car.Specs.DoorClosePitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); Car.Specs.DoorOpenFrequency /= Car.Specs.DoorOpenPitch; Car.Specs.DoorCloseFrequency /= Car.Specs.DoorClosePitch; /* * Remove the following two lines, then the pitch at which doors play * takes their randomized opening and closing times into account. * */ Car.Specs.DoorOpenPitch = 1.0; Car.Specs.DoorClosePitch = 1.0; } foreach (var Car in Train.Cars) { Car.FrontAxle.Follower.TrackIndex = Data[0].RailIndex; Car.RearAxle.Follower.TrackIndex = Data[0].RailIndex; Car.FrontBogie.FrontAxle.Follower.TrackIndex = Data[0].RailIndex; Car.FrontBogie.RearAxle.Follower.TrackIndex = Data[0].RailIndex; Car.RearBogie.FrontAxle.Follower.TrackIndex = Data[0].RailIndex; Car.RearBogie.RearAxle.Follower.TrackIndex = Data[0].RailIndex; } if (consistReversed) { Train.Reverse(); } Train.PlaceCars(Data[0].StopPosition); }
private static void LoadEverythingThreaded() { string RailwayFolder = GetRailwayFolder(CurrentRouteFile); // if (RailwayFolder == null) { // Interface.AddMessage(Interface.MessageType.Critical, false, "The Railway folder could not be found. Please check your folder structure."); // return; // } string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); // reset Game.Reset(true); Game.MinimalisticSimulation = true; // screen World.CameraTrackFollower = new TrackManager.TrackFollower(); World.CameraTrackFollower.Train = null; World.CameraTrackFollower.CarIndex = -1; World.CameraMode = World.CameraViewMode.Interior; // load route bool IsRW = string.Equals(System.IO.Path.GetExtension(CurrentRouteFile), ".rw", StringComparison.OrdinalIgnoreCase); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, CurrentTrainFolder, ObjectFolder, SoundFolder, false); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Game.CalculateSeaLevelConstants(); if (Game.BogusPretrainInstructions.Length != 0) { double t = Game.BogusPretrainInstructions[0].Time; double p = Game.BogusPretrainInstructions[0].TrackPosition; for (int i = 1; i < Game.BogusPretrainInstructions.Length; i++) { if (Game.BogusPretrainInstructions[i].Time > t) { t = Game.BogusPretrainInstructions[i].Time; } else { t += 1.0; Game.BogusPretrainInstructions[i].Time = t; } if (Game.BogusPretrainInstructions[i].TrackPosition > p) { p = Game.BogusPretrainInstructions[i].TrackPosition; } else { p += 1.0; Game.BogusPretrainInstructions[i].TrackPosition = p; } } } RouteProgress = 1.0; // initialize trains System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains = new TrainManager.Train[Game.PrecedingTrainTimeDeltas.Length + 1 + (Game.BogusPretrainInstructions.Length != 0 ? 1 : 0)]; for (int k = 0; k < TrainManager.Trains.Length; k++) { TrainManager.Trains[k] = new TrainManager.Train(); TrainManager.Trains[k].TrainIndex = k; if (k == TrainManager.Trains.Length - 1 & Game.BogusPretrainInstructions.Length != 0) { TrainManager.Trains[k].State = TrainManager.TrainState.Bogus; } else { TrainManager.Trains[k].State = TrainManager.TrainState.Pending; } } TrainManager.PlayerTrain = TrainManager.Trains[Game.PrecedingTrainTimeDeltas.Length]; // load trains double TrainProgressMaximum = 0.7 + 0.3 * (double)TrainManager.Trains.Length; for (int k = 0; k < TrainManager.Trains.Length; k++) { if (TrainManager.Trains[k].State == TrainManager.TrainState.Bogus) { // bogus train string Folder = Program.FileSystem.GetDataFolder("Compatibility", "PreTrain"); TrainDatParser.ParseTrainData(Folder, System.Text.Encoding.UTF8, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } SoundCfgParser.LoadNoSound(TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.3 / TrainProgressMaximum; TrainProgressCurrentSum += TrainProgressCurrentWeight; } else { // real train TrainProgressCurrentWeight = 0.1 / TrainProgressMaximum; TrainDatParser.ParseTrainData(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.2 / TrainProgressMaximum; SoundCfgParser.ParseSoundConfig(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } // door open/close speed for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer != null & TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); double b = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = 0.8; } } if (TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer != null & TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); double b = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = 0.8; } } const double f = 0.015; const double g = 2.75; TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch; /* * Remove the following two lines, then the pitch at which doors play * takes their randomized opening and closing times into account. * */ TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = 1.0; TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = 1.0; } } for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { TrainManager.Trains[k].Cars[i].FrontAxle.Follower.Train = TrainManager.Trains[k]; TrainManager.Trains[k].Cars[i].RearAxle.Follower.Train = TrainManager.Trains[k]; TrainManager.Trains[k].Cars[i].BeaconReceiver.Train = TrainManager.Trains[k]; } // add panel section if (k == TrainManager.PlayerTrain.TrainIndex) { TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections = new TrainManager.CarSection[1]; TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections[0].Elements = new ObjectManager.AnimatedObject[] { }; TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections[0].Overlay = true; TrainProgressCurrentWeight = 0.7 / TrainProgressMaximum; TrainManager.ParsePanelConfig(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } } // add exterior section if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { ObjectManager.UnifiedObject[] CarObjects; ExtensionsCfgParser.ParseExtensionsConfig(CurrentTrainFolder, CurrentTrainEncoding, out CarObjects, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (CarObjects[i] == null) { // load default exterior object string file = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility"), "exterior.csv"); ObjectManager.StaticObject so = ObjectManager.LoadStaticObject(file, System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false); if (so == null) { CarObjects[i] = null; } else { double sx = TrainManager.Trains[k].Cars[i].Width; double sy = TrainManager.Trains[k].Cars[i].Height; double sz = TrainManager.Trains[k].Cars[i].Length; CsvB3dObjectParser.ApplyScale(so, sx, sy, sz); CarObjects[i] = so; } } if (CarObjects[i] != null) { // add object int j = TrainManager.Trains[k].Cars[i].CarSections.Length; Array.Resize <TrainManager.CarSection>(ref TrainManager.Trains[k].Cars[i].CarSections, j + 1); if (CarObjects[i] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)CarObjects[i]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements = new ObjectManager.AnimatedObject[1]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0] = new ObjectManager.AnimatedObject(); TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States = new ObjectManager.AnimatedObjectState[1]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States[0].Position = new Vector3(0.0, 0.0, 0.0); TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States[0].Object = s; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].CurrentState = 0; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].ObjectIndex = ObjectManager.CreateDynamicObject(); } else if (CarObjects[i] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)CarObjects[i]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements = new ObjectManager.AnimatedObject[a.Objects.Length]; for (int h = 0; h < a.Objects.Length; h++) { TrainManager.Trains[k].Cars[i].CarSections[j].Elements[h] = a.Objects[h]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[h].ObjectIndex = ObjectManager.CreateDynamicObject(); } } } } } // place cars { double z = 0.0; for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { TrainManager.Trains[k].Cars[i].FrontAxle.Follower.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].FrontAxlePosition; TrainManager.Trains[k].Cars[i].RearAxle.Follower.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].RearAxlePosition; TrainManager.Trains[k].Cars[i].BeaconReceiver.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].BeaconReceiverPosition; z -= TrainManager.Trains[k].Cars[i].Length; if (i < TrainManager.Trains[k].Cars.Length - 1) { z -= 0.5 * (TrainManager.Trains[k].Couplers[i].MinimumDistanceBetweenCars + TrainManager.Trains[k].Couplers[i].MaximumDistanceBetweenCars); } } } // configure ai / timetable if (TrainManager.Trains[k] == TrainManager.PlayerTrain) { TrainManager.Trains[k].TimetableDelta = 0.0; } else if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { TrainManager.Trains[k].AI = new Game.SimpleHumanDriverAI(TrainManager.Trains[k]); TrainManager.Trains[k].TimetableDelta = Game.PrecedingTrainTimeDeltas[k]; TrainManager.Trains[k].Specs.DoorOpenMode = TrainManager.DoorMode.Manual; TrainManager.Trains[k].Specs.DoorCloseMode = TrainManager.DoorMode.Manual; } } TrainProgress = 1.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } ObjectManager.FinishCreatingObjects(); // update sections if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // load plugin for (int i = 0; i < TrainManager.Trains.Length; i++) { if (TrainManager.Trains[i].State != TrainManager.TrainState.Bogus) { if (TrainManager.Trains[i] == TrainManager.PlayerTrain) { if (!PluginManager.LoadCustomPlugin(TrainManager.Trains[i], CurrentTrainFolder, CurrentTrainEncoding)) { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], CurrentTrainFolder); } } else { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], CurrentTrainFolder); } } } }
// parse animated object config /// <summary>Loads a collection of animated objects from a file.</summary> /// <param name="FileName">The text file to load the animated object from. Must be an absolute file name.</param> /// <param name="Encoding">The encoding the file is saved in. If the file uses a byte order mark, the encoding indicated by the byte order mark is used and the Encoding parameter is ignored.</param> /// <param name="LoadMode">The texture load mode.</param> /// <returns>The collection of animated objects.</returns> internal static ObjectManager.AnimatedObjectCollection ReadObject(string FileName, System.Text.Encoding Encoding, ObjectManager.ObjectLoadMode LoadMode) { ObjectManager.AnimatedObjectCollection Result = new ObjectManager.AnimatedObjectCollection(); Result.Objects = new ObjectManager.AnimatedObject[4]; int ObjectCount = 0; // load file string[] Lines = System.IO.File.ReadAllLines(FileName, Encoding); bool rpnUsed = false; for (int i = 0; i < Lines.Length; i++) { int j = Lines[i].IndexOf(';'); // cut comments out Lines[i] = j >= 0 ? Lines[i].Substring(0, j).Trim() : Lines[i].Trim(); rpnUsed = Lines[i].IndexOf("functionrpn", StringComparison.OrdinalIgnoreCase) >= 0; } if (rpnUsed) { Debug.AddMessage(Debug.MessageType.Error, false, "An animated object file contains RPN functions. These were never meant to be used directly, only for debugging. They won't be supported indefinately. Please get rid of them in file " + FileName); } for (int i = 0; i < Lines.Length; i++) { if (Lines[i].Length != 0) { switch (Lines[i].ToLowerInvariant()) { case "[include]": { i++; Vector3D position = new Vector3D(0.0, 0.0, 0.0); ObjectManager.UnifiedObject[] obj = new ObjectManager.UnifiedObject[4]; int objCount = 0; while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) && Lines[i].EndsWith("]", StringComparison.Ordinal))) { if (Lines[i].Length != 0) { int equals = Lines[i].IndexOf("=", StringComparison.Ordinal); if (equals > 0) { /* * Process key-value pair, the only supported key is position. */ string before = Lines[i].Substring(0, equals).TrimEnd(); string after = Lines[i].Substring(equals + 1).TrimStart(); switch (before.ToLowerInvariant()) { case "position": ParsePosition(after, ref position, before, i + 1, FileName); break; default: Debug.AddMessage(Debug.MessageType.Error, false, "The attribute " + before + " is not supported at line " + (i + 1).ToString(Culture) + " in file " + FileName); break; } } else { /* * Process object with file name relative to the location of this ANIMATED file. */ string Folder = System.IO.Path.GetDirectoryName(FileName); if (Path.ContainsInvalidPathChars(Lines[i])) { Debug.AddMessage(Debug.MessageType.Error, false, Lines[i] + " contains illegal characters at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { string file = OpenBveApi.Path.CombineFile(Folder, Lines[i]); if (System.IO.File.Exists(file)) { if (obj.Length == objCount) { Array.Resize <ObjectManager.UnifiedObject>(ref obj, obj.Length << 1); } obj[objCount] = ObjectManager.LoadObject(file, Encoding, LoadMode, false, false, false); objCount++; } else { Debug.AddMessage(Debug.MessageType.Error, true, "File " + file + " not found at line " + (i + 1).ToString(Culture) + " in file " + FileName); } } } } i++; } i--; for (int j = 0; j < objCount; j++) { if (obj[j] != null) { if (obj[j] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)obj[j]; s.Dynamic = true; if (ObjectCount >= Result.Objects.Length) { Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1); } ObjectManager.AnimatedObject a = new ObjectManager.AnimatedObject(); ObjectManager.AnimatedObjectState aos = new ObjectManager.AnimatedObjectState(); aos.Object = s; aos.Position = position; a.States = new[] { aos }; Result.Objects[ObjectCount] = a; ObjectCount++; } else if (obj[j] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)obj[j]; for (int k = 0; k < a.Objects.Length; k++) { if (ObjectCount >= Result.Objects.Length) { Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1); } for (int h = 0; h < a.Objects[k].States.Length; h++) { a.Objects[k].States[h].Position.X += position.X; a.Objects[k].States[h].Position.Y += position.Y; a.Objects[k].States[h].Position.Z += position.Z; } Result.Objects[ObjectCount] = a.Objects[k]; ObjectCount++; } } } } } break; case "[object]": { i++; if (Result.Objects.Length == ObjectCount) { Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, Result.Objects.Length << 1); } Result.Objects[ObjectCount] = new ObjectManager.AnimatedObject(); Result.Objects[ObjectCount].States = new ObjectManager.AnimatedObjectState[] { }; Result.Objects[ObjectCount].CurrentState = -1; Result.Objects[ObjectCount].TranslateXDirection = new Vector3D(1.0, 0.0, 0.0); Result.Objects[ObjectCount].TranslateYDirection = new Vector3D(0.0, 1.0, 0.0); Result.Objects[ObjectCount].TranslateZDirection = new Vector3D(0.0, 0.0, 1.0); Result.Objects[ObjectCount].RotateXDirection = new Vector3D(1.0, 0.0, 0.0); Result.Objects[ObjectCount].RotateYDirection = new Vector3D(0.0, 1.0, 0.0); Result.Objects[ObjectCount].RotateZDirection = new Vector3D(0.0, 0.0, 1.0); Result.Objects[ObjectCount].TextureShiftXDirection = new Vector2D(1.0, 0.0); Result.Objects[ObjectCount].TextureShiftYDirection = new Vector2D(0.0, 1.0); Result.Objects[ObjectCount].RefreshRate = 0.0; Result.Objects[ObjectCount].ObjectIndex = -1; Vector3D Position = new Vector3D(0.0, 0.0, 0.0); bool timetableUsed = false; string[] StateFiles = null; string StateFunctionRpn = null; int StateFunctionLine = -1; while (i < Lines.Length && !(Lines[i].StartsWith("[", StringComparison.Ordinal) && Lines[i].EndsWith("]", StringComparison.Ordinal))) { if (Lines[i].Length != 0) { int equals = Lines[i].IndexOf("=", StringComparison.Ordinal); if (equals > 0) { string before = Lines[i].Substring(0, equals).TrimEnd(); string after = Lines[i].Substring(equals + 1).TrimStart(); switch (before.ToLowerInvariant()) { case "position": ParsePosition(after, ref Position, before, i + 1, FileName); break; case "states": if (!ParseState(after, ref StateFiles, before, i + 1, FileName)) { return(null); } break; case "statefunction": try { StateFunctionLine = i; StateFunctionRpn = FunctionScripts.GetPostfixNotationFromInfixNotation(after); } catch (Exception ex) { Debug.AddMessage(Debug.MessageType.Error, false, ex.Message + " in " + before + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } break; case "statefunctionrpn": { StateFunctionLine = i; StateFunctionRpn = after; } break; case "translatexdirection": ParseTranslateDirection(after, ref Result.Objects[ObjectCount].TranslateXDirection, before, i + 1, FileName); break; case "translateydirection": ParseTranslateDirection(after, ref Result.Objects[ObjectCount].TranslateYDirection, before, i + 1, FileName); break; case "translatezdirection": ParseTranslateDirection(after, ref Result.Objects[ObjectCount].TranslateZDirection, before, i + 1, FileName); break; case "translatexfunction": ParseInfixFunc(after, ref Result.Objects[ObjectCount].TranslateXFunction, before, i + 1, FileName); break; case "translateyfunction": ParseInfixFunc(after, ref Result.Objects[ObjectCount].TranslateYFunction, before, i + 1, FileName); break; case "translatezfunction": ParseInfixFunc(after, ref Result.Objects[ObjectCount].TranslateZFunction, before, i + 1, FileName); break; case "translatexfunctionrpn": ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TranslateXFunction, before, i + 1, FileName); break; case "translateyfunctionrpn": ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TranslateYFunction, before, i + 1, FileName); break; case "translatezfunctionrpn": ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TranslateZFunction, before, i + 1, FileName); break; case "rotatexdirection": ParseRotateDirection(after, ref Result.Objects[ObjectCount].RotateXDirection, before, i + 1, FileName); break; case "rotateydirection": ParseRotateDirection(after, ref Result.Objects[ObjectCount].RotateYDirection, before, i + 1, FileName); break; case "rotatezdirection": ParseRotateDirection(after, ref Result.Objects[ObjectCount].RotateZDirection, before, i + 1, FileName); break; case "rotatexfunction": ParseInfixFunc(after, ref Result.Objects[ObjectCount].RotateXFunction, before, i + 1, FileName); break; case "rotateyfunction": ParseInfixFunc(after, ref Result.Objects[ObjectCount].RotateYFunction, before, i + 1, FileName); break; case "rotatezfunction": ParseInfixFunc(after, ref Result.Objects[ObjectCount].RotateZFunction, before, i + 1, FileName); break; case "rotatexfunctionrpn": ParsePostfixFunc(after, ref Result.Objects[ObjectCount].RotateXFunction, before, i + 1, FileName); break; case "rotateyfunctionrpn": ParsePostfixFunc(after, ref Result.Objects[ObjectCount].RotateYFunction, before, i + 1, FileName); break; case "rotatezfunctionrpn": ParsePostfixFunc(after, ref Result.Objects[ObjectCount].RotateZFunction, before, i + 1, FileName); break; case "rotatexdamping": ParseRotateDamping(after, ref Result.Objects[ObjectCount].RotateXDamping, before, i + 1, FileName); break; case "rotateydamping": ParseRotateDamping(after, ref Result.Objects[ObjectCount].RotateYDamping, before, i + 1, FileName); break; case "rotatezdamping": ParseRotateDamping(after, ref Result.Objects[ObjectCount].RotateZDamping, before, i + 1, FileName); break; case "textureshiftxdirection": ParseTextureShift(after, ref Result.Objects[ObjectCount].TextureShiftXDirection, before, i + 1, FileName); break; case "textureshiftydirection": ParseTextureShift(after, ref Result.Objects[ObjectCount].TextureShiftYDirection, before, i + 1, FileName); break; case "textureshiftxfunction": ParseInfixFunc(after, ref Result.Objects[ObjectCount].TextureShiftXFunction, before, i + 1, FileName); break; case "textureshiftyfunction": ParseInfixFunc(after, ref Result.Objects[ObjectCount].TextureShiftYFunction, before, i + 1, FileName); break; case "textureshiftxfunctionrpn": ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TextureShiftXFunction, before, i + 1, FileName); break; case "textureshiftyfunctionrpn": ParsePostfixFunc(after, ref Result.Objects[ObjectCount].TextureShiftYFunction, before, i + 1, FileName); break; case "textureoverride": switch (after.ToLowerInvariant()) { case "none": break; case "timetable": if (!timetableUsed) { Timetable.AddObjectForCustomTimetable(Result.Objects[ObjectCount]); timetableUsed = true; } break; default: Debug.AddMessage(Debug.MessageType.Error, false, "Unrecognized value in " + before + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); break; } break; case "refreshrate": { double r; if (!double.TryParse(after, System.Globalization.NumberStyles.Float, Culture, out r)) { Debug.AddMessage(Debug.MessageType.Error, false, "Value is invalid in " + before + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else if (r < 0.0) { Debug.AddMessage(Debug.MessageType.Error, false, "Value is expected to be non-negative in " + before + " at line " + (i + 1).ToString(Culture) + " in file " + FileName); } else { Result.Objects[ObjectCount].RefreshRate = r; } } break; default: Debug.AddMessage(Debug.MessageType.Error, false, "The attribute " + before + " is not supported at line " + (i + 1).ToString(Culture) + " in file " + FileName); break; } } else { Debug.AddMessage(Debug.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName); return(null); } } i++; } i--; if (StateFiles != null) { // create the object if (timetableUsed) { if (StateFunctionRpn != null) { StateFunctionRpn = "timetable 0 == " + StateFunctionRpn + " -1 ?"; } else { StateFunctionRpn = "timetable"; } } if (StateFunctionRpn != null) { try { Result.Objects[ObjectCount].StateFunction = FunctionScripts.GetFunctionScriptFromPostfixNotation(StateFunctionRpn); } catch (Exception ex) { Debug.AddMessage(Debug.MessageType.Error, false, ex.Message + " in StateFunction at line " + (StateFunctionLine + 1).ToString(Culture) + " in file " + FileName); } } Result.Objects[ObjectCount].States = new ObjectManager.AnimatedObjectState[StateFiles.Length]; bool ForceTextureRepeatX = Result.Objects[ObjectCount].TextureShiftXFunction != null && Result.Objects[ObjectCount].TextureShiftXDirection.X != 0.0 || Result.Objects[ObjectCount].TextureShiftYFunction != null && Result.Objects[ObjectCount].TextureShiftYDirection.Y != 0.0; bool ForceTextureRepeatY = Result.Objects[ObjectCount].TextureShiftXFunction != null && Result.Objects[ObjectCount].TextureShiftXDirection.X != 0.0 || Result.Objects[ObjectCount].TextureShiftYFunction != null && Result.Objects[ObjectCount].TextureShiftYDirection.Y != 0.0; for (int k = 0; k < StateFiles.Length; k++) { Result.Objects[ObjectCount].States[k].Position = new Vector3D(0.0, 0.0, 0.0); if (StateFiles[k] != null) { Result.Objects[ObjectCount].States[k].Object = ObjectManager.LoadStaticObject(StateFiles[k], Encoding, LoadMode, false, ForceTextureRepeatX, ForceTextureRepeatY); if (Result.Objects[ObjectCount].States[k].Object != null) { Result.Objects[ObjectCount].States[k].Object.Dynamic = true; } } else { Result.Objects[ObjectCount].States[k].Object = null; } for (int j = 0; j < Result.Objects[ObjectCount].States.Length; j++) { Result.Objects[ObjectCount].States[j].Position = Position; } } } else { Result.Objects[ObjectCount].States = new ObjectManager.AnimatedObjectState[] { }; } ObjectCount++; } break; default: Debug.AddMessage(Debug.MessageType.Error, false, "Invalid statement " + Lines[i] + " encountered at line " + (i + 1).ToString(Culture) + " in file " + FileName); return(null); } } } Array.Resize <ObjectManager.AnimatedObject>(ref Result.Objects, ObjectCount); return(Result); }