Exemple #1
0
        public static void ActivatePreviousPrefabInPrefabCategory(PrefabCategory prefabCategory)
        {
            List <Prefab> filteredPrefabs = prefabCategory.GetFilteredPrefabs();

            int prefabIndex = prefabCategory.GetPrefabIndex(prefabCategory.ActivePrefab) - 1;

            if (prefabIndex < 0)
            {
                prefabIndex = prefabCategory.NumberOfPrefabs - 1;
            }

            while (prefabIndex >= 0)
            {
                Prefab newActivePrefab = prefabCategory.GetPrefabByIndex(prefabIndex);
                if (filteredPrefabs.Contains(newActivePrefab))
                {
                    prefabCategory.SetActivePrefab(newActivePrefab);
                    return;
                }

                --prefabIndex;
            }

            prefabCategory.SetActivePrefab(null);
        }
        private static void EnsureGuideUsesBeginTileConnectionPrefab()
        {
            ObjectPlacementPathTileConnectionSettings     tileConnectionSettings      = ObjectPlacement.Get().PathObjectPlacement.PathSettings.TileConnectionSettings;
            ObjectPlacementPathTileConnectionTypeSettings beginTileConnectionSettings = tileConnectionSettings.GetSettingsForTileConnectionType(ObjectPlacementPathTileConnectionType.Begin);

            if (CanRefreshGuideToUseBeginTileConnectionPrefab(beginTileConnectionSettings))
            {
                PrefabCategory categoryWhichContainsBeginPrefab = PrefabCategoryDatabase.Get().GetPrefabCategoryWhichContainsPrefab(beginTileConnectionSettings.Prefab);
                if (categoryWhichContainsBeginPrefab == null)
                {
                    return;
                }

                PrefabCategoryDatabase.Get().SetActivePrefabCategory(categoryWhichContainsBeginPrefab);
                categoryWhichContainsBeginPrefab.SetActivePrefab(beginTileConnectionSettings.Prefab);

                ObjectPlacement.Get().DestroyPlacementGuide();
                ObjectPlacementGuide.CreateFromActivePrefabIfNotExists();
            }

            // Note: When using tile connections, we will always use the original prefab scale
            if (ObjectPlacementGuide.ExistsInScene)
            {
                ObjectPlacementGuide.Instance.WorldScale = beginTileConnectionSettings.Prefab.InitialWorldScale;
            }
        }
        private void RenderPrefabPreviewRows()
        {
            for (int prefabIndex = 0; prefabIndex < _filteredPrefabs.Count; ++prefabIndex)
            {
                // Start a new row?
                if (prefabIndex % ViewData.NumberOfPrefabsPerRow == 0)
                {
                    if (prefabIndex != 0)
                    {
                        EditorGUILayout.EndHorizontal();
                    }
                    EditorGUILayout.BeginHorizontal();
                }

                // Render the prefab entry
                Prefab prefab = _filteredPrefabs[prefabIndex];
                var    previewButtonRenderData = new PrefabPreviewButtonRenderData();
                previewButtonRenderData.ExtractFromPrefab(prefab, ViewData.PrefabPreviewScale);

                EditorGUILayout.BeginVertical(GUILayout.Width(previewButtonRenderData.ButtonWidth));

                // Render the prefab preview button
                EditorGUIColor.Push(prefab == _prefabCategory.ActivePrefab ? ViewData.ActivePrefabTint : Color.white);
                if (EditorGUILayoutEx.PrefabPreview(prefab, true, previewButtonRenderData))
                {
                    ObjectPlacementSettings placementSettings = ObjectPlacementSettings.Get();
                    if (placementSettings.ObjectPlacementMode == ObjectPlacementMode.DecorPaint &&
                        placementSettings.DecorPaintObjectPlacementSettings.DecorPaintMode == DecorPaintMode.Brush &&
                        DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush != null && Event.current.button == (int)MouseButton.Right)
                    {
                        UndoEx.RecordForToolAction(DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush);
                        DecorPaintObjectPlacementBrushElement brushElement = DecorPaintObjectPlacementBrushDatabase.Get().ActiveBrush.CreateNewElement();
                        brushElement.Prefab = prefab;
                        Octave3DWorldBuilder.ActiveInstance.RepaintAllEditorWindows();
                        Octave3DWorldBuilder.ActiveInstance.Inspector.Repaint();
                    }
                    else
                    if (Octave3DWorldBuilder.ActiveInstance.Inspector.ActiveInspectorGUIIdentifier == InspectorGUIIdentifier.ObjectSelection &&
                        AllShortcutCombos.Instance.ReplacePrefabsForSelectedObjects.IsActive())
                    {
                        ObjectSelection.Get().ReplaceSelectedObjectsWithPrefab(prefab);
                    }
                    else
                    {
                        UndoEx.RecordForToolAction(_prefabCategory);
                        _prefabCategory.SetActivePrefab(prefab);
                    }
                }
                EditorGUIColor.Pop();

                // Render the prefab name labels if necessary
                if (ViewData.ShowPrefabNames)
                {
                    Rect previewRectangle = GUILayoutUtility.GetLastRect();
                    EditorGUILayoutEx.LabelInMiddleOfControlRect(previewRectangle, prefab.Name, previewButtonRenderData.ButtonHeight, GetStyleForPrefabNameLabel());
                }

                // Render the remove prefab button
                if (GUILayout.Button(GetRemovePrefabButtonContent()))
                {
                    UndoEx.RecordForToolAction(_prefabCategory);
                    _prefabCategory.RemoveAndDestroyPrefab(prefab);
                    Octave3DWorldBuilder.ActiveInstance.Inspector.Repaint();
                }

                EditorGUILayout.EndVertical();
            }

            // End the last row (if any)
            if (_filteredPrefabs.Count != 0)
            {
                EditorGUILayout.EndHorizontal();
            }
        }
        private void RenderActionsView()
        {
            EditorGUILayout.BeginHorizontal();
            var content = new GUIContent();

            content.text    = "Move";
            content.tooltip = "Allows you to move prefabs to a destination category. The popup controls to the right allow you to choose what prefabs will be moved and to which category.";
            if (GUILayout.Button(content, GUILayout.Width(100.0f)))
            {
                if (ViewData.PrefabMoveType == PrefabMoveType.AllPrefabs)
                {
                    PrefabCategory destinationCategory = ViewData.DestinationCategoryForPrefabMove;
                    if (destinationCategory != null)
                    {
                        UndoEx.RecordForToolAction(destinationCategory);
                        UndoEx.RecordForToolAction(PrefabCategoryDatabase.Get().ActivePrefabCategory);
                        PrefabCategoryDatabase.Get().ActivePrefabCategory.TransferAllPrefabsToCategory(destinationCategory);
                    }
                }
                else
                if (ViewData.PrefabMoveType == PrefabMoveType.FilteredPrefabs)
                {
                    PrefabCategory destinationCategory = ViewData.DestinationCategoryForPrefabMove;
                    if (destinationCategory != null)
                    {
                        PrefabCategory activePrefabCategory = PrefabCategoryDatabase.Get().ActivePrefabCategory;
                        UndoEx.RecordForToolAction(destinationCategory);
                        UndoEx.RecordForToolAction(activePrefabCategory);

                        activePrefabCategory.TransferPrefabCollectionToCategory(activePrefabCategory.GetFilteredPrefabs(), destinationCategory);
                    }
                }
                else
                if (ViewData.PrefabMoveType == PrefabMoveType.ActivePrefab)
                {
                    Prefab activePrefab = PrefabCategoryDatabase.Get().ActivePrefabCategory.ActivePrefab;
                    if (activePrefab != null)
                    {
                        PrefabCategory destinationCategory = ViewData.DestinationCategoryForPrefabMove;
                        if (destinationCategory != null)
                        {
                            PrefabCategory activePrefabCategory = PrefabCategoryDatabase.Get().ActivePrefabCategory;
                            UndoEx.RecordForToolAction(PrefabCategoryDatabase.Get());
                            UndoEx.RecordForToolAction(destinationCategory);
                            UndoEx.RecordForToolAction(activePrefabCategory);

                            activePrefabCategory.TransferPrefabToCategory(activePrefab, destinationCategory);
                            PrefabCategoryDatabase.Get().SetActivePrefabCategory(destinationCategory);
                            destinationCategory.SetActivePrefab(activePrefab);
                        }
                    }
                }
            }

            PrefabMoveType newPrefabMoveType = (PrefabMoveType)EditorGUILayout.EnumPopup(ViewData.PrefabMoveType);

            if (newPrefabMoveType != ViewData.PrefabMoveType)
            {
                UndoEx.RecordForToolAction(ViewData);
                ViewData.PrefabMoveType = newPrefabMoveType;
            }

            List <string> allPrefabCategoryNames = PrefabCategoryDatabase.Get().GetAllPrefabCategoryNames();
            string        newString = EditorGUILayoutEx.Popup(new GUIContent(), ViewData.DestinationCategoryForPrefabMove.Name, allPrefabCategoryNames);

            if (newString != ViewData.DestinationCategoryForPrefabMove.Name)
            {
                UndoEx.RecordForToolAction(ViewData);
                ViewData.DestinationCategoryForPrefabMove = PrefabCategoryDatabase.Get().GetPrefabCategoryByName(newString);
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Separator();
            EditorGUILayout.BeginHorizontal();
            RenderSetPrefabOffsetFromGridSurfaceInActiveCategoryButton();
            RenderPrefabOffsetFromGridSurfaceField();
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderSetPrefabOffsetFromObjectSurfaceInActiveCategoryButton();
            RenderPrefabOffsetFromObjectSurfaceField();
            EditorGUILayout.EndHorizontal();
        }