public static void Prefix(PlayerProfile __instance) { if (CheckPlayerNull()) { return; } OdinData.saveOdinData(Player.m_localPlayer.GetPlayerName() + "_" + ZNet.instance.GetWorldName()); }
private static void Postfix() { if (ZNet.instance.IsDedicated() && ZNet.instance.IsServer()) { OdinData.saveOdinData(ZNet.instance.GetWorldName()); } OdinPlus.UnRegister(); OdinPlus.Clear(); }