Exemple #1
0
        /// <summary>
        ///     Switches the current state to the given ClickableState, and calls OnDown/OnHover as needed
        /// </summary>
        protected virtual void SwitchState(ClickableState newState)
        {
            State = newState;
            switch (State)
            {
            case ClickableState.None:
                break;

            case ClickableState.Hover:
                OnHover?.Invoke(this);
                break;

            case ClickableState.Active:
                OnDown?.Invoke(this);
                break;
            }
        }
Exemple #2
0
        private void SetRect(ClickableState state)
        {
            var changeRect = NormalRect;

            switch (state)
            {
            case ClickableState.None:
                changeRect = NormalRect;
                break;

            case ClickableState.Hover:
                changeRect = HoverRect;
                break;

            case ClickableState.Active:
                changeRect = ClickRect;
                break;
            }

            m_Sprite.TextureRect = changeRect;
        }
Exemple #3
0
        protected override void SwitchState(ClickableState newState)
        {
            base.SwitchState(newState);

            SetRect(newState);
        }