public void ShouldConvertToQuaternionCorrectly()
        {
            AxisAngle aa = new AxisAngle { Axis = new Vector { x = 1, y = 2, z = 3 }, Angle = 4 };
            Quat q = aa.ToQuaternion();

            Assert.That(q.x, Is.EqualTo(0.2430199533700943).Within(EPS));
            Assert.That(q.y, Is.EqualTo(0.4860399067401886).Within(EPS));
            Assert.That(q.z, Is.EqualTo(0.7290598750114441).Within(EPS));
            Assert.That(q.w, Is.EqualTo(-0.416146844625473).Within(EPS));
        }
        public void ShouldHandleInvalidAxisAngleOnConversionToQuaternionCorrectly()
        {
            AxisAngle aa = new AxisAngle { Axis = new Vector { x = 0, y = 0, z = 0 }, Angle = 1 };
            Quat q = aa.ToQuaternion();

            Assert.That(q.x, Is.EqualTo(0).Within(EPS));
            Assert.That(q.y, Is.EqualTo(0).Within(EPS));
            Assert.That(q.z, Is.EqualTo(0).Within(EPS));
            Assert.That(q.w, Is.EqualTo(1).Within(EPS));
        }
        public void ShouldHandleInvalidQuaternionCorrectly()
        {
            Quat q = new Quat { x = 0, y = 0, z = 0, w = 10 };
            AxisAngle aa = new AxisAngle();
            aa.FromQuaternion(q);

            Assert.That(aa.Axis.x, Is.EqualTo(0).Within(EPS));
            Assert.That(aa.Axis.y, Is.EqualTo(0).Within(EPS));
            Assert.That(aa.Axis.z, Is.EqualTo(1).Within(EPS));
            Assert.That(aa.Angle, Is.EqualTo(0).Within(EPS));
        }
        public void ShouldConvertFromQuaternionCorrectly()
        {
            Quat q = new Quat { x = 0.2430199533700943, y = 0.4860399067401886, z = 0.7290598750114441,
                                w = -0.416146844625473 };
            AxisAngle aa = new AxisAngle();
            aa.FromQuaternion(q);

            Assert.That(aa.Axis.x, Is.EqualTo(0.26726123690605164).Within(EPS));
            Assert.That(aa.Axis.y, Is.EqualTo(0.5345224738121033).Within(EPS));
            Assert.That(aa.Axis.z, Is.EqualTo(0.8017837405204773).Within(EPS));
            Assert.That(aa.Angle, Is.EqualTo(4.000000017768291).Within(EPS));
        }
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        public void ShouldHandleInvalidQuaternionCorrectly()
        {
            Quat q = new Quat {
                x = 0, y = 0, z = 0, w = 10
            };
            AxisAngle aa = new AxisAngle();

            aa.FromQuaternion(q);

            Assert.That(aa.Axis.x, Is.EqualTo(0).Within(EPS));
            Assert.That(aa.Axis.y, Is.EqualTo(0).Within(EPS));
            Assert.That(aa.Axis.z, Is.EqualTo(1).Within(EPS));
            Assert.That(aa.Angle, Is.EqualTo(0).Within(EPS));
        }
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        public void ShouldHandleInvalidAxisAngleOnConversionToQuaternionCorrectly()
        {
            AxisAngle aa = new AxisAngle {
                Axis = new Vector {
                    x = 0, y = 0, z = 0
                }, Angle = 1
            };
            Quat q = aa.ToQuaternion();

            Assert.That(q.x, Is.EqualTo(0).Within(EPS));
            Assert.That(q.y, Is.EqualTo(0).Within(EPS));
            Assert.That(q.z, Is.EqualTo(0).Within(EPS));
            Assert.That(q.w, Is.EqualTo(1).Within(EPS));
        }
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        public void ShouldConvertToQuaternionCorrectly()
        {
            AxisAngle aa = new AxisAngle {
                Axis = new Vector {
                    x = 1, y = 2, z = 3
                }, Angle = 4
            };
            Quat q = aa.ToQuaternion();

            Assert.That(q.x, Is.EqualTo(0.2430199533700943).Within(EPS));
            Assert.That(q.y, Is.EqualTo(0.4860399067401886).Within(EPS));
            Assert.That(q.z, Is.EqualTo(0.7290598750114441).Within(EPS));
            Assert.That(q.w, Is.EqualTo(-0.416146844625473).Within(EPS));
        }
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        public void ShouldConvertFromQuaternionCorrectly()
        {
            Quat q = new Quat {
                x = 0.2430199533700943, y = 0.4860399067401886, z = 0.7290598750114441,
                w = -0.416146844625473
            };
            AxisAngle aa = new AxisAngle();

            aa.FromQuaternion(q);

            Assert.That(aa.Axis.x, Is.EqualTo(0.26726123690605164).Within(EPS));
            Assert.That(aa.Axis.y, Is.EqualTo(0.5345224738121033).Within(EPS));
            Assert.That(aa.Axis.z, Is.EqualTo(0.8017837405204773).Within(EPS));
            Assert.That(aa.Angle, Is.EqualTo(4.000000017768291).Within(EPS));
        }
Exemple #9
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        void RotateEntity(EntityInfo info)
        {
            AxisAngle aa = new AxisAngle();

            aa.FromQuaternion(info.Orientation);
            aa.Angle += 0.1;

            if (aa.Angle > 2 * Math.PI)
            {
                aa.Angle = 0;
            }

            info.Orientation = aa.ToQuaternion();

            communicator.Call("location.updateOrientation", info.Guid, info.Orientation, Timestamps.UnixTimestamp);
        }
        void RotateEntity(EntityInfo info)
        {
            AxisAngle aa = new AxisAngle();
            aa.FromQuaternion(info.Orientation);
            aa.Angle += 0.1;

            if (aa.Angle > 2 * Math.PI)
                aa.Angle = 0;

            info.Orientation = aa.ToQuaternion();

            communicator.Call("location.updateOrientation", info.Guid, info.Orientation, Timestamps.UnixTimestamp);
        }