override public PositionUpdate Decode_OP_MobUpdate(byte[] MobUpdatePacket)
        {
            PositionUpdate PosUpdate = new PositionUpdate();

            ByteStream Buffer = new ByteStream(MobUpdatePacket);

            PosUpdate.SpawnID = Buffer.ReadUInt16();

            Buffer.SkipBytes(2);

            UInt32 Word1 = Buffer.ReadUInt32();

            UInt32 Word2 = Buffer.ReadUInt32();

            UInt16 Word3 = Buffer.ReadUInt16();

            PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));

            // Z is in the top 13 bits of Word1 and the bottom 6 of Word2

            UInt32 ZPart1 = Word1 >> 19;    // ZPart1 now has low order bits of Z in bottom 13 bits
            UInt32 ZPart2 = Word2 & 0x3F;   // ZPart2 now has high order bits of Z in bottom 6 bits

            ZPart2 = ZPart2 << 13;

            PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));

            PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF);

            PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF));

            PosUpdate.HighRes = false;

            return PosUpdate;
        }
Exemple #2
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        public void ExploreCastSpell(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 Slot = Buffer.ReadUInt32();
            UInt32 SpellID = Buffer.ReadUInt32();

            OutputStream.WriteLine("Casting spell {0} from slot {1}", SpellID, Slot);

            OutputStream.WriteLine("");
        }
Exemple #3
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        public void ExploreItemPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 StackSize = Buffer.ReadUInt32();
            Buffer.SkipBytes(4);
            UInt32 Slot = Buffer.ReadUInt32();
            UInt32 MerchantSlot = Buffer.ReadUInt32();
            UInt32 Price = Buffer.ReadUInt32();
            Int32 Quantity = Buffer.ReadInt32();
            Buffer.SetPosition(68);
            string Name = Buffer.ReadString(true);

            OutputStream.WriteLine("Item: {0} at Slot: {1}", Name, Slot);
        }
Exemple #4
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        override public List<Door> GetDoors()
        {
            List<Door> DoorList = new List<Door>();

            List<byte[]> SpawnDoorPacket = GetPacketsOfType("OP_SpawnDoor", PacketDirection.ServerToClient);

            if ((SpawnDoorPacket.Count == 0) || (SpawnDoorPacket[0].Length == 0))
                return DoorList;

            int DoorCount = SpawnDoorPacket[0].Length / 100;

            ByteStream Buffer = new ByteStream(SpawnDoorPacket[0]);

            for (int d = 0; d < DoorCount; ++d)
            {
                string DoorName = Buffer.ReadFixedLengthString(32, false);

                float YPos = Buffer.ReadSingle();

                float XPos = Buffer.ReadSingle();

                float ZPos = Buffer.ReadSingle();

                float Heading = Buffer.ReadSingle();

                UInt32 Incline = Buffer.ReadUInt32();

                Int32 Size = Buffer.ReadInt32();

                Buffer.SkipBytes(4); // Skip Unknown

                Byte DoorID = Buffer.ReadByte();

                Byte OpenType = Buffer.ReadByte();

                Byte StateAtSpawn = Buffer.ReadByte();

                Byte InvertState = Buffer.ReadByte();

                Int32 DoorParam = Buffer.ReadInt32();

                // Skip past the trailing unknowns in the door struct, moving to the next door in the packet.

                Buffer.SkipBytes(32);

                string DestZone = "NONE";

                Door NewDoor = new Door(DoorName, YPos, XPos, ZPos, Heading, Incline, Size, DoorID, OpenType, StateAtSpawn, InvertState,
                                        DoorParam, DestZone, 0, 0, 0, 0);

                DoorList.Add(NewDoor);

            }
            return DoorList;
        }
Exemple #5
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        public override Item DecodeItemPacket(byte[] PacketBuffer)
        {
            ByteStream Buffer = new ByteStream(PacketBuffer);

            Item NewItem = new Item();

            NewItem.StackSize = Buffer.ReadUInt32();
            Buffer.SkipBytes(4);
            NewItem.Slot = Buffer.ReadUInt32();
            NewItem.MerchantSlot = Buffer.ReadUInt32();
            NewItem.Price = Buffer.ReadUInt32();
            NewItem.Quantity = Buffer.ReadInt32();
            Buffer.SetPosition(68);
            NewItem.Name = Buffer.ReadString(true);
            NewItem.Lore = Buffer.ReadString(true);
            NewItem.IDFile = Buffer.ReadString(true);
            NewItem.ID = Buffer.ReadUInt32();

            return NewItem;
        }
Exemple #6
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        public override Item DecodeItemPacket(byte[] PacketBuffer)
        {
            ByteStream Buffer = new ByteStream(PacketBuffer);

            Item NewItem = new Item();

            Buffer.SetPosition(30);
            NewItem.MerchantSlot = Buffer.ReadByte();            // 13
            NewItem.Price = Buffer.ReadUInt32();                 // 14
            Buffer.SkipBytes(5);
            NewItem.Quantity = Buffer.ReadInt32();               // 23
            Buffer.SetPosition(97);
            NewItem.Name = Buffer.ReadString(true);
            NewItem.Lore = Buffer.ReadString(true);
            NewItem.IDFile = Buffer.ReadString(true);
            Buffer.SkipBytes(1);
            NewItem.ID = Buffer.ReadUInt32();

            return NewItem;
        }
        public void ExploreCharInventoryPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 ItemCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("There are {0} items in the inventory.\r\n", ItemCount );

            for (int i = 0; i < ItemCount; ++i)
            {
                ExploreSubItem(OutputStream, ref Buffer);
            }

            OutputStream.WriteLine("");
        }
Exemple #8
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        public void ExploreClientUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt16 SpawnID = Buffer.ReadUInt16();
            Buffer.SkipBytes(6);
            float x = Buffer.ReadSingle();
            float y = Buffer.ReadSingle();
            Buffer.SkipBytes(12);
            float z = Buffer.ReadSingle();

            Buffer.SkipBytes(4);
            UInt32 Temp = Buffer.ReadUInt32();
            Temp = Temp & 0x3FFFFF;
            Temp = Temp >> 10;
            float heading = Utils.EQ19ToFloat((Int32)(Temp));

            OutputStream.WriteLine("Loc: {0}, {1}, {2}  Heading: {3}", x, y, z, heading);

            OutputStream.WriteLine("");
        }
 public void ExploreRequestClientZoneChange(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
 {
     UInt32 ZoneID = Buffer.ReadUInt32();
     UInt32 Unknown = Buffer.ReadUInt32();
     float y = Buffer.ReadSingle();
     float x = Buffer.ReadSingle();
     float z = Buffer.ReadSingle();
     float heading = Buffer.ReadSingle();
     Buffer.SkipBytes(148);
     float uf = Buffer.ReadSingle();
     OutputStream.WriteLine("UF = {0}", uf);
 }
Exemple #10
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        public void ExploreOpenNewTasksWindow(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 NumTasks = Buffer.ReadUInt32();
            UInt32 Unknown = Buffer.ReadUInt32();
            UInt32 TaskGiver = Buffer.ReadUInt32();

            OutputStream.WriteLine("Number of Tasks: {0}, Given by: {1}", NumTasks, TaskGiver);

            for (int i = 0; i < NumTasks; ++i)
            {
                UInt32 TaskID = Buffer.ReadUInt32();
                float Unk1 = Buffer.ReadSingle();
                UInt32 TimeLimit = Buffer.ReadUInt32();
                UInt32 Unk2 = Buffer.ReadUInt32();

                string Title = Buffer.ReadString(false);
                string Description = Buffer.ReadString(false);
                string UnkString = Buffer.ReadString(false);

                OutputStream.WriteLine("TaskID: {0}, Title: {1}", TaskID, Title);

                UInt32 ActivityCount = Buffer.ReadUInt32();
                OutputStream.WriteLine("Unknown: {0}", ActivityCount);

                OutputStream.WriteLine("");
                for (int j = 0; j < ActivityCount; ++j)
                {
                    OutputStream.WriteLine("Activity {0}", i);
                    OutputStream.WriteLine("");
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());

                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));

                    UInt32 StringLength = Buffer.ReadUInt32();
                    OutputStream.WriteLine("    StringLength: {0}", StringLength);

                    string MyString = "";

                    for (int k = 0; k < StringLength; ++k)
                        MyString += Convert.ToChar(Buffer.ReadByte());

                    OutputStream.WriteLine("    Weird String: {0}", MyString);

                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());
                    OutputStream.WriteLine("    Unknown: {0}", Buffer.ReadUInt32());

                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                    OutputStream.WriteLine("    Unknown 2 bytes: {0}", Buffer.ReadUInt16());

                    //if (i == 3)
                    //{
                    //    OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition());
                    //    return;
                    //}
                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                    OutputStream.WriteLine("    String: {0}", Buffer.ReadString(false));
                }
                OutputStream.WriteLine("");
                //OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition());

            }
        }
Exemple #11
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        public override List<ZoneEntryStruct> GetSpawns()
        {
            List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>();

            List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient);

            foreach (byte[] SpawnPacket in SpawnPackets)
            {
                ZoneEntryStruct NewSpawn = new ZoneEntryStruct();

                ByteStream Buffer = new ByteStream(SpawnPacket);

                NewSpawn.SpawnName = Buffer.ReadString(true);

                NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName);

                NewSpawn.SpawnID = Buffer.ReadUInt32();

                NewSpawn.Level = Buffer.ReadByte();

                float UnkSize = Buffer.ReadSingle();

                NewSpawn.IsNPC = Buffer.ReadByte();

                UInt32 Bitfield = Buffer.ReadUInt32();

                NewSpawn.Showname = (Bitfield >> 28) & 1;
                NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1;
                NewSpawn.Targetable = (Bitfield >> 26) & 1;

                NewSpawn.ShowHelm = (Bitfield >> 24) & 1;
                NewSpawn.Gender = (Bitfield >> 20) & 3;

                Byte OtherData = Buffer.ReadByte();

                Buffer.SkipBytes(8);    // Skip 8 unknown bytes

                NewSpawn.DestructableString1 = "";
                NewSpawn.DestructableString2 = "";
                NewSpawn.DestructableString3 = "";

                if ((OtherData & 1) > 0)
                {
                    //SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x")));
                    //Console.WriteLine("Otherdata is {0} Skipping Stuff.", OtherData.ToString("x"));
                    NewSpawn.DestructableString1 = Buffer.ReadString(false);

                    NewSpawn.DestructableString2 = Buffer.ReadString(false);

                    NewSpawn.DestructableString3 = Buffer.ReadString(false);

                    NewSpawn.DestructableUnk1 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk2 = Buffer.ReadUInt32();

                    NewSpawn.DestructableID1 = Buffer.ReadUInt32();

                    NewSpawn.DestructableID2 = Buffer.ReadUInt32();

                    NewSpawn.DestructableID3 = Buffer.ReadUInt32();

                    NewSpawn.DestructableID4 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk3 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk4 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk5 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk6 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk7 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk8 = Buffer.ReadUInt32();

                    NewSpawn.DestructableUnk9 = Buffer.ReadUInt32();

                    NewSpawn.DestructableByte = Buffer.ReadByte();

                    //SQLOut(String.Format("-- DES: {0,8:x} {1,8:x} {2,8:d} {3,8:d} {4,8:d} {5,8:d} {6,8:x} {7,8:x} {8,8:x} {9,8:x} {10,8:x} {11,8:x} {12,8:x} {13,2:x} {14} {15} {16}",
                    //          DestructableUnk1, DestructableUnk2, DestructableID1, DestructableID2, DestructableID3, DestructableID4,
                    //          DestructableUnk3, DestructableUnk4, DestructableUnk5, DestructableUnk6, DestructableUnk7, DestructableUnk8,
                    //          DestructableUnk9, DestructableByte, DestructableString1, DestructableString2, DestructableString3));
                }

                NewSpawn.Size = Buffer.ReadSingle();

                NewSpawn.Face = Buffer.ReadByte();

                NewSpawn.WalkSpeed = Buffer.ReadSingle();

                NewSpawn.RunSpeed = Buffer.ReadSingle();

                NewSpawn.Race = Buffer.ReadUInt32();

                NewSpawn.PropCount = Buffer.ReadByte();

                NewSpawn.BodyType = 0;

                if (NewSpawn.PropCount >= 1)
                {
                    NewSpawn.BodyType = Buffer.ReadUInt32();

                    for (int j = 1; j < NewSpawn.PropCount; ++j)
                        Buffer.SkipBytes(4);
                }

                Buffer.SkipBytes(1);   // Skip HP %

                NewSpawn.HairColor = Buffer.ReadByte();
                NewSpawn.BeardColor = Buffer.ReadByte();
                NewSpawn.EyeColor1 = Buffer.ReadByte();
                NewSpawn.EyeColor2 = Buffer.ReadByte();
                NewSpawn.HairStyle = Buffer.ReadByte();
                NewSpawn.Beard = Buffer.ReadByte();

                NewSpawn.DrakkinHeritage = Buffer.ReadUInt32();

                NewSpawn.DrakkinTattoo = Buffer.ReadUInt32();

                NewSpawn.DrakkinDetails = Buffer.ReadUInt32();

                Buffer.SkipBytes(1);   // Skip Holding

                NewSpawn.Deity = Buffer.ReadUInt32();

                Buffer.SkipBytes(8);    // Skip GuildID and GuildRank

                NewSpawn.Class = Buffer.ReadByte();

                Buffer.SkipBytes(4);     // Skip PVP, Standstate, Light, Flymode

                NewSpawn.EquipChest2 = Buffer.ReadByte();

                bool UseWorn = (NewSpawn.EquipChest2 == 255);

                Buffer.SkipBytes(2);    // 2 Unknown bytes;

                NewSpawn.Helm = Buffer.ReadByte();

                NewSpawn.LastName = Buffer.ReadString(false);

                Buffer.SkipBytes(5);    // AATitle + unknown byte

                NewSpawn.PetOwnerID = Buffer.ReadUInt32();

                Buffer.SkipBytes(25);   // Unknown byte + 6 unknown uint32

                UInt32 Position1 = Buffer.ReadUInt32();

                UInt32 Position2 = Buffer.ReadUInt32();

                UInt32 Position3 = Buffer.ReadUInt32();

                UInt32 Position4 = Buffer.ReadUInt32();

                UInt32 Position5 = Buffer.ReadUInt32();

                NewSpawn.YPos = Utils.EQ19ToFloat((Int32)(Position3 & 0x7FFFF));

                NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position4 & 0xFFF));

                NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4 >> 12) & 0x7FFFF);

                NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position5 & 0x7FFFF));

                for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
                    NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32();

                NewSpawn.MeleeTexture1 = 0;
                NewSpawn.MeleeTexture2 = 0;

                if (NPCType.IsPlayableRace(NewSpawn.Race))
                {
                    for (int i = 0; i < 9; ++i)
                    {
                        NewSpawn.Equipment[i] = Buffer.ReadUInt32();

                        UInt32 Equip1 = Buffer.ReadUInt32();

                        UInt32 Equip0 = Buffer.ReadUInt32();
                    }

                    if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0)
                    {
                        NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST];

                    }

                    NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff);

                    NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff);

                    NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff);

                    if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0)
                        NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY];

                    if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0)
                        NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY];

                    if (UseWorn)
                        NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD];
                    else
                        NewSpawn.Helm = 0;

                }
                else
                {
                    // Non playable race
                    NewSpawn.MeleeTexture1 = NewSpawn.SlotColour[3];
                    NewSpawn.MeleeTexture2 = NewSpawn.SlotColour[6];

                }

                if (NewSpawn.EquipChest2 == 255)
                    NewSpawn.EquipChest2 = 0;

                if (NewSpawn.Helm == 255)
                    NewSpawn.Helm = 0;

                if ((OtherData & 4) > 0)
                {
                    NewSpawn.Title = Buffer.ReadString(false);
                }

                if ((OtherData & 8) > 0)
                {
                    NewSpawn.Suffix = Buffer.ReadString(false);
                }

                // unknowns
                Buffer.SkipBytes(8);

                NewSpawn.IsMercenary = Buffer.ReadByte();

                ZoneSpawns.Add(NewSpawn);
            }

            return ZoneSpawns;
        }
Exemple #12
0
        public override List<PositionUpdate> GetLowResolutionMovementUpdates()
        {
            List<PositionUpdate> Updates = new List<PositionUpdate>();

            List<byte[]> UpdatePackets = GetPacketsOfType("OP_MobUpdate", PacketDirection.ServerToClient);

            foreach (byte[] MobUpdatePacket in UpdatePackets)
            {
                PositionUpdate PosUpdate = new PositionUpdate();

                ByteStream Buffer = new ByteStream(MobUpdatePacket);

                PosUpdate.SpawnID = Buffer.ReadUInt16();

                UInt32 Word1 = Buffer.ReadUInt32();

                UInt32 Word2 = Buffer.ReadUInt32();

                UInt16 Word3 = Buffer.ReadUInt16();

                PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));

                // Z is in the top 13 bits of Word1 and the bottom 6 of Word2

                UInt32 ZPart1 = Word1 >> 19;    // ZPart1 now has low order bits of Z in bottom 13 bits
                UInt32 ZPart2 = Word2 & 0x3F;   // ZPart2 now has low order bits of Z in bottom 6 bits

                ZPart2 = ZPart2 << 13;

                PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));

                PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 6) & 0x7FFFF);

                PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)(Word3 & 0xFFF));

                Updates.Add(PosUpdate);
            }

            return Updates;
        }
        public void ExploreInventory(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            if (Buffer.Length() < 4)
                return;

            UInt32 Count = Buffer.ReadUInt32();

            for (int i = 0; i < Count; ++i)
            {
                try
                {
                    DecodeItemPacket(OutputStream, Buffer, Direction);
                }
                catch
                {
                    return;
                }
            }
        }
        public void ExploreSpawnDoor(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            uint DoorCount = Buffer.Length() / 96;

            OutputStream.WriteLine("Door Count: {0}", DoorCount);

            for (int d = 0; d < DoorCount; ++d)
            {
                string DoorName = Buffer.ReadFixedLengthString(32, false);


                float YPos = Buffer.ReadSingle();

                float XPos = Buffer.ReadSingle();

                float ZPos = Buffer.ReadSingle();

                float Heading = Buffer.ReadSingle();

                UInt32 Incline = Buffer.ReadUInt32();

                Int32 Size = Buffer.ReadInt32();

                Buffer.SkipBytes(4); // Skip Unknown

                Byte DoorID = Buffer.ReadByte();

                Byte OpenType = Buffer.ReadByte();

                Byte StateAtSpawn = Buffer.ReadByte();

                Byte InvertState = Buffer.ReadByte();

                Int32 DoorParam = Buffer.ReadInt32();

                OutputStream.WriteLine(" Name: {0} ID: {1} OT: {2} SAS: {3} IS: {4} DP: {5}",
                                        DoorName, DoorID, OpenType, StateAtSpawn, InvertState, DoorParam);

                // Skip past the trailing unknowns in the door struct, moving to the next door in the packet.

                Buffer.SkipBytes(28);
            }

        }
        public void ExploreMercenaryPurchaseWindow(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 TypeCount = Buffer.ReadUInt32();

            //OutputStream.WriteLine("Type Count: {0}\r\n", TypeCount);
            OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Number of Types (Journeyman and Apprentice in this case\r\n", TypeCount);
            for (int i = 0; i < TypeCount; ++i)
            {
                UInt32 TypeDBStringID = Buffer.ReadUInt32();
                //OutputStream.WriteLine("  Type {0} DBStringID {1}", i, TypeDBStringID);
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID for Type {1}", TypeDBStringID, i);
            }

            UInt32 Count2 = Buffer.ReadUInt32();

            //OutputStream.WriteLine("  Count 2 is {0}", Count2);
            OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Count of Sub-types that follow", Count2);

            for (int i = 0; i < Count2; ++i)
            {
                int Offset = Buffer.GetPosition();

                UInt32 Unknown1 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown1);
                UInt32 DBStringID1 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID of Type", DBStringID1);
                UInt32 DBStringID2 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID of Sub-Type", DBStringID2);
                UInt32 PurchaseCost = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Purchase Cost", PurchaseCost);
                UInt32 UpkeepCost = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Upkeep Cost", UpkeepCost);
                UInt32 Unknown2 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown2);
                UInt32 Unknown3 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown3);
                UInt32 Unknown4 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown4);

                byte Unknown5 = Buffer.ReadByte();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint8, Buffer, {0}); // Unknown", Unknown5);

                UInt32 Unknown6 = Buffer.ReadUInt32();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown6);
                UInt32 Unknown7 = Buffer.ReadUInt32();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown7);
                UInt32 Unknown8 = Buffer.ReadUInt32();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown8);

                UInt32 StanceCount = Buffer.ReadUInt32();

                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Number of Stances for this Merc", StanceCount);

                UInt32 Unknown10 = Buffer.ReadUInt32();
                OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown10);

                byte Unknown11 = Buffer.ReadByte();
                //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint8, Buffer, {0}); // Unknown", Unknown11);

                //OutputStream.WriteLine("   Offset: {5} Unknown1: {0} DBStrings: {1} {2} Purchase: {3} Upkeep: {4}\r\n", Unknown1, DBStringID1, DBStringID2,
                //                PurchaseCost, UpkeepCost, Offset);
                //OutputStream.WriteLine("   Unknowns: {0} {1} {2} {3} {4} {5} {6} {7} {8}\r\n",
                //                Unknown2, Unknown3, Unknown4, Unknown5, Unknown6, Unknown7, Unknown8, Unknown10, Unknown11);

                //OutputStream.WriteLine("    Stance Count: {0}", StanceCount);

                for (int j = 0; j < StanceCount; ++j)
                {
                    UInt32 StanceNum = Buffer.ReadUInt32();
                    OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Stance Number", StanceNum);
                    UInt32 StanceType = Buffer.ReadUInt32();
                    OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Stance DBStringID (1 = Passive, 2 = Balanced etc.", StanceType);

                    //OutputStream.WriteLine("     {0}: {1}", StanceNum, StanceType);
                }
                OutputStream.WriteLine("");
            }

            OutputStream.WriteLine("\r\nBuffer position at end is {0}", Buffer.GetPosition());
            OutputStream.WriteLine("");
        }
        void ExploreSubItem(StreamWriter OutputStream, ref ByteStream Buffer)
        {
            Buffer.SkipBytes(8);

            byte Area = Buffer.ReadByte();
            UInt16 MainSlot = Buffer.ReadUInt16();
            Int16 SubSlot = Buffer.ReadInt16();
            Buffer.SkipBytes(54);
            string Name = Buffer.ReadString(true);

            if (SubSlot >= 0)
                OutputStream.Write("  ");

            string AreaName = "Unknown";

            switch (Area)
            {
                case 0:
                    AreaName = "Personal Inventory";
                    break;
                case 1:
                    AreaName = "Bank";
                    break;
                case 2:
                    AreaName = "Shared Bank";
                    break;
                case 6:
                    AreaName = "Personal Tribute";
                    break;
                case 7:
                    AreaName = "Guild Tribute";
                    break;
                case 8:
                    AreaName = "Merchant";
                    break;
            }

            OutputStream.WriteLine("Area: {0} {1} Main Slot {2,2} Sub Slot {3,3} Name {4}", Area, AreaName.PadRight(20), MainSlot, SubSlot, Name);

            Buffer.ReadString(true);    // Lore
            Buffer.ReadString(true);    // IDFile

            //Buffer.SkipBytes(236);  // Item Body Struct

            UInt32 ID = Buffer.ReadUInt32();
            byte Weight = Buffer.ReadByte();
            byte NoRent = Buffer.ReadByte();
            byte NoDrop = Buffer.ReadByte();
            byte Attune = Buffer.ReadByte();
            byte Size = Buffer.ReadByte();

            OutputStream.WriteLine("   ID: {0} Weight: {1} NoRent: {2} NoDrop: {3} Attune {4} Size {5}", ID, Weight, NoRent, NoDrop, Attune, Size);

            UInt32 Slots = Buffer.ReadUInt32();
            UInt32 Price = Buffer.ReadUInt32();
            UInt32 Icon = Buffer.ReadUInt32();
            Buffer.SkipBytes(2);
            UInt32 BenefitFlags = Buffer.ReadUInt32();
            byte Tradeskills = Buffer.ReadByte();

            OutputStream.WriteLine("   Slots: {0} Price: {1} Icon: {2} BenefitFlags {3} Tradeskills: {4}", Slots, Price, Icon, BenefitFlags, Tradeskills);

            byte CR = Buffer.ReadByte();
            byte DR = Buffer.ReadByte();
            byte PR = Buffer.ReadByte();
            byte MR = Buffer.ReadByte();
            byte FR = Buffer.ReadByte();
            byte SVC = Buffer.ReadByte();

            OutputStream.WriteLine("   CR: {0} DR: {1} PR: {2} MR: {3} FR: {4} SVC: {5}", CR, DR, PR, MR, FR, SVC);

            byte AStr = Buffer.ReadByte();
            byte ASta = Buffer.ReadByte();
            byte AAgi = Buffer.ReadByte();
            byte ADex = Buffer.ReadByte();
            byte ACha = Buffer.ReadByte();
            byte AInt = Buffer.ReadByte();
            byte AWis = Buffer.ReadByte();

            OutputStream.WriteLine("   AStr: {0} ASta: {1} AAgi: {2} ADex: {3} ACha: {4} AInt: {5} AWis: {6}", AStr, ASta, AAgi, ADex, ACha, AInt, AWis);

            Int32 HP = Buffer.ReadInt32();
            Int32 Mana = Buffer.ReadInt32();
            UInt32 Endurance = Buffer.ReadUInt32();
            Int32 AC = Buffer.ReadInt32();
            Int32 Regen = Buffer.ReadInt32();
            Int32 ManaRegen = Buffer.ReadInt32();
            Int32 EndRegen = Buffer.ReadInt32();
            UInt32 Classes = Buffer.ReadUInt32();
            UInt32 Races = Buffer.ReadUInt32();
            UInt32 Deity = Buffer.ReadUInt32();
            Int32 SkillModValue = Buffer.ReadInt32();
            Buffer.SkipBytes(4);
            UInt32 SkillModType = Buffer.ReadUInt32();
            UInt32 BaneDamageRace = Buffer.ReadUInt32();
            UInt32 BaneDamageBody = Buffer.ReadUInt32();
            UInt32 BaneDamageRaceAmount = Buffer.ReadUInt32();
            Int32 BaneDamageAmount = Buffer.ReadInt32();
            byte Magic = Buffer.ReadByte();
            Int32 CastTime = Buffer.ReadInt32();
            UInt32 ReqLevel = Buffer.ReadUInt32();
            UInt32 RecLevel = Buffer.ReadUInt32();
            UInt32 ReqSkill = Buffer.ReadUInt32();
            UInt32 BardType = Buffer.ReadUInt32();
            Int32 BardValue = Buffer.ReadInt32();
            byte Light = Buffer.ReadByte();
            byte Delay = Buffer.ReadByte();
            byte ElemDamageAmount = Buffer.ReadByte();
            byte ElemDamageType = Buffer.ReadByte();
            byte Range = Buffer.ReadByte();
            UInt32 Damage = Buffer.ReadUInt32();
            UInt32 Color = Buffer.ReadUInt32();
            byte ItemType = Buffer.ReadByte();
            UInt32 Material = Buffer.ReadUInt32();
            Buffer.SkipBytes(4);
            UInt32 EliteMaterial = Buffer.ReadUInt32();
            float SellRate = Buffer.ReadSingle();
            Int32 CombatEffects = Buffer.ReadInt32();
            Int32 Shielding = Buffer.ReadInt32();
            Int32 StunResist = Buffer.ReadInt32();
            Int32 StrikeThrough = Buffer.ReadInt32();
            Int32 ExtraDamageSkill = Buffer.ReadInt32();
            Int32 ExtraDamageAmount = Buffer.ReadInt32();
            Int32 SpellShield = Buffer.ReadInt32();
            Int32 Avoidance = Buffer.ReadInt32();
            Int32 Accuracy = Buffer.ReadInt32();
            UInt32 CharmFileID = Buffer.ReadUInt32();
            UInt32 FactionMod1 = Buffer.ReadUInt32();
            Int32 FactionAmount1 = Buffer.ReadInt32();
            UInt32 FactionMod2 = Buffer.ReadUInt32();
            Int32 FactionAmount2 = Buffer.ReadInt32();
            UInt32 FactionMod3 = Buffer.ReadUInt32();
            Int32 FactionAmount3 = Buffer.ReadInt32();
            UInt32 FactionMod4 = Buffer.ReadUInt32();
            Int32 FactionAmount4 = Buffer.ReadInt32();

            Buffer.ReadString(true);    // Charm File
            Buffer.SkipBytes(64);   // Item Secondary Body Struct
            Buffer.ReadString(true);    // Filename
            Buffer.SkipBytes(76);   // Item Tertiary Body Struct
            Buffer.SkipBytes(30);   // Click Effect Struct
            Buffer.ReadString(true);    // Clickname
            Buffer.SkipBytes(4);    // clickunk7
            Buffer.SkipBytes(30);   // Proc Effect Struct
            Buffer.ReadString(true);    // Proc Name
            Buffer.SkipBytes(4);    // unknown5
            Buffer.SkipBytes(30);   // Worn Effect Struct
            Buffer.ReadString(true);    // Worn Name
            Buffer.SkipBytes(4);    // unknown6
            Buffer.SkipBytes(30);   // Worn Effect Struct
            Buffer.ReadString(true);    // Worn Name
            Buffer.SkipBytes(4);    // unknown6
            Buffer.SkipBytes(30);   // Worn Effect Struct
            Buffer.ReadString(true);    // Worn Name
            Buffer.SkipBytes(4);    // unknown6
            Buffer.SkipBytes(30);   // Worn Effect Struct
            Buffer.ReadString(true);    // Worn Name
            Buffer.SkipBytes(4);    // unknown6
            Buffer.SkipBytes(103);   // Item Quaternary Body Struct - 4 (we want to read the SubLength field at the end)

            UInt32 SubLengths = Buffer.ReadUInt32();

            for (int i = 0; i < SubLengths; ++i)
            {
                Buffer.SkipBytes(4);
                ExploreSubItem(OutputStream, ref Buffer);
            }
        }
Exemple #17
0
        public override MerchantManager GetMerchantData(NPCSpawnList NPCSL)
        {
            List<EQApplicationPacket> PacketList = Packets.PacketList;

            UInt32 OP_ShopRequest = OpManager.OpCodeNameToNumber("OP_ShopRequest");

            UInt32 OP_ShopEnd = OpManager.OpCodeNameToNumber("OP_ShopEnd");

            UInt32 OP_ItemPacket = OpManager.OpCodeNameToNumber("OP_ItemPacket");

            MerchantManager mm = new MerchantManager();

            for (int i = 0; i < PacketList.Count; ++i)
            {
                EQApplicationPacket p = PacketList[i];

                if ((p.Direction == PacketDirection.ServerToClient) && (p.OpCode == OP_ShopRequest))
                {
                    ByteStream Buffer = new ByteStream(p.Buffer);

                    UInt32 MerchantSpawnID = Buffer.ReadUInt32();

                    NPCSpawn npc = NPCSL.GetNPC(MerchantSpawnID);

                    UInt32 NPCTypeID;

                    if (npc != null)
                        NPCTypeID = npc.NPCTypeID;
                    else
                        NPCTypeID = 0;

                    mm.AddMerchant(MerchantSpawnID);

                    for (int j = i + 1; j < PacketList.Count; ++j)
                    {
                        p = PacketList[j];

                        if ((p.OpCode == OP_ShopEnd) || (p.OpCode == OP_ShopRequest))
                            break;

                        if (p.OpCode == OP_ItemPacket)
                        {
                            Item NewItem = DecodeItemPacket(p.Buffer);

                            mm.AddMerchantItem(MerchantSpawnID, NewItem.ID, NewItem.Name, NewItem.MerchantSlot, NewItem.Quantity);
                        }
                    }
                }
            }

            return mm;
        }
Exemple #18
0
        public void ExploreTaskDescription(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 Seq = Buffer.ReadUInt32();
            UInt32 TaskID = Buffer.ReadUInt32();
            UInt32 Unk1 = Buffer.ReadUInt32();
            UInt32 Unk2 = Buffer.ReadUInt32();
            byte Unk3 = Buffer.ReadByte();

            OutputStream.WriteLine("Seq: {0}, TaskID: {1}, Unk1: {2:X}, Unk2: {3:X}, Unk3: {4:X}", Seq, TaskID, Unk1, Unk2, Unk3);

            String Title = Buffer.ReadString(false);
            OutputStream.WriteLine("Title: {0}", Title);

            UInt32 Duration = Buffer.ReadUInt32();
            UInt32 Unk4 = Buffer.ReadUInt32();
            UInt32 StartTime = Buffer.ReadUInt32();

            String Desc = Buffer.ReadString(false);

            OutputStream.WriteLine("Duration: {0}, Unk4: {1:X}, StartTime: {2:X}", Duration, Unk4, StartTime);

            OutputStream.WriteLine("Desc: {0}", Desc);

            UInt32 RewardCount = Buffer.ReadUInt32();
            UInt32 Unk5 = Buffer.ReadUInt32();
            UInt32 Unk6 = Buffer.ReadUInt32();
            UInt16 Unk7 = Buffer.ReadUInt16();

            OutputStream.WriteLine("RewardCount: {0}, Unk5: {1:X}, Unk6: {2:X}, Unk7: {3:X}", Duration, Unk5, Unk6, Unk7);

            string MyString = "";

            byte b;

            while ((b = Buffer.ReadByte()) != 0)
            {
                if (b == 0x12)
                    continue;

                MyString += Convert.ToChar(b);
            }

            OutputStream.WriteLine("RewardString: {0}", MyString);

            UInt32 Unk8 = Buffer.ReadUInt32();
            byte Unk9 = Buffer.ReadByte();

            OutputStream.WriteLine("Unk8: {0:X}, Unk9: {1:X}", Unk8, Unk9);
        }
Exemple #19
0
        public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            if (Direction != PacketDirection.ServerToClient)
                return;

            string FirstName = Buffer.ReadString(false);

            OutputStream.WriteLine("Name = {0}", FirstName);

            UInt32 SpawnID = Buffer.ReadUInt32();

            OutputStream.WriteLine("SpawnID = {0}", SpawnID);

            byte Level = Buffer.ReadByte();

            OutputStream.WriteLine("Level = {0}", Level);

            Buffer.SkipBytes(4);

            byte IsNPC = Buffer.ReadByte();

            OutputStream.WriteLine("IsNPC = {0}", IsNPC);

            UInt32 Bitfield = Buffer.ReadUInt32();
            OutputStream.WriteLine("Name: {0}, Bitfield: {1}", FirstName, Convert.ToString(Bitfield, 2));

            byte OtherData = Buffer.ReadByte();

            OutputStream.WriteLine("OtherData = {0}", OtherData);

            Buffer.SkipBytes(8);

            if ((OtherData & 1) > 0)
            {
                OutputStream.WriteLine("OD:     {0}", Buffer.ReadString(false));
                OutputStream.WriteLine("OD:     {0}", Buffer.ReadString(false));
                OutputStream.WriteLine("OD:     {0}", Buffer.ReadString(false));
                Buffer.SkipBytes(53);
            }

            if ((OtherData & 4) > 0)
            {
                OutputStream.WriteLine("Aura:     {0}", Buffer.ReadString(false));
                OutputStream.WriteLine("Aura:     {0}", Buffer.ReadString(false));
                Buffer.SkipBytes(54);
            }

            byte Properties = Buffer.ReadByte();
            OutputStream.WriteLine("Properties = {0}, Offset now {1}", Properties, Buffer.GetPosition());

            UInt32 BodyType = 0;

            if(Properties > 0)
                BodyType = Buffer.ReadUInt32();

            OutputStream.WriteLine("Bodytype = {0}",  BodyType);

            if (Properties != 1)
                OutputStream.WriteLine("XXXX Properties is {0}", Properties);

            for (int i = 1; i < Properties; ++i)
                OutputStream.WriteLine("   Prop: {0}", Buffer.ReadUInt32());

            OutputStream.WriteLine("Position is now {0}", Buffer.GetPosition());

            byte HP = Buffer.ReadByte();
            byte HairColor = Buffer.ReadByte();
            byte BeardColor = Buffer.ReadByte();
            byte Eye1 = Buffer.ReadByte();
            byte Eye2 = Buffer.ReadByte();
            byte HairStyle = Buffer.ReadByte();
            byte BeardStyle = Buffer.ReadByte();
            OutputStream.WriteLine("Beardstyle is {0}", BeardStyle);

            Buffer.SkipBytes(12);   // Drakkin stuff
            byte EquipChest2 = Buffer.ReadByte();
            Buffer.SkipBytes(2);
            byte Helm = Buffer.ReadByte();

            float Size = Buffer.ReadSingle();

            byte Face = Buffer.ReadByte();

            float WalkSpeed = Buffer.ReadSingle();

            float RunSpeed = Buffer.ReadSingle();

            UInt32 Race = Buffer.ReadUInt32();

            OutputStream.WriteLine("Size: {0}, Face: {1}, Walkspeed: {2}, RunSpeed: {3}, Race: {4}", Size, Face, WalkSpeed, RunSpeed, Race);

            //Buffer.SkipBytes(18);
            Buffer.SkipBytes(5);
            UInt32 GuildID = Buffer.ReadUInt32();
            UInt32 GuildRank = Buffer.ReadUInt32();
            Buffer.SkipBytes(5);
            OutputStream.WriteLine("GuildID: {0}, Guild Rank: {1}", GuildID, GuildRank);

            Buffer.ReadString(false);

            Buffer.SkipBytes(35);

            if ((IsNPC == 0) || NPCType.IsPlayableRace(Race))
            {
                for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
                    OutputStream.WriteLine("Color {0} is {1}", ColourSlot, Buffer.ReadUInt32());

                for (int i = 0; i < 9; ++i)
                {
                    UInt32 Equip3 = Buffer.ReadUInt32();

                    UInt32 Equipx = Buffer.ReadUInt32();

                    UInt32 Equip2 = Buffer.ReadUInt32();

                    UInt32 Equip1 = Buffer.ReadUInt32();

                    UInt32 Equip0 = Buffer.ReadUInt32();

                    OutputStream.WriteLine("Equip slot {0}: 0,1,2,x,3  is {1}, {2}, {3}, {4}, {5}", i,
                        Equip0, Equip1, Equip2, Equipx, Equip3);
                }

            }
            else
            {
                // Non playable race
                // Melee Texture 1 is 20 bytes in
                // Melee Texture 1 is 40 bytes in
                // This whole segment is 28 + 24 + 8 = 60
                // Skip 20, Read m1, skip 16, read m2, skip 16
                /*
                OutputStream.WriteLine("None playable race,  offset now {0}", Buffer.GetPosition());
                Buffer.SkipBytes(28);

                UInt32 MeleeTexture1 = Buffer.ReadUInt32();
                Buffer.SkipBytes(12);
                UInt32 MeleeTexture2 = Buffer.ReadUInt32();
                Buffer.SkipBytes(12);
                 */
                OutputStream.WriteLine("None playable race,  offset now {0}", Buffer.GetPosition());
                Buffer.SkipBytes(20);

                UInt32 MeleeTexture1 = Buffer.ReadUInt32();
                Buffer.SkipBytes(16);
                UInt32 MeleeTexture2 = Buffer.ReadUInt32();
                Buffer.SkipBytes(16);
            }

            OutputStream.WriteLine("Position starts at offset {0}", Buffer.GetPosition());

            UInt32 Position1 = Buffer.ReadUInt32();

            UInt32 Position2 = Buffer.ReadUInt32();

            UInt32 Position3 = Buffer.ReadUInt32();

            UInt32 Position4 = Buffer.ReadUInt32();

            UInt32 Position5 = Buffer.ReadUInt32();

            float YPos = Utils.EQ19ToFloat((Int32)(Position1 >> 12));

            float ZPos = Utils.EQ19ToFloat((Int32)(Position3 >> 13) & 0x7FFFF);

            float XPos = Utils.EQ19ToFloat((Int32)(Position4) & 0x7FFFF);

            float Heading = Utils.EQ19ToFloat((Int32)(Position5) & 0x7FFFF);

            OutputStream.WriteLine("(X,Y,Z) = {0}, {1}, {2}, Heading = {3}", XPos, YPos, ZPos, Heading);

            if((OtherData & 16) > 1)
                OutputStream.WriteLine("Title: {0}", Buffer.ReadString(false));

            if ((OtherData & 32) > 1)
                OutputStream.WriteLine("Suffix: {0}", Buffer.ReadString(false));

            Buffer.SkipBytes(8);

            byte IsMerc = Buffer.ReadByte();

            OutputStream.WriteLine("IsMerc: {0}", IsMerc);

            Buffer.SkipBytes(54);

            OutputStream.WriteLine("Buffer Length: {0}, Current Position: {1}", Buffer.Length(), Buffer.GetPosition());

            if (Buffer.Length() != Buffer.GetPosition())
                OutputStream.WriteLine("PARSE ERROR");

            OutputStream.WriteLine("");
        }
        public void DecodeItemPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            String UnkString = Buffer.ReadString(false);
            //Buffer.SkipBytes(88);
            Buffer.SkipBytes(35);
            UInt32 RecastTimer = Buffer.ReadUInt32();
            Buffer.SkipBytes(49);
            String ItemName = Buffer.ReadString(false);
            String ItemLore = Buffer.ReadString(false);
            String ItemIDFile = Buffer.ReadString(false);
            Buffer.ReadString(false);

            UInt32 ItemID = Buffer.ReadUInt32();
            OutputStream.WriteLine("ItemName: {0}, IDFile: {1}", ItemName, ItemIDFile);
            OutputStream.WriteLine("Recast Time: {0:X}", RecastTimer);
            Buffer.SkipBytes(251);

            String CharmFile = Buffer.ReadString(false);

            OutputStream.WriteLine("CharmFile: {0}", CharmFile);

            Buffer.SkipBytes(74);   // Secondary BS

            String FileName = Buffer.ReadString(false);
            OutputStream.WriteLine("FileName: {0}", CharmFile);

            Buffer.SkipBytes(76);   // Tertiary BS

            UInt32 ClickEffect = Buffer.ReadUInt32();
            //Buffer.SkipBytes(26);   // ClickEffect Struct
            //OutputStream.WriteLine("Click Effect - effect : {0}", Buffer.ReadUInt32());
            OutputStream.WriteLine("Click Effect - level2 : {0}", Buffer.ReadByte());
            OutputStream.WriteLine("Click Effect - Type : {0}", Buffer.ReadUInt32());
            OutputStream.WriteLine("Click Effect - level : {0}", Buffer.ReadByte());
            OutputStream.WriteLine("Click Effect - Max Charges : {0}", Buffer.ReadUInt32());
            OutputStream.WriteLine("Click Effect - Cast Time : {0}", Buffer.ReadUInt32());
            OutputStream.WriteLine("Click Effect - Recast : {0}", Buffer.ReadUInt32());
            OutputStream.WriteLine("Click Effect - Recast Type: {0}", Buffer.ReadUInt32());
            OutputStream.WriteLine("Click Effect - Unk5: {0}", Buffer.ReadUInt32());
            String ClickName = Buffer.ReadString(false);
            OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
            Buffer.ReadUInt32();

            ClickEffect = Buffer.ReadUInt32();
            Buffer.SkipBytes(26);   // ClickEffect Struct
            ClickName = Buffer.ReadString(false);
            OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
            Buffer.ReadUInt32();

            ClickEffect = Buffer.ReadUInt32();
            Buffer.SkipBytes(26);   // ClickEffect Struct
            ClickName = Buffer.ReadString(false);
            OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
            Buffer.ReadUInt32();

            ClickEffect = Buffer.ReadUInt32();
            Buffer.SkipBytes(26);   // ClickEffect Struct
            ClickName = Buffer.ReadString(false);
            OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
            Buffer.ReadUInt32();

            ClickEffect = Buffer.ReadUInt32();
            Buffer.SkipBytes(26);   // ClickEffect Struct
            ClickName = Buffer.ReadString(false);
            OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
            Buffer.ReadUInt32();

            ClickEffect = Buffer.ReadUInt32();
            Buffer.SkipBytes(26);   // ClickEffect Struct
            ClickName = Buffer.ReadString(false);
            OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
            Buffer.ReadUInt32();

            //Buffer.SkipBytes(167);
            Buffer.SkipBytes(125);
            //Byte UnkByte = Buffer.ReadByte();
            //OutputStream.WriteLine("Unk byte is {0:X}", UnkByte);
            OutputStream.WriteLine("At String ? Pos is {0}", Buffer.GetPosition());
            UnkString = Buffer.ReadString(false);
            OutputStream.WriteLine("Unk String is {0}", UnkString);
            Buffer.SkipBytes(41);
            UInt32 SubItemCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("Buffer Pos: {0}, SubItemCount = {1}", Buffer.GetPosition(), SubItemCount);

            for (int j = 0; j < SubItemCount; ++j)
            {
                Buffer.ReadUInt32();
                DecodeItemPacket(OutputStream, Buffer, Direction);
            }


        }
        public void ExplorePlayerProfile(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            OutputStream.WriteLine("{0, -5}: Checksum = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: ChecksumSize = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("");
            OutputStream.WriteLine("{0, -5}: Gender = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Race = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Class = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Level = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Level1 = {1}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("");
            UInt32 BindCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: BindCount = {1}", Buffer.GetPosition() - 4, BindCount);

            for (int i = 0; i < BindCount; ++i)
            {
                OutputStream.WriteLine("{0, -5}:   Bind: {1} Zone: {2} XYZ: {3},{4},{5} Heading: {6}",
                    Buffer.GetPosition(), i, Buffer.ReadUInt32(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle());
            }

            OutputStream.WriteLine("");
            OutputStream.WriteLine("{0, -5}: Deity = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Intoxication = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("");

            //Buffer.SkipBytes(8); // Deity, intoxication

            UInt32 UnknownCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, UnknownCount);



            for (int i = 0; i < UnknownCount; ++i)
            {
                OutputStream.WriteLine("{0, -5}: Unknown : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32());
                //Buffer.SkipBytes(4);
            }

            UInt32 EquipmentCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: EquipmentCount = {1}", Buffer.GetPosition() - 4, EquipmentCount);

            for (int i = 0; i < EquipmentCount; ++i)
            {
                OutputStream.Write("{0, -5}: Equip: {1} Values: ", Buffer.GetPosition(), i);
                for (int j = 0; j < 5; ++j)
                    OutputStream.Write("{0} ", Buffer.ReadUInt32());

                OutputStream.WriteLine("");
                //Buffer.SkipBytes(20);
            }

            UInt32 EquipmentCount2 = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: EquipmentCount2 = {1}", Buffer.GetPosition() - 4, EquipmentCount2);

            for (int i = 0; i < EquipmentCount2; ++i)
            {
                OutputStream.Write("{0, -5}: Equip2: {1} Values: ", Buffer.GetPosition(), i);
                for (int j = 0; j < 5; ++j)
                    OutputStream.Write("{0} ", Buffer.ReadUInt32());

                OutputStream.WriteLine("");
                //Buffer.SkipBytes(20);
            }



            UInt32 TintCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: TintCount = {1}", Buffer.GetPosition() - 4, TintCount);

            for (int i = 0; i < TintCount; ++i)
            {
                OutputStream.WriteLine("{0, -5}: TintCount : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32());
                //Buffer.SkipBytes(4);
            }

            UInt32 TintCount2 = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: TintCount2 = {1}", Buffer.GetPosition() - 4, TintCount2);

            for (int i = 0; i < TintCount; ++i)
            {
                OutputStream.WriteLine("{0, -5}: TintCount2 : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32());
                //Buffer.SkipBytes(4);
            }

            OutputStream.WriteLine("{0, -5}: Hair Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Beard Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Eye1 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Eye2 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Hairstyle = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Beard = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Face = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Drakkin Heritage = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Drakkin Tattoo = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Drakkin Details = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Height = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
            OutputStream.WriteLine("{0, -5}: Primary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Secondary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());



            //Buffer.SkipBytes(52);   // Per SEQ, this looks like face, haircolor, beardcolor etc.
            OutputStream.WriteLine("{0, -5}: Unspent Skill Points = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Mana = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Current HP = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            //UInt32 Points = Buffer.ReadUInt32();
            //UInt32 Mana = Buffer.ReadUInt32();
            //UInt32 CurHP = Buffer.ReadUInt32();

            //OutputStream.WriteLine("Points, Mana, CurHP = {0}, {1}, {2}", Points, Mana, CurHP);

            OutputStream.WriteLine("{0, -5}: STR = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: STA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: CHA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: DEX = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: INT = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AGI = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: WIS = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            //Buffer.SkipBytes(28);
            //Buffer.SkipBytes(28);

            UInt32 AACount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: AA Count = {1}", Buffer.GetPosition() - 4, AACount);


            for (int i = 0; i < AACount; ++i)
            {
                OutputStream.WriteLine("   AA: {0}, Value: {1}, Unknown08: {2}", Buffer.ReadUInt32(), Buffer.ReadUInt32(), Buffer.ReadUInt32());
                //Buffer.SkipBytes(12);
            }

            UInt32 SkillCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Skill Count = {1}", Buffer.GetPosition() - 4, SkillCount);

            for (int i = 0; i < SkillCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 SomethingCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Something Count = {1}", Buffer.GetPosition() - 4, SomethingCount);


            for (int i = 0; i < SomethingCount; ++i)
            {
                //Buffer.SkipBytes(4);
                OutputStream.WriteLine("Something {0} : {1}", i, Buffer.ReadUInt32());
            }

            UInt32 DisciplineCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Discipline Count = {1}", Buffer.GetPosition() - 4, DisciplineCount);

            for (int i = 0; i < DisciplineCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 TimeStampCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: TimeStamp Count = {1}", Buffer.GetPosition() - 4, TimeStampCount);

            for (int i = 0; i < TimeStampCount; ++i)
            {
                //Buffer.SkipBytes(4);
                OutputStream.WriteLine("Timestamp {0} : {1}", i, Buffer.ReadUInt32());
            }

            System.DateTime dateTime;
            UInt32 RecastCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Recast Count = {1}", Buffer.GetPosition() - 4, RecastCount);

            for (int i = 0; i < RecastCount; ++i)
            {
                //Buffer.SkipBytes(4);
                UInt32 TimeStamp = Buffer.ReadUInt32();
                dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0);
                dateTime = dateTime.AddSeconds(TimeStamp);
                OutputStream.WriteLine("Recast {0} : {1} {2}", i, TimeStamp, dateTime.ToString());
            }

            UInt32 TimeStamp2Count = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: TimeStamp2 Count = {1}", Buffer.GetPosition() - 4, TimeStamp2Count);

            for (int i = 0; i < TimeStamp2Count; ++i)
            {
                //Buffer.SkipBytes(4);
                UInt32 TimeStamp = Buffer.ReadUInt32();
                dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0);
                dateTime = dateTime.AddSeconds(TimeStamp);

                OutputStream.WriteLine("Timestamp {0} : {1} {2}", i, TimeStamp, dateTime.ToString());
            }


            UInt32 SpellBookSlots = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: SpellBookSlot Count = {1}", Buffer.GetPosition() - 4, SpellBookSlots);

            for (int i = 0; i < SpellBookSlots; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 SpellMemSlots = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Spell Mem Count = {1}", Buffer.GetPosition() - 4, SpellMemSlots);

            for (int i = 0; i < SpellMemSlots; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, SomethingCount);

            for (int i = 0; i < SomethingCount; ++i)
            {
                //Buffer.SkipBytes(4);
                OutputStream.WriteLine("Unknown {0} : {1}", i, Buffer.ReadUInt32());

            }

            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());

            UInt32 BuffCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Buff Count = {1}", Buffer.GetPosition() - 4, BuffCount);

            for (int i = 0; i < BuffCount; ++i)
            {
                Buffer.ReadByte();
                float UnkFloat = Buffer.ReadSingle();
                UInt32 PlayerID = Buffer.ReadUInt32();
                Byte UnkByte = Buffer.ReadByte();
                UInt32 Counters1 = Buffer.ReadUInt32();
                UInt32 Duration = Buffer.ReadUInt32();
                Byte Level = Buffer.ReadByte();
                UInt32 SpellID = Buffer.ReadUInt32();
                UInt32 SlotID = Buffer.ReadUInt32();
                Buffer.SkipBytes(5);
                UInt32 Counters2 = Buffer.ReadUInt32();
                OutputStream.WriteLine("Sl: {0}, UF: {1}, PID: {2}, UByte: {3}, Cnt1: {4}, Dur: {5}, Lvl: {6} SpellID: {7}, SlotID: {8}, Cnt2: {9}",
                    i, UnkFloat, PlayerID, UnkByte, Counters1, Duration, Level, SpellID, SlotID, Counters2);
                Buffer.SkipBytes(44);
            }

            OutputStream.WriteLine("{0, -5}: Plat = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Gold = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Silver = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Copper = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Plat Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Gold Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Silver Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Copper Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Toxicity? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Thirst? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Hunger? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            //Buffer.SkipBytes(20);

            OutputStream.WriteLine("{0, -5}: AA Spent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: AA Point Count? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: AA Assigned = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent General = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent Archetype = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent Class = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Spent Special = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: AA Unspent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown", Buffer.GetPosition(), Buffer.ReadUInt16());


            //Buffer.SkipBytes(30);

            UInt32 BandolierCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Bandolier Count = {1}", Buffer.GetPosition() - 4, BandolierCount);

            for (int i = 0; i < BandolierCount; ++i)
            {
                Buffer.ReadString(false);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);
            }

            UInt32 PotionCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Potion Count = {1}", Buffer.GetPosition() - 4, PotionCount);

            for (int i = 0; i < PotionCount; ++i)
            {
                Buffer.ReadString(false);
                Buffer.SkipBytes(8);
            }

            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadInt32());
            OutputStream.WriteLine("{0, -5}: Item HP Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Endurance Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Mana Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Expansion Count {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            UInt32 NameLength = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Name Length: {1}", Buffer.GetPosition() - 4, NameLength);

            int CurrentPosition = Buffer.GetPosition();
            OutputStream.WriteLine("{0, -5}: Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false));

            Buffer.SetPosition(CurrentPosition + (int)NameLength);

            UInt32 LastNameLength = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: LastName Length: {1}", Buffer.GetPosition() - 4, LastNameLength);

            CurrentPosition = Buffer.GetPosition();
            OutputStream.WriteLine("{0, -5}: Last Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false));

            Buffer.SetPosition(CurrentPosition + (int)LastNameLength);

            OutputStream.WriteLine("{0, -5}: Birthday {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Account Start Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Last Login Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Time Played Minutes {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Time Entitled On Account {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Expansions {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            UInt32 LanguageCount = Buffer.ReadUInt32();

            OutputStream.WriteLine("{0, -5}: Language Count = {1}", Buffer.GetPosition() - 4, LanguageCount);

            for (int i = 0; i < LanguageCount; ++i)
            {
                Buffer.SkipBytes(1);
            }

            OutputStream.WriteLine("{0, -5}: Zone ID {1}", Buffer.GetPosition(), Buffer.ReadUInt16());
            OutputStream.WriteLine("{0, -5}: Zone Instance {1}", Buffer.GetPosition(), Buffer.ReadUInt16());
            OutputStream.WriteLine("{0, -5}: Y,X,Z {1},{2},{3} Heading: {4}",
                Buffer.GetPosition(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: GuildID? {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Experience {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Bank Plat {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Bank Gold {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Bank Silver {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Bank Copper {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            UInt32 Unknown42 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown, value 42? {1}", Buffer.GetPosition() - 4, Unknown42);

            Buffer.SkipBytes((int)(Unknown42 * 8));

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Career Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Current Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            UInt32 PersonalTributeCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Personal Tribute Count {1}", Buffer.GetPosition() - 4, PersonalTributeCount);
            Buffer.SkipBytes((int)(PersonalTributeCount * 8));

            UInt32 GuildTributeCount = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Guild Tribute Count {1}", Buffer.GetPosition() - 4, GuildTributeCount);
            Buffer.SkipBytes((int)(GuildTributeCount * 8));

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Skipping 121 bytes starting at offset {0}", Buffer.GetPosition());
            Buffer.SkipBytes(121);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Position now {0}", Buffer.GetPosition());

            UInt32 Unknown64 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
            Buffer.SkipBytes((int)Unknown64);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            Unknown64 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
            Buffer.SkipBytes((int)Unknown64);

            Unknown64 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
            Buffer.SkipBytes((int)Unknown64);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Skipping 320 bytes starting at offset {0}", Buffer.GetPosition());
            Buffer.SkipBytes(320);

            OutputStream.WriteLine("Skipping 343 bytes starting at offset {0}", Buffer.GetPosition());
            Buffer.SkipBytes(343);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            UInt32 Unknown6 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown6 {1} LDON Stuff ?", Buffer.GetPosition() - 4, Unknown6);

            for (int i = 0; i < Unknown6; ++i)
                OutputStream.WriteLine("{0, -5}: Unknown LDON? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());


            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            Unknown64 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
            Buffer.SkipBytes((int)Unknown64 * 4);

            // Air remaining ?
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            // Next 7 could be PVP stats,
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            // PVP LastKill struct ?
            OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition());
            //Buffer.SkipBytes(25);

            Byte b;
            do
            {
                b = Buffer.ReadByte();
            } while (b != 0);

            Buffer.SkipBytes(24);

            // PVP LastDeath struct ?
            OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition());
            //Buffer.SkipBytes(25);
            do
            {
                b = Buffer.ReadByte();
            } while (b != 0);

            Buffer.SkipBytes(24);

            // PVP Number of Kills in Last 24 hours ?
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            UInt32 Unknown50 = Buffer.ReadUInt32();
            OutputStream.WriteLine("{0, -5}: Unknown50 {1}", Buffer.GetPosition() - 4, Unknown50);
            // PVP Recent Kills ?
            OutputStream.WriteLine("Skipping 50 x (String + 24 bytes) starting at offset {0}", Buffer.GetPosition());
            //Buffer.SkipBytes(1338);
            for (int i = 0; i < 50; ++i)
            {
                do
                {
                    b = Buffer.ReadByte();
                } while (b != 0);

                Buffer.SkipBytes(24);

            }



            //

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Group autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Raid autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Guild autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: Level3? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("{0, -5}: Showhelm? {1}", Buffer.GetPosition(), Buffer.ReadByte());

            OutputStream.WriteLine("{0, -5}: RestTimer? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Skipping 1028 bytes starting at offset {0}", Buffer.GetPosition());
            Buffer.SkipBytes(1028);

            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
            OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());

            OutputStream.WriteLine("Pointer is {0} bytes from end.", Buffer.Length() - Buffer.GetPosition());



        }
Exemple #22
0
        public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            if (Direction != PacketDirection.ServerToClient)
                return;

            string Name = Buffer.ReadString(false);
            UInt32 SpawnID = Buffer.ReadUInt32();
            byte Level = Buffer.ReadByte();
            Buffer.SkipBytes(4);
            bool IsNPC = (Buffer.ReadByte() != 0);
            UInt32 Bitfield = Buffer.ReadUInt32();

            string DestructableString1;
            string DestructableString2;
            string DestructableString3;
            UInt32 DestructableUnk1;
            UInt32 DestructableUnk2;
            UInt32 DestructableID1;
            UInt32 DestructableID2;
            UInt32 DestructableID3;
            UInt32 DestructableID4;
            UInt32 DestructableUnk3;
            UInt32 DestructableUnk4;
            UInt32 DestructableUnk5;
            UInt32 DestructableUnk6;
            UInt32 DestructableUnk7;
            UInt32 DestructableUnk8;
            UInt32 DestructableUnk9;
            byte DestructableByte;

            Byte OtherData = Buffer.ReadByte();

            Buffer.SkipBytes(8);    // Skip 8 unknown bytes

            DestructableString1 = "";
            DestructableString2 = "";
            DestructableString3 = "";

            OutputStream.WriteLine("Spawn Name: {0} ID: {1} Level: {2} {3}\r\n", Name, SpawnID, Level, IsNPC ? "NPC" : "Player");

            if ((OtherData & 1) > 0)
            {
                // Destructable Objects.

                DestructableString1 = Buffer.ReadString(false);

                DestructableString2 = Buffer.ReadString(false);

                DestructableString3 = Buffer.ReadString(false);

                DestructableUnk1 = Buffer.ReadUInt32();

                DestructableUnk2 = Buffer.ReadUInt32();

                DestructableID1 = Buffer.ReadUInt32();

                DestructableID2 = Buffer.ReadUInt32();

                DestructableID3 = Buffer.ReadUInt32();

                DestructableID4 = Buffer.ReadUInt32();

                DestructableUnk3 = Buffer.ReadUInt32();

                DestructableUnk4 = Buffer.ReadUInt32();

                DestructableUnk5 = Buffer.ReadUInt32();

                DestructableUnk6 = Buffer.ReadUInt32();

                DestructableUnk7 = Buffer.ReadUInt32();

                DestructableUnk8 = Buffer.ReadUInt32();

                DestructableUnk9 = Buffer.ReadUInt32();

                DestructableByte = Buffer.ReadByte();

                OutputStream.WriteLine("DESTRUCTABLE OBJECT:\r\n");
                OutputStream.WriteLine(" String1: {0}", DestructableString1);
                OutputStream.WriteLine(" String2: {0}", DestructableString2);
                OutputStream.WriteLine(" String3: {0}\r\n", DestructableString3);

                OutputStream.WriteLine(" Unk1: {0,8:x} Unk2: {1,8:x}\r\n ID1 : {2,8:x} ID2 : {3,8:x} ID3 : {4,8:x} ID4 : {5,8:x}\r\n Unk3: {6,8:x} Unk4: {7,8:x} Unk5: {8,8:x} Unk6: {9,8:x}\r\n Unk7: {10,8:x} Unk8: {11,8:x} Unk9: {12,8:x}\r\n UnkByte:    {13,2:x}",
                          DestructableUnk1, DestructableUnk2, DestructableID1, DestructableID2, DestructableID3, DestructableID4,
                          DestructableUnk3, DestructableUnk4, DestructableUnk5, DestructableUnk6, DestructableUnk7, DestructableUnk8,
                          DestructableUnk9, DestructableByte);
            }

            Buffer.SkipBytes(17);

            byte PropCount = Buffer.ReadByte();

            if (PropCount >= 1)
            {
                Buffer.SkipBytes(4);

                for (int j = 1; j < PropCount; ++j)
                    Buffer.SkipBytes(4);
            }

            byte HP = Buffer.ReadByte();

            OutputStream.WriteLine("HP% is {0}\r\n", HP);

            AddExplorerSpawn(SpawnID, Name);
        }
Exemple #23
0
        public void ExploreHPUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            UInt32 CurrentHP = Buffer.ReadUInt32();
            Int32 MaxHP = Buffer.ReadInt32();
            UInt16 SpawnID = Buffer.ReadUInt16();

            string SpawnName = FindExplorerSpawn(SpawnID);

            OutputStream.WriteLine("Spawn {0} {1} Current HP: {2} Max HP: {3}", SpawnID, SpawnName, CurrentHP, MaxHP);

            OutputStream.WriteLine("");
        }
Exemple #24
0
        public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            if (Direction != PacketDirection.ServerToClient)
                return;

            string SpawnName = Buffer.ReadString(true);

            UInt32 SpawnID = Buffer.ReadUInt32();

            byte Level = Buffer.ReadByte();

            float UnkSize = Buffer.ReadSingle();

            byte IsNPC = Buffer.ReadByte();

            UInt32 Bitfield = Buffer.ReadUInt32();
            /*
            NewSpawn.Showname = (Bitfield >> 28) & 1;
            NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1;
            NewSpawn.Targetable = (Bitfield >> 26) & 1;

            NewSpawn.ShowHelm = (Bitfield >> 24) & 1;
            NewSpawn.Gender = (Bitfield >> 20) & 3;

            NewSpawn.Padding5 = (Bitfield >> 4) & 1;
            NewSpawn.Padding7 = (Bitfield >> 6) & 2047;
            NewSpawn.Padding26 = (Bitfield >> 25) & 1;
            */
            Byte OtherData = Buffer.ReadByte();

            Buffer.SkipBytes(8);    // Skip 8 unknown bytes

            //NewSpawn.DestructableString1 = "";
            //NewSpawn.DestructableString2 = "";
            //NewSpawn.DestructableString3 = "";

            if ((IsNPC > 0) && ((OtherData & 3) > 0))
            {
                // Destructable Objects. Not handled yet
                //
                //SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x")));

                Buffer.ReadString(false);

                Buffer.ReadString(false);

                Buffer.ReadString(false);

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadUInt32();

                Buffer.ReadByte();


            }
            OutputStream.WriteLine("Size starts at offset {0}", Buffer.GetPosition());

            float Size = Buffer.ReadSingle();

            byte Face = Buffer.ReadByte();

            float WalkSpeed = Buffer.ReadSingle();

            float RunSpeed = Buffer.ReadSingle();

            UInt32 Race = Buffer.ReadUInt32();

            byte PropCount = Buffer.ReadByte();

            UInt32 BodyType = 0;

            if (PropCount >= 1)
            {
                BodyType = Buffer.ReadUInt32();

                for (int j = 1; j < PropCount; ++j)
                    Buffer.SkipBytes(4);
            }

            Buffer.SkipBytes(1);   // Skip HP %

            byte HairColor = Buffer.ReadByte();
            byte BeardColor = Buffer.ReadByte();
            byte EyeColor1 = Buffer.ReadByte();
            byte EyeColor2 = Buffer.ReadByte();
            byte HairStyle = Buffer.ReadByte();
            byte Beard = Buffer.ReadByte();

            UInt32 DrakkinHeritage = Buffer.ReadUInt32();

            UInt32 DrakkinTattoo = Buffer.ReadUInt32();

            UInt32 DrakkinDetails = Buffer.ReadUInt32();

            Buffer.SkipBytes(1);   // Skip Holding

            UInt32 Deity = Buffer.ReadUInt32();

            Buffer.SkipBytes(8);    // Skip GuildID and GuildRank

            byte Class = Buffer.ReadByte();

            Buffer.SkipBytes(4);     // Skip PVP, Standstate, Light, Flymode

            byte EquipChest2 = Buffer.ReadByte();

            bool UseWorn = (EquipChest2 == 255);

            Buffer.SkipBytes(2);    // 2 Unknown bytes;

            byte Helm = Buffer.ReadByte();

            string LastName = Buffer.ReadString(true);

            Buffer.SkipBytes(5);    // AATitle + unknown byte

            UInt32 PetOwnerID = Buffer.ReadUInt32();

            Buffer.SkipBytes(26);   // Unknown byte + 6 unknown uint32

            OutputStream.WriteLine("Position starts at offset {0}", Buffer.GetPosition());

            UInt32 Position1 = Buffer.ReadUInt32();

            UInt32 Position2 = Buffer.ReadUInt32();

            UInt32 Position3 = Buffer.ReadUInt32();

            UInt32 Position4 = Buffer.ReadUInt32();

            UInt32 Position5 = Buffer.ReadUInt32();

            float YPos = Utils.EQ19ToFloat((Int32)(Position3 & 0x7FFFF));

            float Heading = Utils.EQ19ToFloat((Int32)(Position4 & 0xFFF));

            float XPos = Utils.EQ19ToFloat((Int32)(Position4 >> 12) & 0x7FFFF);

            float ZPos = Utils.EQ19ToFloat((Int32)(Position5 & 0x7FFFF));

            OutputStream.WriteLine("(X,Y,Z) = {0}, {1}, {2}, Heading = {3}", XPos, YPos, ZPos, Heading);

            if (NPCType.IsPlayableRace(Race))
            {
                for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
                    OutputStream.WriteLine("Color {0} is {1}", ColourSlot, Buffer.ReadUInt32());
            }

            OutputStream.WriteLine("");

        }
Exemple #25
0
        public override List<GroundSpawnStruct> GetGroundSpawns()
        {
            List<GroundSpawnStruct> GroundSpawns = new List<GroundSpawnStruct>();

            List<byte[]> GroundSpawnPackets = GetPacketsOfType("OP_GroundSpawn", PacketDirection.ServerToClient);

            foreach (byte[] GroundSpawnPacket in GroundSpawnPackets)
            {
                GroundSpawnStruct GroundSpawn = new GroundSpawnStruct();

                ByteStream Buffer = new ByteStream(GroundSpawnPacket);

                Buffer.SkipBytes(12);

                GroundSpawn.DropID = Buffer.ReadUInt32();

                GroundSpawn.ZoneID = Buffer.ReadUInt16();

                GroundSpawn.InstanceID = Buffer.ReadUInt16();

                Buffer.SkipBytes(8);

                GroundSpawn.Heading = Buffer.ReadSingle();

                Buffer.SkipBytes(12);

                GroundSpawn.z = Buffer.ReadSingle();

                GroundSpawn.x = Buffer.ReadSingle();

                GroundSpawn.y = Buffer.ReadSingle();

                GroundSpawn.Name = Buffer.ReadFixedLengthString(16, false);

                Buffer.SkipBytes(20);

                GroundSpawn.ObjectType = Buffer.ReadUInt32();

                GroundSpawns.Add(GroundSpawn);
            }
            return GroundSpawns;
        }
Exemple #26
0
        public override List<ZoneEntryStruct> GetSpawns()
        {
            List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>();

            List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient);

            foreach (byte[] SpawnPacket in SpawnPackets)
            {
                ZoneEntryStruct NewSpawn = new ZoneEntryStruct();

                ByteStream Buffer = new ByteStream(SpawnPacket);

                NewSpawn.SpawnName = Buffer.ReadString(true);

                NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName);

                NewSpawn.SpawnID = Buffer.ReadUInt32();

                NewSpawn.Level = Buffer.ReadByte();

                float UnkSize = Buffer.ReadSingle();

                NewSpawn.IsNPC = Buffer.ReadByte();

                UInt32 Bitfield = Buffer.ReadUInt32();

                NewSpawn.Gender = (Bitfield  & 3);

                Byte OtherData = Buffer.ReadByte();

                Buffer.SkipBytes(8);    // Skip 8 unknown bytes

                NewSpawn.DestructableString1 = "";
                NewSpawn.DestructableString2 = "";
                NewSpawn.DestructableString3 = "";

                if ((NewSpawn.IsNPC > 0) && ((OtherData & 1) > 0))
                {
                    // Destructable Objects
                    NewSpawn.DestructableString1 = Buffer.ReadString(false);
                    NewSpawn.DestructableString2 = Buffer.ReadString(false);
                    NewSpawn.DestructableString3 = Buffer.ReadString(false);
                    Buffer.SkipBytes(53);
                }

                if ((OtherData & 4) > 0)
                {
                    // Auras
                    Buffer.ReadString(false);
                    Buffer.ReadString(false);
                    Buffer.SkipBytes(54);
                }

                NewSpawn.PropCount = Buffer.ReadByte();

                if (NewSpawn.PropCount > 0)
                    NewSpawn.BodyType = Buffer.ReadUInt32();
                else
                    NewSpawn.BodyType = 0;

                for (int j = 1; j < NewSpawn.PropCount; ++j)
                        Buffer.SkipBytes(4);

                Buffer.SkipBytes(1);   // Skip HP %
                NewSpawn.HairColor = Buffer.ReadByte();
                NewSpawn.BeardColor = Buffer.ReadByte();
                NewSpawn.EyeColor1 = Buffer.ReadByte();
                NewSpawn.EyeColor2 = Buffer.ReadByte();
                NewSpawn.HairStyle = Buffer.ReadByte();
                NewSpawn.Beard = Buffer.ReadByte();

                NewSpawn.DrakkinHeritage = Buffer.ReadUInt32();
                NewSpawn.DrakkinTattoo = Buffer.ReadUInt32();
                NewSpawn.DrakkinDetails = Buffer.ReadUInt32();

                NewSpawn.EquipChest2 = Buffer.ReadByte();

                bool UseWorn = (NewSpawn.EquipChest2 == 255);

                Buffer.SkipBytes(2);    // 2 Unknown bytes;

                NewSpawn.Helm = Buffer.ReadByte();

                NewSpawn.Size = Buffer.ReadSingle();

                NewSpawn.Face = Buffer.ReadByte();

                NewSpawn.WalkSpeed = Buffer.ReadSingle();

                NewSpawn.RunSpeed = Buffer.ReadSingle();

                NewSpawn.Race = Buffer.ReadUInt32();

                Buffer.SkipBytes(1);   // Skip Holding

                NewSpawn.Deity = Buffer.ReadUInt32();

                Buffer.SkipBytes(8);    // Skip GuildID and GuildRank

                NewSpawn.Class = Buffer.ReadByte();

                Buffer.SkipBytes(4);     // Skip PVP, Standstate, Light, Flymode

                NewSpawn.LastName = Buffer.ReadString(true);

                Buffer.SkipBytes(6);

                NewSpawn.PetOwnerID = Buffer.ReadUInt32();

                Buffer.SkipBytes(25);

                NewSpawn.MeleeTexture1 = 0;
                NewSpawn.MeleeTexture2 = 0;

                if ( (NewSpawn.IsNPC == 0) || NPCType.IsPlayableRace(NewSpawn.Race))
                {
                    for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
                        NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32();

                    for (int i = 0; i < 9; ++i)
                    {
                        NewSpawn.Equipment[i] = Buffer.ReadUInt32();

                        UInt32 Equip3 = Buffer.ReadUInt32();

                        UInt32 Equip2 = Buffer.ReadUInt32();

                        UInt32 Equip1 = Buffer.ReadUInt32();

                        UInt32 Equip0 = Buffer.ReadUInt32();
                    }

                    if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0)
                    {
                        NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST];

                    }

                    NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff);

                    NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff);

                    NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff);

                    if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0)
                        NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY];

                    if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0)
                        NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY];

                    if (UseWorn)
                        NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD];
                    else
                        NewSpawn.Helm = 0;

                }
                else
                {
                    // Non playable race

                    Buffer.SkipBytes(20);

                    NewSpawn.MeleeTexture1 = Buffer.ReadUInt32();
                    Buffer.SkipBytes(16);
                    NewSpawn.MeleeTexture2 = Buffer.ReadUInt32();
                    Buffer.SkipBytes(16);
                }

                if (NewSpawn.EquipChest2 == 255)
                    NewSpawn.EquipChest2 = 0;

                if (NewSpawn.Helm == 255)
                    NewSpawn.Helm = 0;

                UInt32 Position1 = Buffer.ReadUInt32();

                UInt32 Position2 = Buffer.ReadUInt32();

                UInt32 Position3 = Buffer.ReadUInt32();

                UInt32 Position4 = Buffer.ReadUInt32();

                UInt32 Position5 = Buffer.ReadUInt32();

                NewSpawn.YPos = Utils.EQ19ToFloat((Int32)(Position1 >> 12));

                NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position3 >> 13) & 0x7FFFF);

                NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4) & 0x7FFFF);

                NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position5) & 0x7FFFF);

                if ((OtherData & 16) > 0)
                {
                    NewSpawn.Title = Buffer.ReadString(false);
                }

                if ((OtherData & 32) > 0)
                {
                    NewSpawn.Suffix = Buffer.ReadString(false);
                }

                // unknowns
                Buffer.SkipBytes(8);

                NewSpawn.IsMercenary = Buffer.ReadByte();

                Buffer.SkipBytes(54);

                Debug.Assert(Buffer.GetPosition() == Buffer.Length(), "Length mismatch while parsing zone spawns");

                ZoneSpawns.Add(NewSpawn);
            }

            return ZoneSpawns;
        }
Exemple #27
0
        public override MerchantManager GetMerchantData(NPCSpawnList NPCSL)
        {
            List<EQApplicationPacket> PacketList = Packets.PacketList;

            UInt32 OP_ShopRequest = OpManager.OpCodeNameToNumber("OP_ShopRequest");

            UInt32 OP_ShopEnd = OpManager.OpCodeNameToNumber("OP_ShopEnd");

            UInt32 OP_ItemPacket = OpManager.OpCodeNameToNumber("OP_ItemPacket");

            MerchantManager mm = new MerchantManager();

            for (int i = 0; i < PacketList.Count; ++i)
            {
                EQApplicationPacket p = PacketList[i];

                if ((p.Direction == PacketDirection.ServerToClient) && (p.OpCode == OP_ShopRequest))
                {
                    ByteStream Buffer = new ByteStream(p.Buffer);

                    UInt32 MerchantSpawnID = Buffer.ReadUInt32();

                    NPCSpawn npc = NPCSL.GetNPC(MerchantSpawnID);

                    UInt32 NPCTypeID;

                    if (npc != null)
                        NPCTypeID = npc.NPCTypeID;
                    else
                        NPCTypeID = 0;

                    mm.AddMerchant(MerchantSpawnID);

                    for (int j = i + 1; j < PacketList.Count; ++j)
                    {
                        p = PacketList[j];

                        if (p.OpCode == OP_ShopEnd)
                            break;

                        if (p.OpCode == OP_ItemPacket)
                        {
                            Buffer = new ByteStream(p.Buffer);

                            UInt32 StackSize = Buffer.ReadUInt32();

                            Buffer.SkipBytes(4);

                            UInt32 Slot = Buffer.ReadUInt32();

                            UInt32 MerchantSlot = Buffer.ReadUInt32();

                            UInt32 Price = Buffer.ReadUInt32();

                            Int32 Quantity = Buffer.ReadInt32();

                            Buffer.SetPosition(68); // Point to item name

                            string ItemName = Buffer.ReadString(true);

                            string Lore = Buffer.ReadString(true);

                            string IDFile = Buffer.ReadString(true);

                            UInt32 ItemID = Buffer.ReadUInt32();

                            //if (Quantity == -1)
                            mm.AddMerchantItem(MerchantSpawnID, ItemID, ItemName, MerchantSlot, Quantity);
                        }
                    }
                }
            }

            return mm;
        }
Exemple #28
0
        public override UInt16 GetZoneNumber()
        {
            // A return value of zero from this method should be intepreted as 'Unable to identify patch version'.

            // Thanks to ShowEQ team for details on how to parse the variable length PP

            List<byte[]> PlayerProfilePacket = GetPacketsOfType("OP_PlayerProfile", PacketDirection.ServerToClient);

            if (PlayerProfilePacket.Count == 0)
            {
                return 0;
            }

            ByteStream Buffer = new ByteStream(PlayerProfilePacket[0]);

            Buffer.SkipBytes(24);

            UInt32 BindCount = Buffer.ReadUInt32();

            for (int i = 0; i < BindCount; ++i)
            {
                Buffer.SkipBytes(20);   // sizeof(Bind Struct)
            }
            Buffer.SkipBytes(8); // Deity, intoxication

            UInt32 SpellRefreshCount = Buffer.ReadUInt32();

            for (int i = 0; i < SpellRefreshCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 EquipmentCount = Buffer.ReadUInt32();

            for (int i = 0; i < EquipmentCount; ++i)
            {
                Buffer.SkipBytes(20);
            }

            UInt32 SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(20);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            Buffer.SkipBytes(52);   // Per SEQ, this looks like face, haircolor, beardcolor etc.

            UInt32 Points = Buffer.ReadUInt32();
            UInt32 Mana = Buffer.ReadUInt32();
            UInt32 CurHP = Buffer.ReadUInt32();

            Buffer.SkipBytes(28);
            Buffer.SkipBytes(28);

            UInt32 AACount = Buffer.ReadUInt32();

            for (int i = 0; i < AACount; ++i)
            {
                Buffer.SkipBytes(12);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }
            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }
            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 SpellBookSlots = Buffer.ReadUInt32();

            for (int i = 0; i < SpellBookSlots; ++i)
            {
                Buffer.SkipBytes(4);
            }

            UInt32 SpellMemSlots = Buffer.ReadUInt32();

            for (int i = 0; i < SpellMemSlots; ++i)
            {
                Buffer.SkipBytes(4);
            }

            SomethingCount = Buffer.ReadUInt32();

            for (int i = 0; i < SomethingCount; ++i)
            {
                Buffer.SkipBytes(4);
            }

            Buffer.SkipBytes(1);

            UInt32 BuffCount = Buffer.ReadUInt32();

            for (int i = 0; i < BuffCount; ++i)
            {
                Buffer.SkipBytes(80);
            }

            UInt32 Plat = Buffer.ReadUInt32();
            UInt32 Gold = Buffer.ReadUInt32();
            UInt32 Silver = Buffer.ReadUInt32();
            UInt32 Copper = Buffer.ReadUInt32();

            Buffer.SkipBytes(16); // Money on cursor

            Buffer.SkipBytes(20);

            UInt32 AASpent = Buffer.ReadUInt32();

            Buffer.SkipBytes(30);

            UInt32 BandolierCount = Buffer.ReadUInt32();

            for (int i = 0; i < BandolierCount; ++i)
            {
                Buffer.ReadString(false);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);

                Buffer.ReadString(false);
                Buffer.SkipBytes(8);
            }

            UInt32 PotionCount = Buffer.ReadUInt32();

            for (int i = 0; i < PotionCount; ++i)
            {
                Buffer.ReadString(false);
                Buffer.SkipBytes(8);
            }

            Buffer.SkipBytes(100);

            int CurrentPosition = Buffer.GetPosition();

            String PlayerName = Buffer.ReadString(false);

            Buffer.SetPosition(CurrentPosition + 64);

            Buffer.SkipBytes(96);

            // This is what I am after ...

            UInt16 ZoneID = Buffer.ReadUInt16();

            return ZoneID;
        }
Exemple #29
0
        public override List<ZonePoint> GetZonePointList()
        {
            List<ZonePoint> ZonePointList = new List<ZonePoint>();

            List<byte[]> ZonePointPackets = GetPacketsOfType("OP_SendZonepoints", PacketDirection.ServerToClient);

            if (ZonePointPackets.Count < 1)
            {
                ZonePointList = null;

                return ZonePointList;
            }

            // Assume there is only 1 packet and process the first one.

            ByteStream Buffer = new ByteStream(ZonePointPackets[0]);

            UInt32 Entries = Buffer.ReadUInt32();

            if (Entries == 0)
                return ZonePointList;

            float x, y, z, Heading;

            UInt32 Number;

            UInt16 ZoneID, Instance;

            ZonePointList = new List<ZonePoint>();

            for (int i = 0; i < Entries; ++i)
            {
                Number = Buffer.ReadUInt32();

                y = Buffer.ReadSingle();

                x = Buffer.ReadSingle();

                z = Buffer.ReadSingle();

                Heading = Buffer.ReadSingle();

                if (Heading != 999)
                    Heading = Heading / 2;

                ZoneID = Buffer.ReadUInt16();

                Instance = Buffer.ReadUInt16();

                //Buffer.SkipBytes(4);    // Skip the last UInt32

                ZonePoint NewZonePoint = new ZonePoint(Number, ZoneID, Instance, x, y, z, x, y, z, Heading, ZoneID);

                ZonePointList.Add(NewZonePoint);
            }

            return ZonePointList;
        }
Exemple #30
0
        public void ExploreClientUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
        {
            if (Direction == PacketDirection.ServerToClient)
            {
                UInt32 SpawnID = Buffer.ReadUInt16();
                UInt32 SpawnID2 = Buffer.ReadUInt16();
                OutputStream.WriteLine("ClientUpdate S->C SpawnID: {0}, SpawnID2: {1}", SpawnID, SpawnID2);

                UInt32 Word = Buffer.ReadUInt32();
                float Y = Utils.EQ19ToFloat((int)(Word >> 12));
                OutputStream.WriteLine("Y = {0}", Y);

                //Buffer.SkipBytes(6);
                //float DeltaY = Buffer.ReadSingle();
                //float YPos = Buffer.ReadSingle();
                //float XPos = Buffer.ReadSingle();
                //float DeltaHeading = Utils.EQ19ToFloat((int)(Word & 0x3FF));
            }
        }