public ArrangementResourceAmount(Currency currency, ArrangementItemAmount arrangementItemAmount, ArrangementCount arrangementCount, MouseOrderAmount mouseOrderAmount) { this.currency = currency; this.arrangementItemAmount = arrangementItemAmount; this.arrangementCount = arrangementCount; this.mouseOrderAmount = mouseOrderAmount; }
public PlayerMouseStockModel( uint id, long mouseStockCount ) { this.Id = id; this.MouseStockCount = new MouseOrderAmount(mouseStockCount); }
public void Increment() { this.MouseStockCount += 1; }