protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(new Color(153, 217, 234)); Camera camera = CameraManager.ActiveCamera; // Render the simulation _simManager.Render(); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); Camera camera = CameraManager.ActiveCamera; //_world.Draw(GraphicsDevice, camera); //_tankModel.Render(camera, Vector3.Right * 3 + Vector3.Up * 2); //_uavModel.Render(camera, Vector3.Left * 3 + Vector3.Up * 5); // Render the simulation _simManager.Render(); base.Draw(gameTime); }