public static void Handler() { if (Subscreens.FirstDraw) { Subscreens.FirstDraw = false; if (!Options.FromTitle) { UIManager.Initialize(); UIManager.Elements.Clear(); } else { UIManager.Highlight = UIManager.Elements[0]; UIManager.Elements.RemoveRange(3, UIManager.Elements.Count - 3); } NoxicoGame.Immediate = true; NoxicoGame.Me.CurrentBoard.Redraw(); NoxicoGame.Me.CurrentBoard.Draw(true); var items = Enum.GetNames(typeof(KeyBinding)); numControls = items.Length; var numShown = numControls > 17 ? 17 : numControls; var window = new UIWindow(i18n.GetString("key_Title")) { Width = 44, Height = numShown + 6 }; window.Center(); controlList = new UIList(string.Empty, null, items) { Width = 40, Height = numShown }; controlList.Move(2, 2, window); controlList.Enter = (s, e) => { waitingForKey = true; controlList.Items[controlList.Index] = i18n.GetString("key_" + Enum.GetName(typeof(KeyBinding), controlList.Index)).PadEffective(16) + "........"; controlList.DrawQuick(); }; saveButton = new UIButton(i18n.GetString("key_Save"), (s, e) => { //TODO: set values IniFile.Save("noxico.ini"); Options.Open(); }) { Width = 12 }; saveButton.MoveBelow(0, 1, controlList); resetButton = new UIButton(i18n.GetString("key_Reset"), (s, e) => { NoxicoGame.ResetKeymap(); UpdateItems(); UIManager.Highlight = controlList; UIManager.Draw(); }) { Width = 12 }; resetButton.MoveBeside(2, 0, saveButton); UpdateItems(); UIManager.Elements.Add(window); UIManager.Elements.Add(controlList); UIManager.Elements.Add(saveButton); UIManager.Elements.Add(resetButton); Subscreens.Redraw = true; } if (Subscreens.Redraw) { Subscreens.Redraw = false; UIManager.Draw(); } if (!waitingForKey) { UIManager.CheckKeys(); } else { var binding = (KeyBinding)controlList.Index; for (var i = 0; i < 255; i++) { if ((i >= 16 && i <= 18) || i == 91) { continue; //skip modifiers } if (NoxicoGame.KeyMap[(Keys)i]) { var theKey = (Keys)i; NoxicoGame.KeyBindings[binding] = theKey; NoxicoGame.RawBindings[binding] = theKey.ToString().ToUpperInvariant(); NoxicoGame.KeyBindingMods[binding] = NoxicoGame.Modifiers[0]; UpdateItems(); controlList.DrawQuick(); waitingForKey = false; NoxicoGame.KeyMap[(Keys)i] = false; break; } } } }
/// <summary> /// Generic Subscreen handler. /// </summary> public static void Handler() { var keys = NoxicoGame.KeyMap; var player = NoxicoGame.Me.Player; var width = (Program.Cols / 2) - 2; if (Subscreens.FirstDraw) { UIManager.Initialize(); UIManager.Elements.Clear(); //Prepare the left item list and its UIElements... var height = 1; containerTokens.Clear(); containerItems.Clear(); containerList = null; var containerTexts = new List <string>(); containerWindow = new UIWindow(title) { Left = 1, Top = 1, Width = width, Height = 2 + height }; containerList = new UIList(string.Empty, null, containerTexts) { Width = width - 2, Height = height, Index = indexLeft, Background = UIColors.WindowBackground }; containerList.Move(1, 1, containerWindow); UIManager.Elements.Add(containerWindow); var emptyMessage = mode == ContainerMode.Vendor ? i18n.Format("inventory_x_hasnothing", vendorChar.Name.ToString()) : mode == ContainerMode.Corpse ? i18n.GetString("inventory_nothingleft") : i18n.GetString("inventory_empty"); var emptyMessageC = new UILabel(emptyMessage) { Width = width - 3, Height = 1 }; emptyMessageC.Move(2, 1, containerWindow); UIManager.Elements.Add(emptyMessageC); UIManager.Elements.Add(containerList); if (other.Tokens.Count == 0) { containerList.Hidden = true; containerWindow.Height = 3; } else { //Populate the left list... foreach (var carriedItem in other.Tokens) { //Only let vendors sell things meant for sale, not their literal shirt off their back if (vendorChar != null && !carriedItem.HasToken("for_sale")) { continue; } var find = NoxicoGame.KnownItems.Find(x => x.ID == carriedItem.Name); if (find == null) { continue; } containerTokens.Add(carriedItem); containerItems.Add(find); var item = find; var itemString = item.ToString(carriedItem, false, false); if (itemString.Length > width - 5) { itemString = itemString.Disemvowel(); } itemString = itemString.PadEffective(width - 5); //Add any extra sigils. if (mode == ContainerMode.Vendor && carriedItem.HasToken("equipped")) { itemString = itemString.Remove(width - 6) + i18n.GetString("sigil_short_worn"); } if (carriedItem.Path("cursed/known") != null) { itemString = itemString.Remove(width - 6) + "C"; //DO NOT TRANSLATE -- Curses will be replaced with better terms and variants such as "Slippery" or "Sticky". } containerTexts.Add(itemString); } height = containerItems.Count; if (height > Program.Rows - 15) { height = Program.Rows - 15; } if (indexLeft >= containerItems.Count) { indexLeft = containerItems.Count - 1; } containerList.Items.Clear(); containerList.Items.AddRange(containerTexts); containerWindow.Height = 2 + height; containerList.Height = height; } //Prepare the right item list and its UIElements... playerTokens.Clear(); playerItems.Clear(); playerList = null; var playerTexts = new List <string>(); playerWindow = new UIWindow(i18n.GetString("inventory_yours")) { Width = width, Height = 3 }; playerWindow.MoveBeside(2, 0, containerWindow); playerList = new UIList(string.Empty, null, playerTexts) { Width = width - 2, Height = 1, Index = indexRight, Background = UIColors.WindowBackground }; playerList.Move(1, 1, playerWindow); UIManager.Elements.Add(playerWindow); var playerNothing = new UILabel(i18n.GetString("inventory_youhavenothing")) { Left = width + 5, Top = 2, Width = width - 3, Height = 1 }; playerNothing.Move(2, 1, playerWindow); UIManager.Elements.Add(playerNothing); UIManager.Elements.Add(playerList); if (player.Character.GetToken("items").Tokens.Count == 0) { playerList.Hidden = true; playerWindow.Height = 3; } else { //Populate the right list... foreach (var carriedItem in player.Character.GetToken("items").Tokens) { var find = NoxicoGame.KnownItems.Find(x => x.ID == carriedItem.Name); if (find == null) { continue; } playerTokens.Add(carriedItem); playerItems.Add(find); var item = find; var itemString = item.ToString(carriedItem, false, false); if (itemString.Length > width - 5) { itemString = itemString.Disemvowel(); } itemString = itemString.PadEffective(width - 5); if (carriedItem.HasToken("equipped")) { itemString = itemString.Remove(width - 6) + i18n.GetString("sigil_short_worn"); } if (carriedItem.Path("cursed/known") != null) { itemString = itemString.Remove(width - 6) + "C"; //DO NOT TRANSLATE -- Curses will be replaced with better terms and variants such as "Slippery" or "Sticky". } playerTexts.Add(itemString); } var height2 = playerItems.Count; if (height2 == 0) { height2 = 1; } if (height2 > Program.Rows - 15) { height2 = Program.Rows - 15; } if (indexRight >= playerItems.Count) { indexRight = playerItems.Count - 1; } if (height2 > height) { height = height2; } playerList.Items.Clear(); playerList.Items.AddRange(playerTexts); playerWindow.Height = 2 + height2; playerList.Height = height2; } //Build the bottom window. UIManager.Elements.Add(new UILabel(new string(' ', Program.Cols)) { Left = 0, Top = 0, Width = Program.Cols - 1, Height = 1, Background = UIColors.StatusBackground, Foreground = UIColors.StatusForeground }); UIManager.Elements.Add(new UILabel(i18n.GetString(mode == ContainerMode.Vendor ? "inventory_pressenter_vendor" : "inventory_pressenter_container")) { Left = 0, Top = 0, Width = Program.Cols - 1, Height = 1, Background = UIColors.StatusBackground, Foreground = UIColors.StatusForeground }); descriptionWindow = new UIWindow(string.Empty) { Left = 2, Top = Program.Rows - 10, Width = Program.Cols - 4, Height = 8, Title = UIColors.RegularText }; description = new UILabel(string.Empty) { Width = Program.Cols - 8, Height = 5 }; description.Move(2, 1, descriptionWindow); capacity = new UILabel(string.Format("{0:F2}/{1:F2}", player.Character.Carried, player.Character.Capacity)); capacity.MoveBelow(4, -1, descriptionWindow); UIManager.Elements.Add(descriptionWindow); UIManager.Elements.Add(description); UIManager.Elements.Add(capacity); //Should we be trading, replace the weight with a money indication. if (mode == ContainerMode.Vendor) { capacity.Text = i18n.Format("inventory_money", vendorChar.Name.ToString(), vendorChar.GetToken("money").Value, player.Character.GetToken("money").Value); } //FIXME: why is this check a thing? if (containerList != null) { containerList.Change = (s, e) => { if (containerList.Items.Count == 0) { return; } indexLeft = containerList.Index; //Build up the content for the description window. var t = containerTokens[containerList.Index]; var i = containerItems[containerList.Index]; descriptionWindow.Text = i.ToString(t, false, false); var desc = i.GetDescription(t); price = 0; //Reset price no matter the mode so we don't accidentally pay for free shit. if (mode == ContainerMode.Vendor && i.HasToken("price")) { price = i.GetToken("price").Value; desc += "\n" + i18n.Format("inventory_itcosts", price); } if (mode == ContainerMode.Vendor && i.HasToken("equipable") && t.HasToken("equipped")) { desc += "\n" + i18n.Format("inventory_vendorusesthis", vendorChar.Name.ToString()); } description.Text = Toolkit.Wordwrap(desc.SmartQuote(), description.Width); descriptionWindow.Draw(); description.Draw(); capacity.Draw(); }; containerList.Enter = (s, e) => { if (containerList.Items.Count == 0) { return; } //onLeft = true; var tryAttempt = TryRetrieve(player, containerTokens[containerList.Index], containerItems[containerList.Index]); if (tryAttempt.IsBlank()) { //No errors were returned by TryRetrieve, so let's do this. playerItems.Add(containerItems[containerList.Index]); playerTokens.Add(containerTokens[containerList.Index]); playerList.Items.Add(containerList.Items[containerList.Index]); containerItems.RemoveAt(containerList.Index); containerTokens.RemoveAt(containerList.Index); containerList.Items.RemoveAt(containerList.Index); //If this was the bottom-most item, adjust our selection. if (containerList.Index >= containerList.Items.Count) { containerList.Index--; } //If this was the last item, hide the list entirely and switch to the player's side. //We know that's possible -- after all, there must be at -least- one item in there now. if (containerList.Items.Count == 0) { containerList.Hidden = true; keys[NoxicoGame.KeyBindings[KeyBinding.Right]] = true; } else { containerList.Height = (containerList.Items.Count < 10) ? containerList.Items.Count : 10; } playerList.Hidden = false; //always the case. playerList.Height = (playerList.Items.Count < 10) ? playerList.Items.Count : 10; containerWindow.Height = containerList.Height + 2; playerWindow.Height = playerList.Height + 2; capacity.Text = player.Character.Carried + "/" + player.Character.Capacity; if (mode == ContainerMode.Vendor) { capacity.Text = i18n.Format("inventory_money", vendorChar.Name.ToString(), vendorChar.GetToken("money").Value, player.Character.GetToken("money").Value); } containerList.Change(s, e); NoxicoGame.DrawStatus(); UIManager.Draw(); } else { //There was some error returned by TryRetrieve, which we'll show now. MessageBox.Notice(tryAttempt); } }; } //FIXME: same with this check. if (playerList != null) { //We do basically the same thing as above in reverse. playerList.Change = (s, e) => { if (playerList.Items.Count == 0) { return; } indexRight = playerList.Index; var t = playerTokens[playerList.Index]; var i = playerItems[playerList.Index]; descriptionWindow.Text = i.ToString(t, false, false); var desc = i.GetDescription(t); price = 0; if (mode == ContainerMode.Vendor && i.HasToken("price")) { price = i.GetToken("price").Value; desc += "\n" + i18n.Format("inventory_itcosts", price); } //This is one of the few differences. if (t.Path("cursed/path") != null) { desc += "\nThis item is cursed and can't be removed."; //DO NOT TRANSLATE -- Curses will be replaced with better terms and variants such as "Slippery" or "Sticky". } else if (i.HasToken("equipable") && t.HasToken("equipped")) { desc += "\n" + i18n.GetString("inventory_youusethis"); } description.Text = Toolkit.Wordwrap(desc.SmartQuote(), description.Width); descriptionWindow.Draw(); description.Draw(); capacity.Draw(); }; playerList.Enter = (s, e) => { if (playerList.Items.Count == 0) { return; } //onLeft = false; var tryAttempt = TryStore(player, playerTokens[playerList.Index], playerItems[playerList.Index]); if (tryAttempt.IsBlank()) { containerItems.Add(playerItems[playerList.Index]); containerTokens.Add(playerTokens[playerList.Index]); containerList.Items.Add(playerList.Items[playerList.Index]); playerItems.RemoveAt(playerList.Index); playerTokens.RemoveAt(playerList.Index); playerList.Items.RemoveAt(playerList.Index); if (playerList.Index >= playerList.Items.Count) { playerList.Index--; } if (playerList.Items.Count == 0) { playerList.Hidden = true; keys[NoxicoGame.KeyBindings[KeyBinding.Left]] = true; } else { playerList.Height = (playerList.Items.Count < 10) ? playerList.Items.Count : 10; } containerList.Hidden = false; //always the case. containerList.Height = (containerList.Items.Count < 10) ? containerList.Items.Count : 10; containerWindow.Height = containerList.Height + 2; playerWindow.Height = playerList.Height + 2; capacity.Text = player.Character.Carried + "/" + player.Character.Capacity; if (mode == ContainerMode.Vendor) { capacity.Text = i18n.Format("inventory_money", vendorChar.Name.ToString(), vendorChar.GetToken("money").Value, player.Character.GetToken("money").Value); } playerList.Change(s, e); NoxicoGame.DrawStatus(); UIManager.Draw(); } else { //This is set by TryStore. if (vendorCaughtYou) { //Immediately break out of ContainerMan and call out. NoxicoGame.ClearKeys(); NoxicoGame.Immediate = true; NoxicoGame.Me.CurrentBoard.Redraw(); NoxicoGame.Me.CurrentBoard.Draw(true); NoxicoGame.Mode = UserMode.Walkabout; Subscreens.FirstDraw = true; SceneSystem.Engage(player.Character, vendorChar, "(criminalscum)"); } else { MessageBox.Notice(tryAttempt); } } }; } UIManager.Highlight = containerList.Items.Count > 0 ? containerList : playerList; UIManager.Draw(); if (UIManager.Highlight.Change != null) { UIManager.Highlight.Change(null, null); } Subscreens.FirstDraw = false; } if (NoxicoGame.IsKeyDown(KeyBinding.Back) || Vista.Triggers == XInputButtons.B) { NoxicoGame.ClearKeys(); NoxicoGame.Immediate = true; NoxicoGame.Me.CurrentBoard.Redraw(); NoxicoGame.Me.CurrentBoard.Draw(true); NoxicoGame.Mode = UserMode.Walkabout; Subscreens.FirstDraw = true; } else if (NoxicoGame.IsKeyDown(KeyBinding.Left)) { NoxicoGame.ClearKeys(); if (containerList.Items.Count == 0) { return; } UIManager.Highlight = containerList ?? playerList; containerList.DrawQuick(); containerList.Change(null, null); playerList.DrawQuick(); } else if (NoxicoGame.IsKeyDown(KeyBinding.Right)) { NoxicoGame.ClearKeys(); if (playerList.Items.Count == 0) { return; } UIManager.Highlight = playerList ?? containerList; playerList.Change(null, null); containerList.DrawQuick(); playerList.DrawQuick(); } else { UIManager.CheckKeys(); } }