public void TestUpdate() { var gamePad = new NoGamePad(); gamePad.Update(); // No exception means success }
public void TestGetExtendedState() { var gamePad = new NoGamePad(); gamePad.GetState(); // No exception means success }
public void TestTakeSnapshot() { var gamePad = new NoGamePad(); gamePad.TakeSnapshot(); // No exception means success }
public void TestEvents() { var gamePad = new NoGamePad(); gamePad.ButtonPressed += button; gamePad.ButtonPressed -= button; gamePad.ButtonReleased += button; gamePad.ButtonReleased -= button; }
public void TestExtendedEvents() { var gamePad = new NoGamePad(); gamePad.ExtendedButtonPressed += extendedButton; gamePad.ExtendedButtonPressed -= extendedButton; gamePad.ExtendedButtonReleased += extendedButton; gamePad.ExtendedButtonReleased -= extendedButton; }
public void TestEvents() { var gamePad = new NoGamePad(); gamePad.ButtonPressed += button; gamePad.ButtonPressed -= button; gamePad.ButtonReleased += button; gamePad.ButtonReleased -= button; }
public void TestName() { var gamePad = new NoGamePad(); StringAssert.Contains("no", gamePad.Name.ToLower()); }
public void TestIsAttached() { var gamePad = new NoGamePad(); Assert.IsFalse(gamePad.IsAttached); }
public void TestConstructor() { var gamePad = new NoGamePad(); Assert.IsNotNull(gamePad); }
public void TestUpdate() { var gamePad = new NoGamePad(); gamePad.Update(); // No exception means success }
public void TestTakeSnapshot() { var gamePad = new NoGamePad(); gamePad.TakeSnapshot(); // No exception means success }
public void TestName() { var gamePad = new NoGamePad(); StringAssert.Contains("no", gamePad.Name.ToLower()); }
public void TestIsAttached() { var gamePad = new NoGamePad(); Assert.IsFalse(gamePad.IsAttached); }
public void TestConstructor() { var gamePad = new NoGamePad(); Assert.IsNotNull(gamePad); }