/// <summary> /// /// </summary> /// <param name="model"></param> /// <param name="position"></param> /// <param name="normal"></param> /// <param name="size"></param> /// <returns></returns> public static NormalNode Create(IBufferSource model, string position, string normal, vec3 size) { var builders = new RenderMethodBuilder[2]; { // render model var vs = new VertexShader(vertexShader, vPosition, vNormal); var fs = new FragmentShader(fragmentShader); var provider = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add(vPosition, position); map.Add(vNormal, normal); builders[0] = new RenderMethodBuilder(provider, map); } { // render normal var vs = new VertexShader(normalVertex, vPosition, vNormal); var gs = new GeometryShader(normalGeometry); var fs = new FragmentShader(normalFragment); var provider = new ShaderArray(vs, gs, fs); var map = new AttributeMap(); map.Add(vPosition, position); map.Add(vNormal, normal); builders[1] = new RenderMethodBuilder(provider, map); } var node = new NormalNode(model, position, builders); node.ModelSize = size; node.Initialize(); return(node); }
private void btnOpenObjFile_Click(object sender, EventArgs e) { if (this.openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK) { string filename = this.openFileDialog1.FileName; // var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(filename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var model = new ObjVNF(result.Mesh); var node = NormalNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); float max = node.ModelSize.max(); node.Scale *= 16.0f / max; node.WorldPosition = new vec3(0, 0, 0); var rootElement = this.scene.RootElement; this.scene.RootElement = node; if (rootElement != null) { rootElement.Dispose(); } } } }
private void FormMain_Load(object sender, EventArgs e) { var position = new vec3(1, 0.6f, 1) * 14; var center = new vec3(0, 0, 0); var up = new vec3(0, 1, 0); var camera = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height); this.scene = new Scene(camera) ; string folder = System.Windows.Forms.Application.StartupPath; string objFilename = System.IO.Path.Combine(folder, "nanosuit.obj_"); var parser = new ObjVNFParser(true); ObjVNFResult result = parser.Parse(objFilename); if (result.Error != null) { MessageBox.Show(result.Error.ToString()); } else { var model = new ObjVNF(result.Mesh); var node = NormalNode.Create(model, ObjVNF.strPosition, ObjVNF.strNormal, model.GetSize()); float max = node.ModelSize.max(); node.Scale *= 16.0f / max; this.scene.RootElement = node; } var list = new ActionList(); var transformAction = new TransformAction(scene); list.Add(transformAction); var renderAction = new RenderAction(scene); list.Add(renderAction); this.actionList = list; var manipulater = new FirstPerspectiveManipulater(); manipulater.Bind(camera, this.winGLCanvas1); }
/// <summary> /// /// </summary> /// <param name="model"></param> /// <param name="position"></param> /// <param name="normal"></param> /// <param name="size"></param> /// <returns></returns> public static NormalNode Create(IBufferSource model, string position, string texCoord, string normal, vec3 size) { var builders = new RenderMethodBuilder[2]; { // render model var vs = new VertexShader(vertexShader); var fs = new FragmentShader(fragmentShader); var provider = new ShaderArray(vs, fs); var map = new AttributeMap(); map.Add(vPosition, position); map.Add(vTexCoord, texCoord); map.Add(vNormal, normal); builders[0] = new RenderMethodBuilder(provider, map); } { // render normal var vs = new VertexShader(normalVertex); var gs = new GeometryShader(normalGeometry); var fs = new FragmentShader(normalFragment); var provider = new ShaderArray(vs, gs, fs); var map = new AttributeMap(); map.Add(vPosition, position); map.Add(vNormal, normal); builders[1] = new RenderMethodBuilder(provider, map); } var node = new NormalNode(model, position, texCoord, builders); string folder = System.Windows.Forms.Application.StartupPath; node.TextureSource = new TextureSource(System.IO.Path.Combine(folder, @"superficie.png")); node.ModelSize = size; node.Initialize(); return(node); }