Exemple #1
0
        public void RefreshRowAndColumnUi()
        {
            RefreshRowUi();
            float y = 0;

            for (int i = 0; i < data.rows.Count; ++i)
            {
                DataSheetRow rObj = contentRectangle.GetChild(i).GetComponent <DataSheetRow>();
                UpdateRowData(rObj, data.rows[i], y);
                y += rObj.GetComponent <RectTransform>().rect.height;
            }
        }
Exemple #2
0
        DataSheetRow CreateRow(RowData rowData, float yPosition = float.NaN)
        {
            GameObject   rowUi = Instantiate(uiPrototypes.dataSheetRow.gameObject);
            DataSheetRow rObj  = rowUi.GetComponent <DataSheetRow>();

            if (rObj == null)
            {
                throw new Exception("RowUI prefab must have " + nameof(DataSheetRow) + " component");
            }
            rObj.rowData = rowData;
            if (rObj.rowData == null)
            {
                throw new Exception("something bad. where is the object that this row is for?");
            }
            rowUi.SetActive(true);
            UpdateRowData(rObj, rowData, yPosition);
            return(rObj);
        }
Exemple #3
0
        /// <summary>
        /// uses a dictionary to quickly calculate UI elements for rows, and position them in the view
        /// </summary>
        public Dictionary <object, DataSheetRow> RefreshRowUi()
        {
            // map list elements to row UI
            Dictionary <object, DataSheetRow> srcToRowUiMap = new Dictionary <object, DataSheetRow>();

            for (int i = 0; i < contentRectangle.childCount; ++i)
            {
                DataSheetRow rObj = contentRectangle.GetChild(i).GetComponent <DataSheetRow>();
                if (rObj == null)
                {
                    continue;
                }
                if (rObj.obj == null)
                {
                    throw new Exception("found a row (" + rObj.transform.HierarchyPath() + ") without source object at index " + i);
                }
                if (srcToRowUiMap.TryGetValue(rObj.obj, out DataSheetRow uiElement))
                {
                    throw new Exception("multiple row elements for row " + i + ": " + rObj.obj);
                }
                srcToRowUiMap[rObj.obj] = rObj;
            }
            List <DataSheetRow> unused = new List <DataSheetRow>();
            // check to see if any of the UI rows are not being used by the datasheet (should be removed or replaced)
            Dictionary <object, DataSheetRow> unusedMapping = srcToRowUiMap.Copy();

            for (int i = 0; i < data.rows.Count; ++i)
            {
                RowData rd = data.rows[i];
                if (unusedMapping.TryGetValue(rd.obj, out DataSheetRow found))
                {
                    unusedMapping.Remove(rd.obj);
                }
            }
            foreach (KeyValuePair <object, DataSheetRow> kvp in unusedMapping)
            {
                unused.Add(kvp.Value);
                srcToRowUiMap.Remove(kvp.Key);
            }
            Vector2 cursor = Vector2.zero;

            // go through all of the row elements and put the row UI elements in the correct spot
            for (int i = 0; i < data.rows.Count; ++i)
            {
                RowData rd = data.rows[i];
                // if this row data is missing a UI element
                if (!srcToRowUiMap.TryGetValue(rd.obj, out DataSheetRow rObj))
                {
                    // use one of the unused elements if there is one
                    if (unused.Count > 0)
                    {
                        rObj = unused[unused.Count - 1];
                        unused.RemoveAt(unused.Count - 1);
                        UpdateRowData(rObj, rd, -cursor.y);
                    }
                    else
                    {
                        // create he UI element, and put it into the content rectangle
                        rObj = CreateRow(data.rows[i], -cursor.y);
                    }
                    rObj.transform.SetParent(contentRectangle);
                    srcToRowUiMap[rObj.obj] = rObj;
                }
                rObj.transform.SetSiblingIndex(i);
                RectTransform rect = rObj.GetComponent <RectTransform>();
                //rect.anchoredPosition = cursor;
                //rect.localPosition = cursor;
                rObj.LocalPosition = cursor;
                cursor.y          -= rect.rect.height;
            }
            if (contentRectangle.childCount > data.rows.Count || unused.Count > 0)
            {
                // remove them in reverse order, should be slightly faster
                for (int i = contentRectangle.childCount - 1; i >= data.rows.Count; --i)
                {
                    DataSheetRow rObj = contentRectangle.GetChild(i).GetComponent <DataSheetRow>();
                    srcToRowUiMap.Remove(rObj.obj);
                    unused.Add(rObj);
                }
                Show.Log("deleting extra elements: " + unused.JoinToString(", ", go => {
                    DataSheetRow ro = go.GetComponent <DataSheetRow>();
                    if (ro == null)
                    {
                        return("<null>");
                    }
                    if (ro.obj == null)
                    {
                        return("<null obj>");
                    }
                    return(ro.obj.ToString());
                }));
                unused.ForEach(go => { go.transform.SetParent(null); Destroy(go); });
            }
            contentAreaSize.y = -cursor.y;
            contentRectangle.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, -cursor.y);
            return(srcToRowUiMap);
        }
Exemple #4
0
        public GameObject UpdateRowData(DataSheetRow rObj, RowData rowData, float yPosition = float.NaN)
        {
            object[]      columns   = rowData.columns;
            Vector2       rowCursor = Vector2.zero;
            RectTransform rect;
            // remove all columns from the row (probably temporarily)
            List <GameObject> unusedColumns = new List <GameObject>();

            for (int i = 0; i < rObj.transform.childCount; ++i)
            {
                GameObject fieldUi = rObj.transform.GetChild(i).gameObject;
                if (fieldUi == null)
                {
                    throw new Exception("a null child in the row? wat");
                }
                unusedColumns.Add(fieldUi);
            }
            while (rObj.transform.childCount > 0)
            {
                rObj.transform.GetChild(rObj.transform.childCount - 1).SetParent(null, false);
            }
            TokenErrorLog errLog = new TokenErrorLog();

            for (int c = 0; c < data.columnSettings.Count; ++c)
            {
                Udash.ColumnSetting colS    = data.columnSettings[c];
                GameObject          fieldUi = null;
                string columnUiName         = colS.data.columnUi.ResolveString(errLog, rowData.obj);
                if (columnUiName == null)
                {
                    string errorMessage = "could not resolve column UI name from " + colS.data.columnUi + "\n" + errLog.GetErrorString();
                    Show.Log(errorMessage);
                    columnUiName = colS.data.columnUi.ResolveString(errLog, rowData.obj);
                    throw new Exception(errorMessage);
                }
                // check if there's a version of it from earlier
                for (int i = 0; i < unusedColumns.Count; ++i)
                {
                    if (unusedColumns[i].name.StartsWith(columnUiName))
                    {
                        fieldUi = unusedColumns[i];
                        unusedColumns.RemoveAt(i);
                        break;
                    }
                }
                // otherwise create it
                if (fieldUi == null)
                {
                    GameObject prefab = uiPrototypes.GetElement(columnUiName);
                    if (prefab == null)
                    {
                        columnUiName = colS.data.columnUi.ResolveString(errLog, rowData.obj);
                        throw new Exception("no such prefab \"" + columnUiName + "\" in data sheet initialization script. valid values: [" +
                                            uiPrototypes.transform.JoinToString() + "]\n---\n" + colS.data.columnUi + "\n---\n" + columnSetup);
                    }
                    fieldUi = Instantiate(prefab);
                }

                if (colS.data.onClick.IsSyntax)
                {
                    ClickableScriptedCell clickable = fieldUi.GetComponent <ClickableScriptedCell>();
                    UiClick.ClearOnClick(fieldUi);
                    if (fieldUi != null)
                    {
                        Destroy(clickable);
                    }
                    clickable = fieldUi.AddComponent <ClickableScriptedCell>();
                    clickable.Set(rowData.obj, colS.data.onClick);
                    clickable.debugMetaData = colS.data.onClick.StringifySmall();
                    if (!UiClick.AddOnButtonClickIfNotAlready(fieldUi, clickable, clickable.OnClick))
                    {
                        UiClick.AddOnPanelClickIfNotAlready(fieldUi, clickable, clickable.OnClick);
                    }
                }

                fieldUi.SetActive(true);
                fieldUi.transform.SetParent(rObj.transform, false);
                fieldUi.transform.SetSiblingIndex(c);
                object value = columns[c];
                if (value != null)
                {
                    UiText.SetText(fieldUi, value.ToString());
                }
                else
                {
                    UiText.SetText(fieldUi, "");
                }
                rect = fieldUi.GetComponent <RectTransform>();
                rect.anchoredPosition = rowCursor;
                float w = rect.sizeDelta.x;
                if (colS.data.widthOfColumn > 0)
                {
                    w = colS.data.widthOfColumn;
                    rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, w);
                }
                rowCursor.x += w * rt.localScale.x;
            }
            for (int i = 0; i < unusedColumns.Count; ++i)
            {
                Destroy(unusedColumns[i]);
            }
            unusedColumns.Clear();
            rect = rObj.GetComponent <RectTransform>();
            rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, rowCursor.x);
            rect.transform.SetParent(contentRectangle, false);
            if (!float.IsNaN(yPosition))
            {
                //rect.anchoredPosition = new Vector2(0, -yPosition);
                //rect.localPosition = new Vector2(0, -yPosition);
                rObj.LocalPosition = new Vector2(0, -yPosition);
            }
            return(rObj.gameObject);
        }