public CreateCardAt ( int id, System.Guid modelId, int x, int y, bool faceUp, bool persist ) : void | ||
id | int | |
modelId | System.Guid | |
x | int | |
y | int | |
faceUp | bool | |
persist | bool | |
Résultat | void |
public void CreateCardAt(int[] id, Guid[] modelId, int[] x, int[] y, bool faceUp, bool persist) { short s = State.Instance.GetPlayer(_sender).Id; for (int i = 0; i < id.Length; i++) { id[i] = s << 16 | (id[i] & 0xffff); } _broadcaster.CreateCardAt(id, modelId, x, y, faceUp, persist); }
public void CreateCardAt(int[] id, ulong[] key, Guid[] modelId, int[] x, int[] y, bool faceUp, bool persist) { short s = _clients[_sender].Id; for (int i = 0; i < id.Length; i++) { id[i] = s << 16 | (id[i] & 0xffff); } _broadcaster.CreateCardAt(id, key, modelId, x, y, faceUp, persist); }