Exemple #1
0
        private void PlaceObjectFromPlacementGuide(bool checkForIntersection)
        {
            ObjectPlacementGuide placementGuide      = ObjectPlacementGuide.Instance;
            GameObject           placedHierarchyRoot = null;

            OrientedBox       guideHierarchyWorldOrientedBox = ObjectPlacementGuide.SceneObject.GetHierarchyWorldOrientedBox();
            List <GameObject> intersectingObjects            = ObjectQueries.GetIntersectingObjects(guideHierarchyWorldOrientedBox, new List <GameObject> {
                _strokeSurface.SurfaceObject
            }, true);

            if (!checkForIntersection || ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForDecorPaintSingleModeDrag ||
                intersectingObjects.Count == 0)
            {
                placedHierarchyRoot = Octave3DScene.Get().InstantiateObjectHierarchyFromPrefab(placementGuide.SourcePrefab, placementGuide.gameObject.transform);
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(placedHierarchyRoot, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.ObjectPlacement);

                List <GameObject> allPlacedObjects = placedHierarchyRoot.GetAllChildrenIncludingSelf();
                _objectsPlacedWhileDragging.AddRange(allPlacedObjects);
                DecorPaintObjectPlacement.Get().DecorPaintMask.ObjectCollectionMask.Mask(allPlacedObjects);
            }

            _orientedBoxOfLastPlacedHierarchy = ObjectPlacementGuide.SceneObject.GetHierarchyWorldOrientedBox();
            _pivotPointsOfLastPlacedHierarchy.FromOrientedBoxAndDecorStrokeSurface(_orientedBoxOfLastPlacedHierarchy, _strokeSurface);

            if (DecorPaintObjectPlacementSettings.Get().SingleDecorPaintModeSettings.RandomizePrefabsInActiveCategory)
            {
                PrefabCategory activePrefabCategory = PrefabCategoryDatabase.Get().ActivePrefabCategory;
                if (activePrefabCategory != null)
                {
                    activePrefabCategory.RandomizeActivePrefab();
                }
            }
        }
        private void PlaceObject()
        {
            ObjectPlacementGuide placementGuide      = ObjectPlacementGuide.Instance;
            GameObject           placedHierarchyRoot = Octave3DScene.Get().InstantiateObjectHierarchyFromPrefab(placementGuide.SourcePrefab, placementGuide.WorldPosition, placementGuide.WorldRotation, placementGuide.WorldScale);

            ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(placedHierarchyRoot, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.ObjectPlacement);

            if (PointAndClickObjectPlacementSettings.Get().RandomizePrefabsInActiveCategory)
            {
                PrefabCategory activePrefabCategory = PrefabCategoryDatabase.Get().ActivePrefabCategory;
                if (activePrefabCategory != null)
                {
                    activePrefabCategory.RandomizeActivePrefab();
                }
            }
        }