public void AddTurn(Die playerTurn) { TrackTurn[_TurnTracker, _TurnTracker] = playerTurn; _TurnTracker++; }
public Turn(Die playerOneTurn, Die playerTwoTurn) { TrackTurn[_TurnTracker, _TurnTracker] = playerOneTurn, playerTwoTurn; TrackTurn[_TurnTracker, _TurnTracker + 1] = playerTwoTurn; _TurnTracker++; }