static private CreateDynamicObject ( ) : int | ||
Résultat | int |
internal void LoadCarSections(UnifiedObject currentObject) { int j = CarSections.Length; Array.Resize(ref CarSections, j + 1); CarSections[j] = new CarSection(); if (currentObject is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)currentObject; CarSections[j].Elements = new ObjectManager.AnimatedObject[1]; CarSections[j].Elements[0] = new ObjectManager.AnimatedObject { States = new ObjectManager.AnimatedObjectState[1] }; CarSections[j].Elements[0].States[0].Position = Vector3.Zero; CarSections[j].Elements[0].States[0].Object = s; CarSections[j].Elements[0].CurrentState = 0; CarSections[j].Elements[0].ObjectIndex = ObjectManager.CreateDynamicObject(); } else if (currentObject is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)currentObject; CarSections[j].Elements = new ObjectManager.AnimatedObject[a.Objects.Length]; for (int h = 0; h < a.Objects.Length; h++) { CarSections[j].Elements[h] = a.Objects[h].Clone(); CarSections[j].Elements[h].ObjectIndex = ObjectManager.CreateDynamicObject(); } } }
private static void LoadEverythingThreaded() { Program.AppendToLogFile("Loading route file: " + CurrentRouteFile); string RailwayFolder = GetRailwayFolder(CurrentRouteFile); string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); // reset Game.Reset(true); Game.MinimalisticSimulation = true; // screen World.CameraTrackFollower = new TrackManager.TrackFollower { Train = null, CarIndex = -1 }; World.CameraMode = World.CameraViewMode.Interior; //First, check the format of the route file //RW routes were written for BVE1 / 2, and have a different command syntax bool IsRW = CsvRwRouteParser.isRWFile(CurrentRouteFile); Program.AppendToLogFile("Route file format is: " + (IsRW ? "RW" : "CSV")); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, CurrentTrainFolder, ObjectFolder, SoundFolder, false); Thread createIllustrations = new Thread(Game.RouteInformation.LoadInformation) { IsBackground = true }; createIllustrations.Start(); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Game.CalculateSeaLevelConstants(); if (Game.BogusPretrainInstructions.Length != 0) { double t = Game.BogusPretrainInstructions[0].Time; double p = Game.BogusPretrainInstructions[0].TrackPosition; for (int i = 1; i < Game.BogusPretrainInstructions.Length; i++) { if (Game.BogusPretrainInstructions[i].Time > t) { t = Game.BogusPretrainInstructions[i].Time; } else { t += 1.0; Game.BogusPretrainInstructions[i].Time = t; } if (Game.BogusPretrainInstructions[i].TrackPosition > p) { p = Game.BogusPretrainInstructions[i].TrackPosition; } else { p += 1.0; Game.BogusPretrainInstructions[i].TrackPosition = p; } } } if (Game.Stations.Length == 1) { //Log the fact that only a single station is present, as this is probably not right Program.AppendToLogFile("The processed route file only contains a single station."); } Program.AppendToLogFile("Route file loaded successfully."); RouteProgress = 1.0; // initialize trains System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains = new TrainManager.Train[Game.PrecedingTrainTimeDeltas.Length + 1 + (Game.BogusPretrainInstructions.Length != 0 ? 1 : 0)]; for (int k = 0; k < TrainManager.Trains.Length; k++) { TrainManager.Trains[k] = new TrainManager.Train { TrainIndex = k }; if (k == TrainManager.Trains.Length - 1 & Game.BogusPretrainInstructions.Length != 0) { TrainManager.Trains[k].State = TrainManager.TrainState.Bogus; } else { TrainManager.Trains[k].State = TrainManager.TrainState.Pending; } } TrainManager.PlayerTrain = TrainManager.Trains[Game.PrecedingTrainTimeDeltas.Length]; // load trains double TrainProgressMaximum = 0.7 + 0.3 * (double)TrainManager.Trains.Length; for (int k = 0; k < TrainManager.Trains.Length; k++) { //Sleep for 10ms to allow route loading locks to release Thread.Sleep(20); if (TrainManager.Trains[k].State == TrainManager.TrainState.Bogus) { // bogus train string TrainData = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility", "PreTrain"), "train.dat"); TrainDatParser.ParseTrainData(TrainData, System.Text.Encoding.UTF8, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains[k].InitializeCarSounds(); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.3 / TrainProgressMaximum; TrainProgressCurrentSum += TrainProgressCurrentWeight; } else { // real train Program.AppendToLogFile("Loading player train: " + CurrentTrainFolder); TrainProgressCurrentWeight = 0.1 / TrainProgressMaximum; string TrainData = OpenBveApi.Path.CombineFile(CurrentTrainFolder, "train.dat"); TrainDatParser.ParseTrainData(TrainData, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.2 / TrainProgressMaximum; SoundCfgParser.ParseSoundConfig(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } // door open/close speed for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer != null & TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); double b = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = 0.8; } } if (TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer != null & TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); double b = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = 0.8; } } const double f = 0.015; const double g = 2.75; TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch; /* * Remove the following two lines, then the pitch at which doors play * takes their randomized opening and closing times into account. * */ TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = 1.0; TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = 1.0; } } for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { TrainManager.Trains[k].Cars[i].FrontAxle.Follower.Train = TrainManager.Trains[k]; TrainManager.Trains[k].Cars[i].RearAxle.Follower.Train = TrainManager.Trains[k]; TrainManager.Trains[k].Cars[i].BeaconReceiver.Train = TrainManager.Trains[k]; } // add panel section if (k == TrainManager.PlayerTrain.TrainIndex) { TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections = new TrainManager.CarSection[1]; TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections[0].Elements = new ObjectManager.AnimatedObject[] { }; TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections[0].Overlay = true; TrainProgressCurrentWeight = 0.7 / TrainProgressMaximum; TrainManager.ParsePanelConfig(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } Program.AppendToLogFile("Train panel loaded sucessfully."); } // add exterior section if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { ObjectManager.UnifiedObject[] CarObjects; ObjectManager.UnifiedObject[] BogieObjects; ExtensionsCfgParser.ParseExtensionsConfig(CurrentTrainFolder, CurrentTrainEncoding, out CarObjects, out BogieObjects, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } //Stores the current array index of the bogie object to add //Required as there are two bogies per car, and we're using a simple linear array.... int currentBogieObject = 0; for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (CarObjects[i] == null) { // load default exterior object string file = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility"), "exterior.csv"); ObjectManager.StaticObject so = ObjectManager.LoadStaticObject(file, System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false); if (so == null) { CarObjects[i] = null; } else { double sx = TrainManager.Trains[k].Cars[i].Width; double sy = TrainManager.Trains[k].Cars[i].Height; double sz = TrainManager.Trains[k].Cars[i].Length; CsvB3dObjectParser.ApplyScale(so, sx, sy, sz); CarObjects[i] = so; } } if (CarObjects[i] != null) { // add object int j = TrainManager.Trains[k].Cars[i].CarSections.Length; Array.Resize <TrainManager.CarSection>(ref TrainManager.Trains[k].Cars[i].CarSections, j + 1); if (CarObjects[i] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)CarObjects[i]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements = new ObjectManager.AnimatedObject[1]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0] = new ObjectManager.AnimatedObject(); TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States = new ObjectManager.AnimatedObjectState[1]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States[0].Position = new Vector3(0.0, 0.0, 0.0); TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States[0].Object = s; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].CurrentState = 0; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].ObjectIndex = ObjectManager.CreateDynamicObject(); } else if (CarObjects[i] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)CarObjects[i]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements = new ObjectManager.AnimatedObject[a.Objects.Length]; for (int h = 0; h < a.Objects.Length; h++) { TrainManager.Trains[k].Cars[i].CarSections[j].Elements[h] = a.Objects[h]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[h].ObjectIndex = ObjectManager.CreateDynamicObject(); } } } //Load bogie objects if (BogieObjects[currentBogieObject] != null) { int j = TrainManager.Trains[k].Cars[i].FrontBogie.CarSections.Length; Array.Resize <TrainManager.CarSection>(ref TrainManager.Trains[k].Cars[i].FrontBogie.CarSections, j + 1); if (BogieObjects[currentBogieObject] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)BogieObjects[currentBogieObject]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements = new ObjectManager.AnimatedObject[1]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0] = new ObjectManager.AnimatedObject(); TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].States = new ObjectManager.AnimatedObjectState[1]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].States[0].Position = new Vector3(0.0, 0.0, 0.0); TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].States[0].Object = s; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].CurrentState = 0; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[0].ObjectIndex = ObjectManager.CreateDynamicObject(); } else if (BogieObjects[currentBogieObject] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)BogieObjects[currentBogieObject]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements = new ObjectManager.AnimatedObject[a.Objects.Length]; for (int h = 0; h < a.Objects.Length; h++) { TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[h] = a.Objects[h]; TrainManager.Trains[k].Cars[i].FrontBogie.CarSections[j].Elements[h].ObjectIndex = ObjectManager.CreateDynamicObject(); } } } currentBogieObject++; //Can't think of a better way to do this than two functions...... if (BogieObjects[currentBogieObject] != null) { int j = TrainManager.Trains[k].Cars[i].RearBogie.CarSections.Length; Array.Resize <TrainManager.CarSection>(ref TrainManager.Trains[k].Cars[i].RearBogie.CarSections, j + 1); if (BogieObjects[currentBogieObject] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)BogieObjects[currentBogieObject]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements = new ObjectManager.AnimatedObject[1]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0] = new ObjectManager.AnimatedObject(); TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].States = new ObjectManager.AnimatedObjectState[1]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].States[0].Position = new Vector3(0.0, 0.0, 0.0); TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].States[0].Object = s; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].CurrentState = 0; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[0].ObjectIndex = ObjectManager.CreateDynamicObject(); } else if (BogieObjects[currentBogieObject] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)BogieObjects[currentBogieObject]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements = new ObjectManager.AnimatedObject[a.Objects.Length]; for (int h = 0; h < a.Objects.Length; h++) { TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[h] = a.Objects[h]; TrainManager.Trains[k].Cars[i].RearBogie.CarSections[j].Elements[h].ObjectIndex = ObjectManager.CreateDynamicObject(); } } } currentBogieObject++; } } // place cars { double z = 0.0; for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { //Front axle track position TrainManager.Trains[k].Cars[i].FrontAxle.Follower.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].FrontAxle.Position; //Bogie for front axle TrainManager.Trains[k].Cars[i].FrontBogie.FrontAxle.Follower.TrackPosition = TrainManager.Trains[k].Cars[i].FrontAxle.Follower.TrackPosition - 0.5 * TrainManager.Trains[k].Cars[i].FrontBogie.Length + TrainManager.Trains[k].Cars[i].FrontBogie.FrontAxle.Position; TrainManager.Trains[k].Cars[i].FrontBogie.RearAxle.Follower.TrackPosition = TrainManager.Trains[k].Cars[i].FrontAxle.Follower.TrackPosition - 0.5 * TrainManager.Trains[k].Cars[i].FrontBogie.Length + TrainManager.Trains[k].Cars[i].FrontBogie.RearAxle.Position; //Rear axle track position TrainManager.Trains[k].Cars[i].RearAxle.Follower.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].RearAxle.Position; //Bogie for rear axle TrainManager.Trains[k].Cars[i].RearBogie.FrontAxle.Follower.TrackPosition = TrainManager.Trains[k].Cars[i].RearAxle.Follower.TrackPosition - 0.5 * TrainManager.Trains[k].Cars[i].RearBogie.Length + TrainManager.Trains[k].Cars[i].RearBogie.FrontAxle.Position; TrainManager.Trains[k].Cars[i].RearBogie.RearAxle.Follower.TrackPosition = TrainManager.Trains[k].Cars[i].RearAxle.Follower.TrackPosition - 0.5 * TrainManager.Trains[k].Cars[i].RearBogie.Length + TrainManager.Trains[k].Cars[i].RearBogie.RearAxle.Position; //Beacon reciever (AWS, ATC etc.) TrainManager.Trains[k].Cars[i].BeaconReceiver.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].BeaconReceiverPosition; z -= TrainManager.Trains[k].Cars[i].Length; if (i < TrainManager.Trains[k].Cars.Length - 1) { z -= 0.5 * (TrainManager.Trains[k].Couplers[i].MinimumDistanceBetweenCars + TrainManager.Trains[k].Couplers[i].MaximumDistanceBetweenCars); } } } // configure ai / timetable if (TrainManager.Trains[k] == TrainManager.PlayerTrain) { TrainManager.Trains[k].TimetableDelta = 0.0; } else if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { TrainManager.Trains[k].AI = new Game.SimpleHumanDriverAI(TrainManager.Trains[k]); TrainManager.Trains[k].TimetableDelta = Game.PrecedingTrainTimeDeltas[k]; TrainManager.Trains[k].Specs.DoorOpenMode = TrainManager.DoorMode.Manual; TrainManager.Trains[k].Specs.DoorCloseMode = TrainManager.DoorMode.Manual; } } TrainProgress = 1.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } ObjectManager.FinishCreatingObjects(); // update sections if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // load plugin for (int i = 0; i < TrainManager.Trains.Length; i++) { if (TrainManager.Trains[i].State != TrainManager.TrainState.Bogus) { if (TrainManager.Trains[i] == TrainManager.PlayerTrain) { if (!PluginManager.LoadCustomPlugin(TrainManager.Trains[i], CurrentTrainFolder, CurrentTrainEncoding)) { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], CurrentTrainFolder); } } else { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], CurrentTrainFolder); } } } }
/// <summary>Attempts to load and parse the current train's panel configuration file.</summary> /// <param name="TrainPath">The absolute on-disk path to the train folder.</param> /// <param name="Encoding">The automatically detected or manually set encoding of the panel configuration file.</param> /// <param name="Train">The base train on which to apply the panel configuration.</param> internal static void ParsePanelConfig(string TrainPath, System.Text.Encoding Encoding, TrainManager.Train Train) { string File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated"); if (System.IO.File.Exists(File)) { Program.AppendToLogFile("Loading train panel: " + File); ObjectManager.AnimatedObjectCollection a = AnimatedObjectParser.ReadObject(File, Encoding, ObjectManager.ObjectLoadMode.DontAllowUnloadOfTextures); try { for (int i = 0; i < a.Objects.Length; i++) { a.Objects[i].ObjectIndex = ObjectManager.CreateDynamicObject(); } Train.Cars[Train.DriverCar].CarSections[0].Elements = a.Objects; Train.Cars[Train.DriverCar].CameraRestrictionMode = World.CameraRestrictionMode.NotAvailable; World.CameraRestriction = World.CameraRestrictionMode.NotAvailable; World.UpdateViewingDistances(); } catch { var currentError = Interface.GetInterfaceString("error_critical_file"); currentError = currentError.Replace("[file]", "panel.animated"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; } } else { var Panel2 = false; try { File = OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg"); if (System.IO.File.Exists(File)) { Program.AppendToLogFile("Loading train panel: " + File); Panel2 = true; Panel2CfgParser.ParsePanel2Config("panel2.cfg", TrainPath, Encoding, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = World.CameraRestrictionMode.On; World.CameraRestriction = World.CameraRestrictionMode.On; } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"); if (System.IO.File.Exists(File)) { Program.AppendToLogFile("Loading train panel: " + File); PanelCfgParser.ParsePanelConfig(TrainPath, Encoding, Train); Train.Cars[Train.DriverCar].CameraRestrictionMode = World.CameraRestrictionMode.On; World.CameraRestriction = World.CameraRestrictionMode.On; } else { World.CameraRestriction = World.CameraRestrictionMode.NotAvailable; } } } catch { var currentError = Interface.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", Panel2 == true ? "panel2.cfg" : "panel.cfg"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; } } }
private static void LoadEverythingThreaded() { string RailwayFolder = GetRailwayFolder(CurrentRouteFile); // if (RailwayFolder == null) { // Interface.AddMessage(Interface.MessageType.Critical, false, "The Railway folder could not be found. Please check your folder structure."); // return; // } string ObjectFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Object"); string SoundFolder = OpenBveApi.Path.CombineDirectory(RailwayFolder, "Sound"); // reset Game.Reset(true); Game.MinimalisticSimulation = true; // screen World.CameraTrackFollower = new TrackManager.TrackFollower(); World.CameraTrackFollower.Train = null; World.CameraTrackFollower.CarIndex = -1; World.CameraMode = World.CameraViewMode.Interior; // load route bool IsRW = string.Equals(System.IO.Path.GetExtension(CurrentRouteFile), ".rw", StringComparison.OrdinalIgnoreCase); CsvRwRouteParser.ParseRoute(CurrentRouteFile, IsRW, CurrentRouteEncoding, CurrentTrainFolder, ObjectFolder, SoundFolder, false); System.Threading.Thread.Sleep(1); if (Cancel) { return; } Game.CalculateSeaLevelConstants(); if (Game.BogusPretrainInstructions.Length != 0) { double t = Game.BogusPretrainInstructions[0].Time; double p = Game.BogusPretrainInstructions[0].TrackPosition; for (int i = 1; i < Game.BogusPretrainInstructions.Length; i++) { if (Game.BogusPretrainInstructions[i].Time > t) { t = Game.BogusPretrainInstructions[i].Time; } else { t += 1.0; Game.BogusPretrainInstructions[i].Time = t; } if (Game.BogusPretrainInstructions[i].TrackPosition > p) { p = Game.BogusPretrainInstructions[i].TrackPosition; } else { p += 1.0; Game.BogusPretrainInstructions[i].TrackPosition = p; } } } RouteProgress = 1.0; // initialize trains System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainManager.Trains = new TrainManager.Train[Game.PrecedingTrainTimeDeltas.Length + 1 + (Game.BogusPretrainInstructions.Length != 0 ? 1 : 0)]; for (int k = 0; k < TrainManager.Trains.Length; k++) { TrainManager.Trains[k] = new TrainManager.Train(); TrainManager.Trains[k].TrainIndex = k; if (k == TrainManager.Trains.Length - 1 & Game.BogusPretrainInstructions.Length != 0) { TrainManager.Trains[k].State = TrainManager.TrainState.Bogus; } else { TrainManager.Trains[k].State = TrainManager.TrainState.Pending; } } TrainManager.PlayerTrain = TrainManager.Trains[Game.PrecedingTrainTimeDeltas.Length]; // load trains double TrainProgressMaximum = 0.7 + 0.3 * (double)TrainManager.Trains.Length; for (int k = 0; k < TrainManager.Trains.Length; k++) { if (TrainManager.Trains[k].State == TrainManager.TrainState.Bogus) { // bogus train string Folder = Program.FileSystem.GetDataFolder("Compatibility", "PreTrain"); TrainDatParser.ParseTrainData(Folder, System.Text.Encoding.UTF8, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } SoundCfgParser.LoadNoSound(TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.3 / TrainProgressMaximum; TrainProgressCurrentSum += TrainProgressCurrentWeight; } else { // real train TrainProgressCurrentWeight = 0.1 / TrainProgressMaximum; TrainDatParser.ParseTrainData(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } TrainProgressCurrentWeight = 0.2 / TrainProgressMaximum; SoundCfgParser.ParseSoundConfig(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } // door open/close speed for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer != null & TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorOpenL.Buffer); double b = TrainManager.Trains[k].Cars[i].Sounds.DoorOpenR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency = 0.8; } } if (TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency <= 0.0) { if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer != null & TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer.Duration; double b = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a + b > 0.0 ? 2.0 / (a + b) : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); double a = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = a > 0.0 ? 1.0 / a : 0.8; } else if (TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer != null) { Sounds.LoadBuffer(TrainManager.Trains[k].Cars[i].Sounds.DoorCloseL.Buffer); double b = TrainManager.Trains[k].Cars[i].Sounds.DoorCloseR.Buffer.Duration; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = b > 0.0 ? 1.0 / b : 0.8; } else { TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency = 0.8; } } const double f = 0.015; const double g = 2.75; TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = Math.Exp(f * Math.Tan(g * (Program.RandomNumberGenerator.NextDouble() - 0.5))); TrainManager.Trains[k].Cars[i].Specs.DoorOpenFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch; TrainManager.Trains[k].Cars[i].Specs.DoorCloseFrequency /= TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch; /* * Remove the following two lines, then the pitch at which doors play * takes their randomized opening and closing times into account. * */ TrainManager.Trains[k].Cars[i].Specs.DoorOpenPitch = 1.0; TrainManager.Trains[k].Cars[i].Specs.DoorClosePitch = 1.0; } } for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { TrainManager.Trains[k].Cars[i].FrontAxle.Follower.Train = TrainManager.Trains[k]; TrainManager.Trains[k].Cars[i].RearAxle.Follower.Train = TrainManager.Trains[k]; TrainManager.Trains[k].Cars[i].BeaconReceiver.Train = TrainManager.Trains[k]; } // add panel section if (k == TrainManager.PlayerTrain.TrainIndex) { TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections = new TrainManager.CarSection[1]; TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections[0].Elements = new ObjectManager.AnimatedObject[] { }; TrainManager.Trains[k].Cars[TrainManager.Trains[k].DriverCar].CarSections[0].Overlay = true; TrainProgressCurrentWeight = 0.7 / TrainProgressMaximum; TrainManager.ParsePanelConfig(CurrentTrainFolder, CurrentTrainEncoding, TrainManager.Trains[k]); TrainProgressCurrentSum += TrainProgressCurrentWeight; System.Threading.Thread.Sleep(1); if (Cancel) { return; } } // add exterior section if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { ObjectManager.UnifiedObject[] CarObjects; ExtensionsCfgParser.ParseExtensionsConfig(CurrentTrainFolder, CurrentTrainEncoding, out CarObjects, TrainManager.Trains[k]); System.Threading.Thread.Sleep(1); if (Cancel) { return; } for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { if (CarObjects[i] == null) { // load default exterior object string file = OpenBveApi.Path.CombineFile(Program.FileSystem.GetDataFolder("Compatibility"), "exterior.csv"); ObjectManager.StaticObject so = ObjectManager.LoadStaticObject(file, System.Text.Encoding.UTF8, ObjectManager.ObjectLoadMode.Normal, false, false, false); if (so == null) { CarObjects[i] = null; } else { double sx = TrainManager.Trains[k].Cars[i].Width; double sy = TrainManager.Trains[k].Cars[i].Height; double sz = TrainManager.Trains[k].Cars[i].Length; CsvB3dObjectParser.ApplyScale(so, sx, sy, sz); CarObjects[i] = so; } } if (CarObjects[i] != null) { // add object int j = TrainManager.Trains[k].Cars[i].CarSections.Length; Array.Resize <TrainManager.CarSection>(ref TrainManager.Trains[k].Cars[i].CarSections, j + 1); if (CarObjects[i] is ObjectManager.StaticObject) { ObjectManager.StaticObject s = (ObjectManager.StaticObject)CarObjects[i]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements = new ObjectManager.AnimatedObject[1]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0] = new ObjectManager.AnimatedObject(); TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States = new ObjectManager.AnimatedObjectState[1]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States[0].Position = new Vector3(0.0, 0.0, 0.0); TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].States[0].Object = s; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].CurrentState = 0; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[0].ObjectIndex = ObjectManager.CreateDynamicObject(); } else if (CarObjects[i] is ObjectManager.AnimatedObjectCollection) { ObjectManager.AnimatedObjectCollection a = (ObjectManager.AnimatedObjectCollection)CarObjects[i]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements = new ObjectManager.AnimatedObject[a.Objects.Length]; for (int h = 0; h < a.Objects.Length; h++) { TrainManager.Trains[k].Cars[i].CarSections[j].Elements[h] = a.Objects[h]; TrainManager.Trains[k].Cars[i].CarSections[j].Elements[h].ObjectIndex = ObjectManager.CreateDynamicObject(); } } } } } // place cars { double z = 0.0; for (int i = 0; i < TrainManager.Trains[k].Cars.Length; i++) { TrainManager.Trains[k].Cars[i].FrontAxle.Follower.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].FrontAxlePosition; TrainManager.Trains[k].Cars[i].RearAxle.Follower.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].RearAxlePosition; TrainManager.Trains[k].Cars[i].BeaconReceiver.TrackPosition = z - 0.5 * TrainManager.Trains[k].Cars[i].Length + TrainManager.Trains[k].Cars[i].BeaconReceiverPosition; z -= TrainManager.Trains[k].Cars[i].Length; if (i < TrainManager.Trains[k].Cars.Length - 1) { z -= 0.5 * (TrainManager.Trains[k].Couplers[i].MinimumDistanceBetweenCars + TrainManager.Trains[k].Couplers[i].MaximumDistanceBetweenCars); } } } // configure ai / timetable if (TrainManager.Trains[k] == TrainManager.PlayerTrain) { TrainManager.Trains[k].TimetableDelta = 0.0; } else if (TrainManager.Trains[k].State != TrainManager.TrainState.Bogus) { TrainManager.Trains[k].AI = new Game.SimpleHumanDriverAI(TrainManager.Trains[k]); TrainManager.Trains[k].TimetableDelta = Game.PrecedingTrainTimeDeltas[k]; TrainManager.Trains[k].Specs.DoorOpenMode = TrainManager.DoorMode.Manual; TrainManager.Trains[k].Specs.DoorCloseMode = TrainManager.DoorMode.Manual; } } TrainProgress = 1.0; // finished created objects System.Threading.Thread.Sleep(1); if (Cancel) { return; } ObjectManager.FinishCreatingObjects(); // update sections if (Game.Sections.Length > 0) { Game.UpdateSection(Game.Sections.Length - 1); } // load plugin for (int i = 0; i < TrainManager.Trains.Length; i++) { if (TrainManager.Trains[i].State != TrainManager.TrainState.Bogus) { if (TrainManager.Trains[i] == TrainManager.PlayerTrain) { if (!PluginManager.LoadCustomPlugin(TrainManager.Trains[i], CurrentTrainFolder, CurrentTrainEncoding)) { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], CurrentTrainFolder); } } else { PluginManager.LoadDefaultPlugin(TrainManager.Trains[i], CurrentTrainFolder); } } } }
/// <summary>Attempts to load and parse the current train's panel configuration file.</summary> /// <param name="TrainPath">The absolute on-disk path to the train folder.</param> /// <param name="Encoding">The automatically detected or manually set encoding of the panel configuration file.</param> /// <param name="Train">The base train on which to apply the panel configuration.</param> internal static void ParsePanelConfig(string TrainPath, System.Text.Encoding Encoding, Train Train) { Train.Cars[Train.DriverCar].CarSections = new CarSection[1]; Train.Cars[Train.DriverCar].CarSections[0] = new CarSection { Groups = new ElementsGroup[1] }; Train.Cars[Train.DriverCar].CarSections[0].Groups[0] = new ElementsGroup { Elements = new ObjectManager.AnimatedObject[] { }, Overlay = true }; string File = OpenBveApi.Path.CombineFile(TrainPath, "panel.xml"); if (!System.IO.File.Exists(File)) { //Try animated variant too File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated.xml"); } if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); try { /* * First load the XML. We use this to determine * whether this is a 2D or a 3D animated panel */ XDocument CurrentXML = XDocument.Load(File, LoadOptions.SetLineInfo); // Check for null if (CurrentXML.Root != null) { IEnumerable <XElement> DocumentElements = CurrentXML.Root.Elements("PanelAnimated"); if (DocumentElements.Any()) { PanelAnimatedXmlParser.ParsePanelAnimatedXml(System.IO.Path.GetFileName(File), TrainPath, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.NotAvailable; World.CameraRestriction = Camera.RestrictionMode.NotAvailable; } DocumentElements = CurrentXML.Root.Elements("Panel"); if (DocumentElements.Any()) { PanelXmlParser.ParsePanelXml(System.IO.Path.GetFileName(File), TrainPath, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } } } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", "panel.xml"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; return; } if (Train.Cars[Train.DriverCar].CarSections[0].Groups[0].Elements.Any()) { World.UpdateViewingDistances(); return; } Interface.AddMessage(MessageType.Error, false, "The panel.xml file " + File + " failed to load. Falling back to legacy panel."); } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); if (System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg")) || System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"))) { Program.FileSystem.AppendToLogFile("INFO: This train contains both a 2D and a 3D panel. The 3D panel will always take precedence"); } ObjectManager.AnimatedObjectCollection a = AnimatedObjectParser.ReadObject(File, Encoding); if (a != null) { //HACK: If a == null , loading our animated object completely failed (Missing objects?). Fallback to trying the panel2.cfg try { for (int i = 0; i < a.Objects.Length; i++) { a.Objects[i].ObjectIndex = ObjectManager.CreateDynamicObject(); } Train.Cars[Train.DriverCar].CarSections[0].Groups[0].Elements = a.Objects; Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.NotAvailable; World.CameraRestriction = Camera.RestrictionMode.NotAvailable; World.UpdateViewingDistances(); return; } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", "panel.animated"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; return; } } Interface.AddMessage(MessageType.Error, false, "The panel.animated file " + File + " failed to load. Falling back to 2D panel."); } } var Panel2 = false; try { File = OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); Panel2 = true; Panel2CfgParser.ParsePanel2Config("panel2.cfg", TrainPath, Encoding, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); PanelCfgParser.ParsePanelConfig(TrainPath, Encoding, Train); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } else { World.CameraRestriction = Camera.RestrictionMode.NotAvailable; } } } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", Panel2 ? "panel2.cfg" : "panel.cfg"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; } }
/// <summary>Attempts to load and parse the current train's panel configuration file.</summary> /// <param name="TrainPath">The absolute on-disk path to the train folder.</param> /// <param name="Encoding">The automatically detected or manually set encoding of the panel configuration file.</param> /// <param name="Train">The base train on which to apply the panel configuration.</param> internal static void ParsePanelConfig(string TrainPath, System.Text.Encoding Encoding, Train Train) { Train.Cars[Train.DriverCar].CarSections = new CarSection[1]; Train.Cars[Train.DriverCar].CarSections[0] = new CarSection { Elements = new ObjectManager.AnimatedObject[] { }, Overlay = true }; string File = OpenBveApi.Path.CombineFile(TrainPath, "panel.animated"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); if (System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg")) || System.IO.File.Exists(OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"))) { Program.FileSystem.AppendToLogFile("INFO: This train contains both a 2D and a 3D panel. The 3D panel will always take precedence"); } ObjectManager.AnimatedObjectCollection a = AnimatedObjectParser.ReadObject(File, Encoding); if (a != null) { //HACK: If a == null , loading our animated object completely failed (Missing objects?). Fallback to trying the panel2.cfg try { for (int i = 0; i < a.Objects.Length; i++) { a.Objects[i].ObjectIndex = ObjectManager.CreateDynamicObject(); } Train.Cars[Train.DriverCar].CarSections[0].Elements = a.Objects; Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.NotAvailable; World.CameraRestriction = Camera.RestrictionMode.NotAvailable; World.UpdateViewingDistances(); return; } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", "panel.animated"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; return; } } Interface.AddMessage(MessageType.Error, false, "The panel.animated file " + File + " failed to load. Falling back to 2D panel."); } var Panel2 = false; try { File = OpenBveApi.Path.CombineFile(TrainPath, "panel2.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); Panel2 = true; Panel2CfgParser.ParsePanel2Config("panel2.cfg", TrainPath, Encoding, Train, Train.DriverCar); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } else { File = OpenBveApi.Path.CombineFile(TrainPath, "panel.cfg"); if (System.IO.File.Exists(File)) { Program.FileSystem.AppendToLogFile("Loading train panel: " + File); PanelCfgParser.ParsePanelConfig(TrainPath, Encoding, Train); Train.Cars[Train.DriverCar].CameraRestrictionMode = Camera.RestrictionMode.On; World.CameraRestriction = Camera.RestrictionMode.On; } else { World.CameraRestriction = Camera.RestrictionMode.NotAvailable; } } } catch { var currentError = Translations.GetInterfaceString("errors_critical_file"); currentError = currentError.Replace("[file]", Panel2 == true ? "panel2.cfg" : "panel.cfg"); MessageBox.Show(currentError, Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Hand); Program.RestartArguments = " "; Loading.Cancel = true; } }