public void AddTurn(Die playerTurn)
        {
            TrackTurn[_TurnTracker, _TurnTracker] = playerTurn;

            _TurnTracker++;
        }
 public Turn(Die playerOneTurn, Die playerTwoTurn)
 {
     TrackTurn[_TurnTracker, _TurnTracker]     = playerOneTurn, playerTwoTurn;
     TrackTurn[_TurnTracker, _TurnTracker + 1] = playerTwoTurn;
     _TurnTracker++;
 }