public c000219(c000240 p0, c00023b p1) { for (int i = 0; i < 3; i++) { this.f00020a.Add(new c000244(p1)); } switch (GameSetting.Instance().GetGameTypeEnum()) { case enum0277.Strengthen: this.f00020a[0].m00004b(50); this.f00020a[1].m00004b(80); this.f00020a[2].m00004b(100); break; case enum0277.Common: this.f00020a[0].m00004b(20); this.f00020a[1].m00004b(30); this.f00020a[2].m00004b(50); break; } this.f000017 = p0; this.f000038 = p1; this.f000030 = (Vector2) (p1.m000062().m000026() / 2f); this.f0001ab = new c000029(p1.m000062()); this.f00013c = new c000029(p1.m000062()); this.f00013c.m000023(new Vector2(310f, 245f)); }
public c000219(c000240 p0, c00023b p1) { for (int i = 0; i < 3; i++) { this.f00020a.Add(new c000244(p1)); } switch (c00027b.m00009f().m000062()) { case enum0277.f000005: this.f00020a[0].m00004b(50); this.f00020a[1].m00004b(80); this.f00020a[2].m00004b(100); break; case enum0277.f00006c: this.f00020a[0].m00004b(20); this.f00020a[1].m00004b(30); this.f00020a[2].m00004b(50); break; } this.f000017 = p0; this.f000038 = p1; this.f000030 = (Vector2) (p1.m000062().m000026() / 2f); this.f0001ab = new c000029(p1.m000062()); this.f00013c = new c000029(p1.m000062()); this.f00013c.m000023(new Vector2(310f, 245f)); }
public c000244(c00023b p0) { this.f00013c = new c000029(p0.m000062()); this.f0001ab = new c000029(p0.m000062()); this.f0001ac = new c000029(p0.m000062()); this.f000038 = p0; }
public c00023d(enum0214 p0, c000240 p1) { this.f000038 = p1.m000301(p0); this.f000017 = p1; this.f00013c = new c000029(); this.f0001ab = new c000029(); this.f0001ac = new c000029(); }
public override void m000003() { this.f000031 = 0f; for (int i = 0; i < SenseKeyHelper.PadCount; i++) { c00023b item = new c00023b(c00022c.m0002ef((enum0214) i), this); this.f00005b.Add(item); } c00021c.m00006e(this); foreach (c00023b cb2 in this.f00005b) { GameBase.m00004b(GameBase.m000010() + 1); cb2.m000001(); } this.f000029.m000001(); this.f00002a.m000001(); this.f000059.m000001(); this.f00006a.m000001(); GameBase.m00004b(GameBase.m000010() + 10); if (GameSetting.Instance().GetIsOpenSound()) { this.CurSoundEffect = c000031.LoadSoundEffect(@"MP3\changeSenceClock").CreateInstance(); this.CurSoundEffect.IsLooped = false; this.CurSoundEffect.Volume = GameSetting.Instance().m000307() * 0.2f; } if (IPlayController.Instance().m000008()) { this.f00013c = new c000029(); this.f00013c.m000023(new Vector2(680f, 384f)); if (GameSetting.Instance().m00009d() == enum0276.f000001) { this.f00013c.m000030(c000031.m000052(@"Image\Face\syserror")); } else { this.f00013c.m000030(c000031.m000052(@"Image\EImage\syserror")); } this.f00013c.m00002f().m000143(3f); // if ((GameBase.ShowFpsType == ShowFpsTypeEnum.f000053) || GameBase._IsFullScreen) { this.f00013c.m00002f().m000356(false); } } this.f00003e = c000031.m000059(@"Image\Logo"); this.f0001ab = new c000029(); this.f0001ab.m000030(c000031.m000058(this.f00003e, 0.04f)); this.f0001ab.m00002f().m000143(1.8f); this.f0001ab.m000023(new Vector2(680f, 384f)); this.f0001ab.m00002f().m000356(true); GameBase.m00004b(GameBase.m00000f()); }
public c000238(c00023b p0) { this.f000038 = p0; }
public c000221(c00023b p0, c000240 p1) { this.f000017 = p1; this.f00023a = p0; }
public override void m000003() { this.f000031 = 0f; for (int i = 0; i < c00025f.f00000b; i++) { c00023b item = new c00023b(c00022c.m0002ef((enum0214) i), this); this.f00005b.Add(item); } c00021c.m00006e(this); foreach (c00023b cb2 in this.f00005b) { c000037.m00004b(c000037.m000010() + 1); cb2.m000001(); } this.f000029.m000001(); this.f00002a.m000001(); this.f000059.m000001(); this.f00006a.m000001(); c000037.m00004b(c000037.m000010() + 10); if (c00027b.m00009f().m00018e()) { this.f00020b = c000031.m00005d(@"MP3\changeSenceClock").CreateInstance(); this.f00020b.IsLooped = false; this.f00020b.Volume = c00027b.m00009f().m000307() * 0.2f; } if (c00020d.m0000a0().m000008()) { this.f00013c = new c000029(); this.f00013c.m000023(new Vector2(680f, 384f)); if (c00027b.m00009f().m00009d() == enum0276.f000001) { this.f00013c.m000030(c000031.m000052(@"Image\Face\syserror")); } else { this.f00013c.m000030(c000031.m000052(@"Image\EImage\syserror")); } this.f00013c.m00002f().m000143(3f); if ((c000037.f000028 == enum036.f000053) || c000037.f000056) { this.f00013c.m00002f().m000356(false); } } this.f00003e = c000031.m000059(@"Image\Logo"); this.f0001ab = new c000029(); this.f0001ab.m000030(c000031.m000058(this.f00003e, 0.04f)); this.f0001ab.m00002f().m000143(1.8f); this.f0001ab.m000023(new Vector2(680f, 384f)); this.f0001ab.m00002f().m000356(true); c000037.m00004b(c000037.m00000f()); }
public c000229(c00023b p0, c000240 p1) { this.f000038 = p0; this.f000017 = p1; }
public void m000033(Vector2 p0, c00023b p1) { this.f000038 = p1; string str = @"Image\reward\Coin\0100"; IList<Texture2D> list = c000031.m000059(str); c000030 c = this.m0002df(p1.m0000a3().m00013c()); this.f00013c = new c000029(); c000075 c2 = c000031.m000058(list, 0.02f); c2.m000143(1.9f); this.f00013c.m000030(c2); this.f00013c.m00002f().m000265(0.8f); this.f00013c.m000023(c.m000035(p0)); this.f00013c.m00002f().m000356(false); this.f00013c.m000025(p1.m0000a3().m000024()); this.f000035 = c000029.m00003c(this.f00013c.m000022(), p1.m000026()); }
internal void m000030(c00023b p0) { int num = this.f000018.m000010(); num = p0.m0000a3().m00029f().m00031d(num); IList<Vector2> list = new List<Vector2>(); switch (num) { case 200: list.Add(new Vector2(200f, 300f)); list.Add(new Vector2(400f, 300f)); break; case 500: for (int j = 0; j < 5; j++) { list.Add(new Vector2((float) (100 + (120 * j)), 300f)); } break; case 0x3e8: for (int k = 0; k < 2; k++) { for (int m = 0; m < 5; m++) { list.Add(new Vector2((float) (100 + (120 * m)), (float) (0x7d + (250 * k)))); } } break; case 0x7d0: for (int n = 0; n < 4; n++) { for (int num6 = 0; num6 < 5; num6++) { list.Add(new Vector2((float) (100 + (120 * num6)), (float) (0x7d + (0x7d * n)))); } } break; } for (int i = 0; i < list.Count; i++) { c000216 item = new c000216(); item.m000004(i); item.m000033(list[i], p0); this.f000262.Add(item); } c000216.m00004b(list.Count); p0.m0002ff(num); p0.m0002d9(num); }