Exemple #1
0
        public static void Handler()
        {
            if (Subscreens.FirstDraw)
            {
                Subscreens.FirstDraw = false;
                if (!Options.FromTitle)
                {
                    UIManager.Initialize();
                    UIManager.Elements.Clear();
                }
                else
                {
                    UIManager.Highlight = UIManager.Elements[0];
                    UIManager.Elements.RemoveRange(3, UIManager.Elements.Count - 3);
                }

                NoxicoGame.Immediate = true;
                NoxicoGame.Me.CurrentBoard.Redraw();
                NoxicoGame.Me.CurrentBoard.Draw(true);

                var items = Enum.GetNames(typeof(KeyBinding));
                numControls = items.Length;
                var numShown = numControls > 17 ? 17 : numControls;

                var window = new UIWindow(i18n.GetString("key_Title"))
                {
                    Width  = 44,
                    Height = numShown + 6
                };
                window.Center();

                controlList = new UIList(string.Empty, null, items)
                {
                    Width  = 40,
                    Height = numShown
                };
                controlList.Move(2, 2, window);
                controlList.Enter = (s, e) =>
                {
                    waitingForKey = true;
                    controlList.Items[controlList.Index] = i18n.GetString("key_" + Enum.GetName(typeof(KeyBinding), controlList.Index)).PadEffective(16) + "........";
                    controlList.DrawQuick();
                };

                saveButton = new UIButton(i18n.GetString("key_Save"), (s, e) =>
                {
                    //TODO: set values
                    IniFile.Save("noxico.ini");
                    Options.Open();
                })
                {
                    Width = 12
                };
                saveButton.MoveBelow(0, 1, controlList);

                resetButton = new UIButton(i18n.GetString("key_Reset"), (s, e) =>
                {
                    NoxicoGame.ResetKeymap();
                    UpdateItems();
                    UIManager.Highlight = controlList;
                    UIManager.Draw();
                })
                {
                    Width = 12
                };
                resetButton.MoveBeside(2, 0, saveButton);

                UpdateItems();
                UIManager.Elements.Add(window);
                UIManager.Elements.Add(controlList);
                UIManager.Elements.Add(saveButton);
                UIManager.Elements.Add(resetButton);

                Subscreens.Redraw = true;
            }

            if (Subscreens.Redraw)
            {
                Subscreens.Redraw = false;
                UIManager.Draw();
            }

            if (!waitingForKey)
            {
                UIManager.CheckKeys();
            }
            else
            {
                var binding = (KeyBinding)controlList.Index;
                for (var i = 0; i < 255; i++)
                {
                    if ((i >= 16 && i <= 18) || i == 91)
                    {
                        continue;                         //skip modifiers
                    }
                    if (NoxicoGame.KeyMap[(Keys)i])
                    {
                        var theKey = (Keys)i;
                        NoxicoGame.KeyBindings[binding]    = theKey;
                        NoxicoGame.RawBindings[binding]    = theKey.ToString().ToUpperInvariant();
                        NoxicoGame.KeyBindingMods[binding] = NoxicoGame.Modifiers[0];
                        UpdateItems();
                        controlList.DrawQuick();

                        waitingForKey = false;
                        NoxicoGame.KeyMap[(Keys)i] = false;
                        break;
                    }
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// Generic Subscreen handler.
        /// </summary>
        public static void Handler()
        {
            var keys   = NoxicoGame.KeyMap;
            var player = NoxicoGame.Me.Player;
            var width  = (Program.Cols / 2) - 2;

            if (Subscreens.FirstDraw)
            {
                UIManager.Initialize();
                UIManager.Elements.Clear();

                //Prepare the left item list and its UIElements...
                var height = 1;
                containerTokens.Clear();
                containerItems.Clear();
                containerList = null;
                var containerTexts = new List <string>();

                containerWindow = new UIWindow(title)
                {
                    Left = 1, Top = 1, Width = width, Height = 2 + height
                };
                containerList = new UIList(string.Empty, null, containerTexts)
                {
                    Width = width - 2, Height = height, Index = indexLeft, Background = UIColors.WindowBackground
                };
                containerList.Move(1, 1, containerWindow);
                UIManager.Elements.Add(containerWindow);
                var emptyMessage  = mode == ContainerMode.Vendor ? i18n.Format("inventory_x_hasnothing", vendorChar.Name.ToString()) : mode == ContainerMode.Corpse ? i18n.GetString("inventory_nothingleft") : i18n.GetString("inventory_empty");
                var emptyMessageC = new UILabel(emptyMessage)
                {
                    Width = width - 3, Height = 1
                };
                emptyMessageC.Move(2, 1, containerWindow);
                UIManager.Elements.Add(emptyMessageC);
                UIManager.Elements.Add(containerList);

                if (other.Tokens.Count == 0)
                {
                    containerList.Hidden   = true;
                    containerWindow.Height = 3;
                }
                else
                {
                    //Populate the left list...
                    foreach (var carriedItem in other.Tokens)
                    {
                        //Only let vendors sell things meant for sale, not their literal shirt off their back
                        if (vendorChar != null && !carriedItem.HasToken("for_sale"))
                        {
                            continue;
                        }

                        var find = NoxicoGame.KnownItems.Find(x => x.ID == carriedItem.Name);
                        if (find == null)
                        {
                            continue;
                        }
                        containerTokens.Add(carriedItem);
                        containerItems.Add(find);

                        var item       = find;
                        var itemString = item.ToString(carriedItem, false, false);
                        if (itemString.Length > width - 5)
                        {
                            itemString = itemString.Disemvowel();
                        }
                        itemString = itemString.PadEffective(width - 5);
                        //Add any extra sigils.
                        if (mode == ContainerMode.Vendor && carriedItem.HasToken("equipped"))
                        {
                            itemString = itemString.Remove(width - 6) + i18n.GetString("sigil_short_worn");
                        }
                        if (carriedItem.Path("cursed/known") != null)
                        {
                            itemString = itemString.Remove(width - 6) + "C";                             //DO NOT TRANSLATE -- Curses will be replaced with better terms and variants such as "Slippery" or "Sticky".
                        }
                        containerTexts.Add(itemString);
                    }
                    height = containerItems.Count;
                    if (height > Program.Rows - 15)
                    {
                        height = Program.Rows - 15;
                    }
                    if (indexLeft >= containerItems.Count)
                    {
                        indexLeft = containerItems.Count - 1;
                    }

                    containerList.Items.Clear();
                    containerList.Items.AddRange(containerTexts);
                    containerWindow.Height = 2 + height;
                    containerList.Height   = height;
                }

                //Prepare the right item list and its UIElements...
                playerTokens.Clear();
                playerItems.Clear();
                playerList = null;
                var playerTexts = new List <string>();

                playerWindow = new UIWindow(i18n.GetString("inventory_yours"))
                {
                    Width = width, Height = 3
                };
                playerWindow.MoveBeside(2, 0, containerWindow);
                playerList = new UIList(string.Empty, null, playerTexts)
                {
                    Width = width - 2, Height = 1, Index = indexRight, Background = UIColors.WindowBackground
                };
                playerList.Move(1, 1, playerWindow);
                UIManager.Elements.Add(playerWindow);
                var playerNothing = new UILabel(i18n.GetString("inventory_youhavenothing"))
                {
                    Left = width + 5, Top = 2, Width = width - 3, Height = 1
                };
                playerNothing.Move(2, 1, playerWindow);
                UIManager.Elements.Add(playerNothing);
                UIManager.Elements.Add(playerList);

                if (player.Character.GetToken("items").Tokens.Count == 0)
                {
                    playerList.Hidden   = true;
                    playerWindow.Height = 3;
                }
                else
                {
                    //Populate the right list...
                    foreach (var carriedItem in player.Character.GetToken("items").Tokens)
                    {
                        var find = NoxicoGame.KnownItems.Find(x => x.ID == carriedItem.Name);
                        if (find == null)
                        {
                            continue;
                        }
                        playerTokens.Add(carriedItem);
                        playerItems.Add(find);

                        var item       = find;
                        var itemString = item.ToString(carriedItem, false, false);
                        if (itemString.Length > width - 5)
                        {
                            itemString = itemString.Disemvowel();
                        }
                        itemString = itemString.PadEffective(width - 5);
                        if (carriedItem.HasToken("equipped"))
                        {
                            itemString = itemString.Remove(width - 6) + i18n.GetString("sigil_short_worn");
                        }
                        if (carriedItem.Path("cursed/known") != null)
                        {
                            itemString = itemString.Remove(width - 6) + "C";                             //DO NOT TRANSLATE -- Curses will be replaced with better terms and variants such as "Slippery" or "Sticky".
                        }
                        playerTexts.Add(itemString);
                    }
                    var height2 = playerItems.Count;
                    if (height2 == 0)
                    {
                        height2 = 1;
                    }
                    if (height2 > Program.Rows - 15)
                    {
                        height2 = Program.Rows - 15;
                    }
                    if (indexRight >= playerItems.Count)
                    {
                        indexRight = playerItems.Count - 1;
                    }

                    if (height2 > height)
                    {
                        height = height2;
                    }

                    playerList.Items.Clear();
                    playerList.Items.AddRange(playerTexts);
                    playerWindow.Height = 2 + height2;
                    playerList.Height   = height2;
                }

                //Build the bottom window.
                UIManager.Elements.Add(new UILabel(new string(' ', Program.Cols))
                {
                    Left = 0, Top = 0, Width = Program.Cols - 1, Height = 1, Background = UIColors.StatusBackground, Foreground = UIColors.StatusForeground
                });
                UIManager.Elements.Add(new UILabel(i18n.GetString(mode == ContainerMode.Vendor ? "inventory_pressenter_vendor" : "inventory_pressenter_container"))
                {
                    Left = 0, Top = 0, Width = Program.Cols - 1, Height = 1, Background = UIColors.StatusBackground, Foreground = UIColors.StatusForeground
                });
                descriptionWindow = new UIWindow(string.Empty)
                {
                    Left = 2, Top = Program.Rows - 10, Width = Program.Cols - 4, Height = 8, Title = UIColors.RegularText
                };
                description = new UILabel(string.Empty)
                {
                    Width = Program.Cols - 8, Height = 5
                };
                description.Move(2, 1, descriptionWindow);
                capacity = new UILabel(string.Format("{0:F2}/{1:F2}", player.Character.Carried, player.Character.Capacity));
                capacity.MoveBelow(4, -1, descriptionWindow);
                UIManager.Elements.Add(descriptionWindow);
                UIManager.Elements.Add(description);
                UIManager.Elements.Add(capacity);
                //Should we be trading, replace the weight with a money indication.
                if (mode == ContainerMode.Vendor)
                {
                    capacity.Text = i18n.Format("inventory_money", vendorChar.Name.ToString(), vendorChar.GetToken("money").Value, player.Character.GetToken("money").Value);
                }

                //FIXME: why is this check a thing?
                if (containerList != null)
                {
                    containerList.Change = (s, e) =>
                    {
                        if (containerList.Items.Count == 0)
                        {
                            return;
                        }
                        indexLeft = containerList.Index;
                        //Build up the content for the description window.
                        var t = containerTokens[containerList.Index];
                        var i = containerItems[containerList.Index];
                        descriptionWindow.Text = i.ToString(t, false, false);
                        var desc = i.GetDescription(t);
                        price = 0;                         //Reset price no matter the mode so we don't accidentally pay for free shit.
                        if (mode == ContainerMode.Vendor && i.HasToken("price"))
                        {
                            price = i.GetToken("price").Value;
                            desc += "\n" + i18n.Format("inventory_itcosts", price);
                        }
                        if (mode == ContainerMode.Vendor && i.HasToken("equipable") && t.HasToken("equipped"))
                        {
                            desc += "\n" + i18n.Format("inventory_vendorusesthis", vendorChar.Name.ToString());
                        }
                        description.Text = Toolkit.Wordwrap(desc.SmartQuote(), description.Width);
                        descriptionWindow.Draw();
                        description.Draw();
                        capacity.Draw();
                    };
                    containerList.Enter = (s, e) =>
                    {
                        if (containerList.Items.Count == 0)
                        {
                            return;
                        }
                        //onLeft = true;
                        var tryAttempt = TryRetrieve(player, containerTokens[containerList.Index], containerItems[containerList.Index]);
                        if (tryAttempt.IsBlank())
                        {
                            //No errors were returned by TryRetrieve, so let's do this.
                            playerItems.Add(containerItems[containerList.Index]);
                            playerTokens.Add(containerTokens[containerList.Index]);
                            playerList.Items.Add(containerList.Items[containerList.Index]);
                            containerItems.RemoveAt(containerList.Index);
                            containerTokens.RemoveAt(containerList.Index);
                            containerList.Items.RemoveAt(containerList.Index);
                            //If this was the bottom-most item, adjust our selection.
                            if (containerList.Index >= containerList.Items.Count)
                            {
                                containerList.Index--;
                            }
                            //If this was the last item, hide the list entirely and switch to the player's side.
                            //We know that's possible -- after all, there must be at -least- one item in there now.
                            if (containerList.Items.Count == 0)
                            {
                                containerList.Hidden = true;
                                keys[NoxicoGame.KeyBindings[KeyBinding.Right]] = true;
                            }
                            else
                            {
                                containerList.Height = (containerList.Items.Count < 10) ? containerList.Items.Count : 10;
                            }
                            playerList.Hidden      = false;                        //always the case.
                            playerList.Height      = (playerList.Items.Count < 10) ? playerList.Items.Count : 10;
                            containerWindow.Height = containerList.Height + 2;
                            playerWindow.Height    = playerList.Height + 2;
                            capacity.Text          = player.Character.Carried + "/" + player.Character.Capacity;
                            if (mode == ContainerMode.Vendor)
                            {
                                capacity.Text = i18n.Format("inventory_money", vendorChar.Name.ToString(), vendorChar.GetToken("money").Value, player.Character.GetToken("money").Value);
                            }
                            containerList.Change(s, e);
                            NoxicoGame.DrawStatus();
                            UIManager.Draw();
                        }
                        else
                        {
                            //There was some error returned by TryRetrieve, which we'll show now.
                            MessageBox.Notice(tryAttempt);
                        }
                    };
                }
                //FIXME: same with this check.
                if (playerList != null)
                {
                    //We do basically the same thing as above in reverse.
                    playerList.Change = (s, e) =>
                    {
                        if (playerList.Items.Count == 0)
                        {
                            return;
                        }
                        indexRight = playerList.Index;
                        var t = playerTokens[playerList.Index];
                        var i = playerItems[playerList.Index];
                        descriptionWindow.Text = i.ToString(t, false, false);
                        var desc = i.GetDescription(t);
                        price = 0;
                        if (mode == ContainerMode.Vendor && i.HasToken("price"))
                        {
                            price = i.GetToken("price").Value;
                            desc += "\n" + i18n.Format("inventory_itcosts", price);
                        }
                        //This is one of the few differences.
                        if (t.Path("cursed/path") != null)
                        {
                            desc += "\nThis item is cursed and can't be removed.";                             //DO NOT TRANSLATE -- Curses will be replaced with better terms and variants such as "Slippery" or "Sticky".
                        }
                        else if (i.HasToken("equipable") && t.HasToken("equipped"))
                        {
                            desc += "\n" + i18n.GetString("inventory_youusethis");
                        }
                        description.Text = Toolkit.Wordwrap(desc.SmartQuote(), description.Width);
                        descriptionWindow.Draw();
                        description.Draw();
                        capacity.Draw();
                    };
                    playerList.Enter = (s, e) =>
                    {
                        if (playerList.Items.Count == 0)
                        {
                            return;
                        }
                        //onLeft = false;
                        var tryAttempt = TryStore(player, playerTokens[playerList.Index], playerItems[playerList.Index]);
                        if (tryAttempt.IsBlank())
                        {
                            containerItems.Add(playerItems[playerList.Index]);
                            containerTokens.Add(playerTokens[playerList.Index]);
                            containerList.Items.Add(playerList.Items[playerList.Index]);
                            playerItems.RemoveAt(playerList.Index);
                            playerTokens.RemoveAt(playerList.Index);
                            playerList.Items.RemoveAt(playerList.Index);
                            if (playerList.Index >= playerList.Items.Count)
                            {
                                playerList.Index--;
                            }
                            if (playerList.Items.Count == 0)
                            {
                                playerList.Hidden = true;
                                keys[NoxicoGame.KeyBindings[KeyBinding.Left]] = true;
                            }
                            else
                            {
                                playerList.Height = (playerList.Items.Count < 10) ? playerList.Items.Count : 10;
                            }
                            containerList.Hidden   = false;                           //always the case.
                            containerList.Height   = (containerList.Items.Count < 10) ? containerList.Items.Count : 10;
                            containerWindow.Height = containerList.Height + 2;
                            playerWindow.Height    = playerList.Height + 2;
                            capacity.Text          = player.Character.Carried + "/" + player.Character.Capacity;
                            if (mode == ContainerMode.Vendor)
                            {
                                capacity.Text = i18n.Format("inventory_money", vendorChar.Name.ToString(), vendorChar.GetToken("money").Value, player.Character.GetToken("money").Value);
                            }
                            playerList.Change(s, e);
                            NoxicoGame.DrawStatus();
                            UIManager.Draw();
                        }
                        else
                        {
                            //This is set by TryStore.
                            if (vendorCaughtYou)
                            {
                                //Immediately break out of ContainerMan and call out.
                                NoxicoGame.ClearKeys();
                                NoxicoGame.Immediate = true;
                                NoxicoGame.Me.CurrentBoard.Redraw();
                                NoxicoGame.Me.CurrentBoard.Draw(true);
                                NoxicoGame.Mode      = UserMode.Walkabout;
                                Subscreens.FirstDraw = true;
                                SceneSystem.Engage(player.Character, vendorChar, "(criminalscum)");
                            }
                            else
                            {
                                MessageBox.Notice(tryAttempt);
                            }
                        }
                    };
                }

                UIManager.Highlight = containerList.Items.Count > 0 ? containerList : playerList;
                UIManager.Draw();
                if (UIManager.Highlight.Change != null)
                {
                    UIManager.Highlight.Change(null, null);
                }
                Subscreens.FirstDraw = false;
            }

            if (NoxicoGame.IsKeyDown(KeyBinding.Back) || Vista.Triggers == XInputButtons.B)
            {
                NoxicoGame.ClearKeys();
                NoxicoGame.Immediate = true;
                NoxicoGame.Me.CurrentBoard.Redraw();
                NoxicoGame.Me.CurrentBoard.Draw(true);
                NoxicoGame.Mode      = UserMode.Walkabout;
                Subscreens.FirstDraw = true;
            }
            else if (NoxicoGame.IsKeyDown(KeyBinding.Left))
            {
                NoxicoGame.ClearKeys();
                if (containerList.Items.Count == 0)
                {
                    return;
                }
                UIManager.Highlight = containerList ?? playerList;
                containerList.DrawQuick();
                containerList.Change(null, null);
                playerList.DrawQuick();
            }
            else if (NoxicoGame.IsKeyDown(KeyBinding.Right))
            {
                NoxicoGame.ClearKeys();
                if (playerList.Items.Count == 0)
                {
                    return;
                }
                UIManager.Highlight = playerList ?? containerList;
                playerList.Change(null, null);
                containerList.DrawQuick();
                playerList.DrawQuick();
            }
            else
            {
                UIManager.CheckKeys();
            }
        }