public void ExplorePlayerProfile(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { OutputStream.WriteLine("{0, -5}: Checksum = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: ChecksumSize = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine(""); OutputStream.WriteLine("{0, -5}: Gender = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Race = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Class = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Level = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Level1 = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine(""); UInt32 BindCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: BindCount = {1}", Buffer.GetPosition() - 4, BindCount); for (int i = 0; i < BindCount; ++i) { OutputStream.WriteLine("{0, -5}: Bind: {1} Zone: {2} XYZ: {3},{4},{5} Heading: {6}", Buffer.GetPosition(), i, Buffer.ReadUInt32(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle()); } OutputStream.WriteLine(""); OutputStream.WriteLine("{0, -5}: Deity = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Intoxication = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine(""); //Buffer.SkipBytes(8); // Deity, intoxication UInt32 UnknownCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, UnknownCount); for (int i = 0; i < UnknownCount; ++i) { OutputStream.WriteLine("{0, -5}: Unknown : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32()); //Buffer.SkipBytes(4); } UInt32 EquipmentCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: EquipmentCount = {1}", Buffer.GetPosition() - 4, EquipmentCount); for (int i = 0; i < EquipmentCount; ++i) { OutputStream.Write("{0, -5}: Equip: {1} Values: ", Buffer.GetPosition(), i); for (int j = 0; j < 5; ++j) OutputStream.Write("{0} ", Buffer.ReadUInt32()); OutputStream.WriteLine(""); //Buffer.SkipBytes(20); } UInt32 EquipmentCount2 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: EquipmentCount2 = {1}", Buffer.GetPosition() - 4, EquipmentCount2); for (int i = 0; i < EquipmentCount2; ++i) { OutputStream.Write("{0, -5}: Equip2: {1} Values: ", Buffer.GetPosition(), i); for (int j = 0; j < 5; ++j) OutputStream.Write("{0} ", Buffer.ReadUInt32()); OutputStream.WriteLine(""); //Buffer.SkipBytes(20); } UInt32 TintCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TintCount = {1}", Buffer.GetPosition() - 4, TintCount); for (int i = 0; i < TintCount; ++i) { OutputStream.WriteLine("{0, -5}: TintCount : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32()); //Buffer.SkipBytes(4); } UInt32 TintCount2 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TintCount2 = {1}", Buffer.GetPosition() - 4, TintCount2); for (int i = 0; i < TintCount; ++i) { OutputStream.WriteLine("{0, -5}: TintCount2 : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32()); //Buffer.SkipBytes(4); } OutputStream.WriteLine("{0, -5}: Hair Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Beard Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Eye1 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Eye2 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Hairstyle = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Beard = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Face = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Drakkin Heritage = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Drakkin Tattoo = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Drakkin Details = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Height = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Primary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Secondary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //Buffer.SkipBytes(52); // Per SEQ, this looks like face, haircolor, beardcolor etc. OutputStream.WriteLine("{0, -5}: Unspent Skill Points = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Mana = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Current HP = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //UInt32 Points = Buffer.ReadUInt32(); //UInt32 Mana = Buffer.ReadUInt32(); //UInt32 CurHP = Buffer.ReadUInt32(); //OutputStream.WriteLine("Points, Mana, CurHP = {0}, {1}, {2}", Points, Mana, CurHP); OutputStream.WriteLine("{0, -5}: STR = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: STA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: CHA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: DEX = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: INT = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AGI = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: WIS = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //Buffer.SkipBytes(28); //Buffer.SkipBytes(28); UInt32 AACount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: AA Count = {1}", Buffer.GetPosition() - 4, AACount); for (int i = 0; i < AACount; ++i) { OutputStream.WriteLine(" AA: {0}, Value: {1}, Unknown08: {2}", Buffer.ReadUInt32(), Buffer.ReadUInt32(), Buffer.ReadUInt32()); //Buffer.SkipBytes(12); } UInt32 SkillCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Skill Count = {1}", Buffer.GetPosition() - 4, SkillCount); for (int i = 0; i < SkillCount; ++i) { Buffer.SkipBytes(4); } UInt32 SomethingCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Something Count = {1}", Buffer.GetPosition() - 4, SomethingCount); for (int i = 0; i < SomethingCount; ++i) { //Buffer.SkipBytes(4); OutputStream.WriteLine("Something {0} : {1}", i, Buffer.ReadUInt32()); } UInt32 DisciplineCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Discipline Count = {1}", Buffer.GetPosition() - 4, DisciplineCount); for (int i = 0; i < DisciplineCount; ++i) { Buffer.SkipBytes(4); } UInt32 TimeStampCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TimeStamp Count = {1}", Buffer.GetPosition() - 4, TimeStampCount); for (int i = 0; i < TimeStampCount; ++i) { //Buffer.SkipBytes(4); OutputStream.WriteLine("Timestamp {0} : {1}", i, Buffer.ReadUInt32()); } System.DateTime dateTime; UInt32 RecastCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Recast Count = {1}", Buffer.GetPosition() - 4, RecastCount); for (int i = 0; i < RecastCount; ++i) { //Buffer.SkipBytes(4); UInt32 TimeStamp = Buffer.ReadUInt32(); dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0); dateTime = dateTime.AddSeconds(TimeStamp); OutputStream.WriteLine("Recast {0} : {1} {2}", i, TimeStamp, dateTime.ToString()); } UInt32 TimeStamp2Count = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: TimeStamp2 Count = {1}", Buffer.GetPosition() - 4, TimeStamp2Count); for (int i = 0; i < TimeStamp2Count; ++i) { //Buffer.SkipBytes(4); UInt32 TimeStamp = Buffer.ReadUInt32(); dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0); dateTime = dateTime.AddSeconds(TimeStamp); OutputStream.WriteLine("Timestamp {0} : {1} {2}", i, TimeStamp, dateTime.ToString()); } UInt32 SpellBookSlots = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: SpellBookSlot Count = {1}", Buffer.GetPosition() - 4, SpellBookSlots); for (int i = 0; i < SpellBookSlots; ++i) { Buffer.SkipBytes(4); } UInt32 SpellMemSlots = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Spell Mem Count = {1}", Buffer.GetPosition() - 4, SpellMemSlots); for (int i = 0; i < SpellMemSlots; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, SomethingCount); for (int i = 0; i < SomethingCount; ++i) { //Buffer.SkipBytes(4); OutputStream.WriteLine("Unknown {0} : {1}", i, Buffer.ReadUInt32()); } OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte()); UInt32 BuffCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Buff Count = {1}", Buffer.GetPosition() - 4, BuffCount); for (int i = 0; i < BuffCount; ++i) { Buffer.ReadByte(); float UnkFloat = Buffer.ReadSingle(); UInt32 PlayerID = Buffer.ReadUInt32(); Byte UnkByte = Buffer.ReadByte(); UInt32 Counters1 = Buffer.ReadUInt32(); UInt32 Duration = Buffer.ReadUInt32(); Byte Level = Buffer.ReadByte(); UInt32 SpellID = Buffer.ReadUInt32(); UInt32 SlotID = Buffer.ReadUInt32(); Buffer.SkipBytes(5); UInt32 Counters2 = Buffer.ReadUInt32(); OutputStream.WriteLine("Sl: {0}, UF: {1}, PID: {2}, UByte: {3}, Cnt1: {4}, Dur: {5}, Lvl: {6} SpellID: {7}, SlotID: {8}, Cnt2: {9}", i, UnkFloat, PlayerID, UnkByte, Counters1, Duration, Level, SpellID, SlotID, Counters2); Buffer.SkipBytes(44); } OutputStream.WriteLine("{0, -5}: Plat = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Gold = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Silver = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Copper = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Plat Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Gold Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Silver Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Copper Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Toxicity? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Thirst? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Hunger? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); //Buffer.SkipBytes(20); OutputStream.WriteLine("{0, -5}: AA Spent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Point Count? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Assigned = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent General = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent Archetype = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent Class = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Spent Special = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: AA Unspent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown", Buffer.GetPosition(), Buffer.ReadUInt16()); //Buffer.SkipBytes(30); UInt32 BandolierCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Bandolier Count = {1}", Buffer.GetPosition() - 4, BandolierCount); for (int i = 0; i < BandolierCount; ++i) { Buffer.ReadString(false); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); } UInt32 PotionCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Potion Count = {1}", Buffer.GetPosition() - 4, PotionCount); for (int i = 0; i < PotionCount; ++i) { Buffer.ReadString(false); Buffer.SkipBytes(8); } OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadInt32()); OutputStream.WriteLine("{0, -5}: Item HP Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Endurance Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Mana Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Expansion Count {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 NameLength = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Name Length: {1}", Buffer.GetPosition() - 4, NameLength); int CurrentPosition = Buffer.GetPosition(); OutputStream.WriteLine("{0, -5}: Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false)); Buffer.SetPosition(CurrentPosition + (int)NameLength); UInt32 LastNameLength = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: LastName Length: {1}", Buffer.GetPosition() - 4, LastNameLength); CurrentPosition = Buffer.GetPosition(); OutputStream.WriteLine("{0, -5}: Last Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false)); Buffer.SetPosition(CurrentPosition + (int)LastNameLength); OutputStream.WriteLine("{0, -5}: Birthday {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Account Start Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Last Login Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Time Played Minutes {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Time Entitled On Account {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Expansions {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 LanguageCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Language Count = {1}", Buffer.GetPosition() - 4, LanguageCount); for (int i = 0; i < LanguageCount; ++i) { Buffer.SkipBytes(1); } OutputStream.WriteLine("{0, -5}: Zone ID {1}", Buffer.GetPosition(), Buffer.ReadUInt16()); OutputStream.WriteLine("{0, -5}: Zone Instance {1}", Buffer.GetPosition(), Buffer.ReadUInt16()); OutputStream.WriteLine("{0, -5}: Y,X,Z {1},{2},{3} Heading: {4}", Buffer.GetPosition(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: GuildID? {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Experience {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Bank Plat {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Bank Gold {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Bank Silver {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Bank Copper {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 Unknown42 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown, value 42? {1}", Buffer.GetPosition() - 4, Unknown42); Buffer.SkipBytes((int)(Unknown42 * 8)); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Career Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Current Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); UInt32 PersonalTributeCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Personal Tribute Count {1}", Buffer.GetPosition() - 4, PersonalTributeCount); Buffer.SkipBytes((int)(PersonalTributeCount * 8)); UInt32 GuildTributeCount = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Guild Tribute Count {1}", Buffer.GetPosition() - 4, GuildTributeCount); Buffer.SkipBytes((int)(GuildTributeCount * 8)); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Skipping 121 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(121); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Position now {0}", Buffer.GetPosition()); UInt32 Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64); Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Skipping 320 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(320); OutputStream.WriteLine("Skipping 343 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(343); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); UInt32 Unknown6 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown6 {1} LDON Stuff ?", Buffer.GetPosition() - 4, Unknown6); for (int i = 0; i < Unknown6; ++i) OutputStream.WriteLine("{0, -5}: Unknown LDON? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); Unknown64 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64); Buffer.SkipBytes((int)Unknown64 * 4); // Air remaining ? OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); // Next 7 could be PVP stats, OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); // PVP LastKill struct ? OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition()); //Buffer.SkipBytes(25); Byte b; do { b = Buffer.ReadByte(); } while (b != 0); Buffer.SkipBytes(24); // PVP LastDeath struct ? OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition()); //Buffer.SkipBytes(25); do { b = Buffer.ReadByte(); } while (b != 0); Buffer.SkipBytes(24); // PVP Number of Kills in Last 24 hours ? OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); UInt32 Unknown50 = Buffer.ReadUInt32(); OutputStream.WriteLine("{0, -5}: Unknown50 {1}", Buffer.GetPosition() - 4, Unknown50); // PVP Recent Kills ? OutputStream.WriteLine("Skipping 50 x (String + 24 bytes) starting at offset {0}", Buffer.GetPosition()); //Buffer.SkipBytes(1338); for (int i = 0; i < 50; ++i) { do { b = Buffer.ReadByte(); } while (b != 0); Buffer.SkipBytes(24); } // OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Group autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Raid autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Guild autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: Level3? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Showhelm? {1}", Buffer.GetPosition(), Buffer.ReadByte()); OutputStream.WriteLine("{0, -5}: RestTimer? {1}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Skipping 1028 bytes starting at offset {0}", Buffer.GetPosition()); Buffer.SkipBytes(1028); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32()); OutputStream.WriteLine("Pointer is {0} bytes from end.", Buffer.Length() - Buffer.GetPosition()); }
public void DecodeItemPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { String UnkString = Buffer.ReadString(false); //Buffer.SkipBytes(88); Buffer.SkipBytes(35); UInt32 RecastTimer = Buffer.ReadUInt32(); Buffer.SkipBytes(49); String ItemName = Buffer.ReadString(false); String ItemLore = Buffer.ReadString(false); String ItemIDFile = Buffer.ReadString(false); Buffer.ReadString(false); UInt32 ItemID = Buffer.ReadUInt32(); OutputStream.WriteLine("ItemName: {0}, IDFile: {1}", ItemName, ItemIDFile); OutputStream.WriteLine("Recast Time: {0:X}", RecastTimer); Buffer.SkipBytes(251); String CharmFile = Buffer.ReadString(false); OutputStream.WriteLine("CharmFile: {0}", CharmFile); Buffer.SkipBytes(74); // Secondary BS String FileName = Buffer.ReadString(false); OutputStream.WriteLine("FileName: {0}", CharmFile); Buffer.SkipBytes(76); // Tertiary BS UInt32 ClickEffect = Buffer.ReadUInt32(); //Buffer.SkipBytes(26); // ClickEffect Struct //OutputStream.WriteLine("Click Effect - effect : {0}", Buffer.ReadUInt32()); OutputStream.WriteLine("Click Effect - level2 : {0}", Buffer.ReadByte()); OutputStream.WriteLine("Click Effect - Type : {0}", Buffer.ReadUInt32()); OutputStream.WriteLine("Click Effect - level : {0}", Buffer.ReadByte()); OutputStream.WriteLine("Click Effect - Max Charges : {0}", Buffer.ReadUInt32()); OutputStream.WriteLine("Click Effect - Cast Time : {0}", Buffer.ReadUInt32()); OutputStream.WriteLine("Click Effect - Recast : {0}", Buffer.ReadUInt32()); OutputStream.WriteLine("Click Effect - Recast Type: {0}", Buffer.ReadUInt32()); OutputStream.WriteLine("Click Effect - Unk5: {0}", Buffer.ReadUInt32()); String ClickName = Buffer.ReadString(false); OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName); Buffer.ReadUInt32(); ClickEffect = Buffer.ReadUInt32(); Buffer.SkipBytes(26); // ClickEffect Struct ClickName = Buffer.ReadString(false); OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName); Buffer.ReadUInt32(); ClickEffect = Buffer.ReadUInt32(); Buffer.SkipBytes(26); // ClickEffect Struct ClickName = Buffer.ReadString(false); OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName); Buffer.ReadUInt32(); ClickEffect = Buffer.ReadUInt32(); Buffer.SkipBytes(26); // ClickEffect Struct ClickName = Buffer.ReadString(false); OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName); Buffer.ReadUInt32(); ClickEffect = Buffer.ReadUInt32(); Buffer.SkipBytes(26); // ClickEffect Struct ClickName = Buffer.ReadString(false); OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName); Buffer.ReadUInt32(); ClickEffect = Buffer.ReadUInt32(); Buffer.SkipBytes(26); // ClickEffect Struct ClickName = Buffer.ReadString(false); OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName); Buffer.ReadUInt32(); //Buffer.SkipBytes(167); Buffer.SkipBytes(125); //Byte UnkByte = Buffer.ReadByte(); //OutputStream.WriteLine("Unk byte is {0:X}", UnkByte); OutputStream.WriteLine("At String ? Pos is {0}", Buffer.GetPosition()); UnkString = Buffer.ReadString(false); OutputStream.WriteLine("Unk String is {0}", UnkString); Buffer.SkipBytes(41); UInt32 SubItemCount = Buffer.ReadUInt32(); OutputStream.WriteLine("Buffer Pos: {0}, SubItemCount = {1}", Buffer.GetPosition(), SubItemCount); for (int j = 0; j < SubItemCount; ++j) { Buffer.ReadUInt32(); DecodeItemPacket(OutputStream, Buffer, Direction); } }
public override UInt16 GetZoneNumber() { // A return value of zero from this method should be intepreted as 'Unable to identify patch version'. // Thanks to ShowEQ team for details on how to parse the variable length PP List<byte[]> PlayerProfilePacket = GetPacketsOfType("OP_PlayerProfile", PacketDirection.ServerToClient); if (PlayerProfilePacket.Count == 0) { return 0; } ByteStream Buffer = new ByteStream(PlayerProfilePacket[0]); Buffer.SkipBytes(24); UInt32 BindCount = Buffer.ReadUInt32(); for (int i = 0; i < BindCount; ++i) { Buffer.SkipBytes(20); // sizeof(Bind Struct) } Buffer.SkipBytes(8); // Deity, intoxication UInt32 SpellRefreshCount = Buffer.ReadUInt32(); for (int i = 0; i < SpellRefreshCount; ++i) { Buffer.SkipBytes(4); } UInt32 EquipmentCount = Buffer.ReadUInt32(); for (int i = 0; i < EquipmentCount; ++i) { Buffer.SkipBytes(20); } UInt32 SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(20); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } Buffer.SkipBytes(52); // Per SEQ, this looks like face, haircolor, beardcolor etc. UInt32 Points = Buffer.ReadUInt32(); UInt32 Mana = Buffer.ReadUInt32(); UInt32 CurHP = Buffer.ReadUInt32(); Buffer.SkipBytes(28); Buffer.SkipBytes(28); UInt32 AACount = Buffer.ReadUInt32(); for (int i = 0; i < AACount; ++i) { Buffer.SkipBytes(12); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } UInt32 SpellBookSlots = Buffer.ReadUInt32(); for (int i = 0; i < SpellBookSlots; ++i) { Buffer.SkipBytes(4); } UInt32 SpellMemSlots = Buffer.ReadUInt32(); for (int i = 0; i < SpellMemSlots; ++i) { Buffer.SkipBytes(4); } SomethingCount = Buffer.ReadUInt32(); for (int i = 0; i < SomethingCount; ++i) { Buffer.SkipBytes(4); } Buffer.SkipBytes(1); UInt32 BuffCount = Buffer.ReadUInt32(); for (int i = 0; i < BuffCount; ++i) { Buffer.SkipBytes(80); } UInt32 Plat = Buffer.ReadUInt32(); UInt32 Gold = Buffer.ReadUInt32(); UInt32 Silver = Buffer.ReadUInt32(); UInt32 Copper = Buffer.ReadUInt32(); Buffer.SkipBytes(16); // Money on cursor Buffer.SkipBytes(20); UInt32 AASpent = Buffer.ReadUInt32(); Buffer.SkipBytes(30); UInt32 BandolierCount = Buffer.ReadUInt32(); for (int i = 0; i < BandolierCount; ++i) { Buffer.ReadString(false); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); Buffer.ReadString(false); Buffer.SkipBytes(8); } UInt32 PotionCount = Buffer.ReadUInt32(); for (int i = 0; i < PotionCount; ++i) { Buffer.ReadString(false); Buffer.SkipBytes(8); } Buffer.SkipBytes(100); int CurrentPosition = Buffer.GetPosition(); String PlayerName = Buffer.ReadString(false); Buffer.SetPosition(CurrentPosition + 64); Buffer.SkipBytes(96); // This is what I am after ... UInt16 ZoneID = Buffer.ReadUInt16(); return ZoneID; }
public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { if (Direction != PacketDirection.ServerToClient) return; string FirstName = Buffer.ReadString(false); OutputStream.WriteLine("Name = {0}", FirstName); UInt32 SpawnID = Buffer.ReadUInt32(); OutputStream.WriteLine("SpawnID = {0}", SpawnID); byte Level = Buffer.ReadByte(); OutputStream.WriteLine("Level = {0}", Level); Buffer.SkipBytes(4); byte IsNPC = Buffer.ReadByte(); OutputStream.WriteLine("IsNPC = {0}", IsNPC); UInt32 Bitfield = Buffer.ReadUInt32(); OutputStream.WriteLine("Name: {0}, Bitfield: {1}", FirstName, Convert.ToString(Bitfield, 2)); byte OtherData = Buffer.ReadByte(); OutputStream.WriteLine("OtherData = {0}", OtherData); Buffer.SkipBytes(8); if ((OtherData & 1) > 0) { OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false)); OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false)); OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false)); Buffer.SkipBytes(53); } if ((OtherData & 4) > 0) { OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false)); OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false)); Buffer.SkipBytes(54); } byte Properties = Buffer.ReadByte(); OutputStream.WriteLine("Properties = {0}, Offset now {1}", Properties, Buffer.GetPosition()); UInt32 BodyType = 0; if(Properties > 0) BodyType = Buffer.ReadUInt32(); OutputStream.WriteLine("Bodytype = {0}", BodyType); if (Properties != 1) OutputStream.WriteLine("XXXX Properties is {0}", Properties); for (int i = 1; i < Properties; ++i) OutputStream.WriteLine(" Prop: {0}", Buffer.ReadUInt32()); OutputStream.WriteLine("Position is now {0}", Buffer.GetPosition()); byte HP = Buffer.ReadByte(); byte HairColor = Buffer.ReadByte(); byte BeardColor = Buffer.ReadByte(); byte Eye1 = Buffer.ReadByte(); byte Eye2 = Buffer.ReadByte(); byte HairStyle = Buffer.ReadByte(); byte BeardStyle = Buffer.ReadByte(); OutputStream.WriteLine("Beardstyle is {0}", BeardStyle); Buffer.SkipBytes(12); // Drakkin stuff byte EquipChest2 = Buffer.ReadByte(); Buffer.SkipBytes(2); byte Helm = Buffer.ReadByte(); float Size = Buffer.ReadSingle(); byte Face = Buffer.ReadByte(); float WalkSpeed = Buffer.ReadSingle(); float RunSpeed = Buffer.ReadSingle(); UInt32 Race = Buffer.ReadUInt32(); OutputStream.WriteLine("Size: {0}, Face: {1}, Walkspeed: {2}, RunSpeed: {3}, Race: {4}", Size, Face, WalkSpeed, RunSpeed, Race); //Buffer.SkipBytes(18); Buffer.SkipBytes(5); UInt32 GuildID = Buffer.ReadUInt32(); UInt32 GuildRank = Buffer.ReadUInt32(); Buffer.SkipBytes(5); OutputStream.WriteLine("GuildID: {0}, Guild Rank: {1}", GuildID, GuildRank); Buffer.ReadString(false); Buffer.SkipBytes(35); if ((IsNPC == 0) || NPCType.IsPlayableRace(Race)) { for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot) OutputStream.WriteLine("Color {0} is {1}", ColourSlot, Buffer.ReadUInt32()); for (int i = 0; i < 9; ++i) { UInt32 Equip3 = Buffer.ReadUInt32(); UInt32 Equipx = Buffer.ReadUInt32(); UInt32 Equip2 = Buffer.ReadUInt32(); UInt32 Equip1 = Buffer.ReadUInt32(); UInt32 Equip0 = Buffer.ReadUInt32(); OutputStream.WriteLine("Equip slot {0}: 0,1,2,x,3 is {1}, {2}, {3}, {4}, {5}", i, Equip0, Equip1, Equip2, Equipx, Equip3); } } else { // Non playable race // Melee Texture 1 is 20 bytes in // Melee Texture 1 is 40 bytes in // This whole segment is 28 + 24 + 8 = 60 // Skip 20, Read m1, skip 16, read m2, skip 16 /* OutputStream.WriteLine("None playable race, offset now {0}", Buffer.GetPosition()); Buffer.SkipBytes(28); UInt32 MeleeTexture1 = Buffer.ReadUInt32(); Buffer.SkipBytes(12); UInt32 MeleeTexture2 = Buffer.ReadUInt32(); Buffer.SkipBytes(12); */ OutputStream.WriteLine("None playable race, offset now {0}", Buffer.GetPosition()); Buffer.SkipBytes(20); UInt32 MeleeTexture1 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); UInt32 MeleeTexture2 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); } OutputStream.WriteLine("Position starts at offset {0}", Buffer.GetPosition()); UInt32 Position1 = Buffer.ReadUInt32(); UInt32 Position2 = Buffer.ReadUInt32(); UInt32 Position3 = Buffer.ReadUInt32(); UInt32 Position4 = Buffer.ReadUInt32(); UInt32 Position5 = Buffer.ReadUInt32(); float YPos = Utils.EQ19ToFloat((Int32)(Position1 >> 12)); float ZPos = Utils.EQ19ToFloat((Int32)(Position3 >> 13) & 0x7FFFF); float XPos = Utils.EQ19ToFloat((Int32)(Position4) & 0x7FFFF); float Heading = Utils.EQ19ToFloat((Int32)(Position5) & 0x7FFFF); OutputStream.WriteLine("(X,Y,Z) = {0}, {1}, {2}, Heading = {3}", XPos, YPos, ZPos, Heading); if((OtherData & 16) > 1) OutputStream.WriteLine("Title: {0}", Buffer.ReadString(false)); if ((OtherData & 32) > 1) OutputStream.WriteLine("Suffix: {0}", Buffer.ReadString(false)); Buffer.SkipBytes(8); byte IsMerc = Buffer.ReadByte(); OutputStream.WriteLine("IsMerc: {0}", IsMerc); Buffer.SkipBytes(54); OutputStream.WriteLine("Buffer Length: {0}, Current Position: {1}", Buffer.Length(), Buffer.GetPosition()); if (Buffer.Length() != Buffer.GetPosition()) OutputStream.WriteLine("PARSE ERROR"); OutputStream.WriteLine(""); }
public override List<ZoneEntryStruct> GetSpawns() { List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>(); List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient); foreach (byte[] SpawnPacket in SpawnPackets) { ZoneEntryStruct NewSpawn = new ZoneEntryStruct(); ByteStream Buffer = new ByteStream(SpawnPacket); NewSpawn.SpawnName = Buffer.ReadString(true); NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName); NewSpawn.SpawnID = Buffer.ReadUInt32(); NewSpawn.Level = Buffer.ReadByte(); float UnkSize = Buffer.ReadSingle(); NewSpawn.IsNPC = Buffer.ReadByte(); UInt32 Bitfield = Buffer.ReadUInt32(); NewSpawn.Gender = (Bitfield & 3); Byte OtherData = Buffer.ReadByte(); Buffer.SkipBytes(8); // Skip 8 unknown bytes NewSpawn.DestructableString1 = ""; NewSpawn.DestructableString2 = ""; NewSpawn.DestructableString3 = ""; if ((NewSpawn.IsNPC > 0) && ((OtherData & 1) > 0)) { // Destructable Objects NewSpawn.DestructableString1 = Buffer.ReadString(false); NewSpawn.DestructableString2 = Buffer.ReadString(false); NewSpawn.DestructableString3 = Buffer.ReadString(false); Buffer.SkipBytes(53); } if ((OtherData & 4) > 0) { // Auras Buffer.ReadString(false); Buffer.ReadString(false); Buffer.SkipBytes(54); } NewSpawn.PropCount = Buffer.ReadByte(); if (NewSpawn.PropCount > 0) NewSpawn.BodyType = Buffer.ReadUInt32(); else NewSpawn.BodyType = 0; for (int j = 1; j < NewSpawn.PropCount; ++j) Buffer.SkipBytes(4); Buffer.SkipBytes(1); // Skip HP % NewSpawn.HairColor = Buffer.ReadByte(); NewSpawn.BeardColor = Buffer.ReadByte(); NewSpawn.EyeColor1 = Buffer.ReadByte(); NewSpawn.EyeColor2 = Buffer.ReadByte(); NewSpawn.HairStyle = Buffer.ReadByte(); NewSpawn.Beard = Buffer.ReadByte(); NewSpawn.DrakkinHeritage = Buffer.ReadUInt32(); NewSpawn.DrakkinTattoo = Buffer.ReadUInt32(); NewSpawn.DrakkinDetails = Buffer.ReadUInt32(); NewSpawn.EquipChest2 = Buffer.ReadByte(); bool UseWorn = (NewSpawn.EquipChest2 == 255); Buffer.SkipBytes(2); // 2 Unknown bytes; NewSpawn.Helm = Buffer.ReadByte(); NewSpawn.Size = Buffer.ReadSingle(); NewSpawn.Face = Buffer.ReadByte(); NewSpawn.WalkSpeed = Buffer.ReadSingle(); NewSpawn.RunSpeed = Buffer.ReadSingle(); NewSpawn.Race = Buffer.ReadUInt32(); Buffer.SkipBytes(1); // Skip Holding NewSpawn.Deity = Buffer.ReadUInt32(); Buffer.SkipBytes(8); // Skip GuildID and GuildRank NewSpawn.Class = Buffer.ReadByte(); Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode NewSpawn.LastName = Buffer.ReadString(true); Buffer.SkipBytes(6); NewSpawn.PetOwnerID = Buffer.ReadUInt32(); Buffer.SkipBytes(25); NewSpawn.MeleeTexture1 = 0; NewSpawn.MeleeTexture2 = 0; if ( (NewSpawn.IsNPC == 0) || NPCType.IsPlayableRace(NewSpawn.Race)) { for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot) NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32(); for (int i = 0; i < 9; ++i) { NewSpawn.Equipment[i] = Buffer.ReadUInt32(); UInt32 Equip3 = Buffer.ReadUInt32(); UInt32 Equip2 = Buffer.ReadUInt32(); UInt32 Equip1 = Buffer.ReadUInt32(); UInt32 Equip0 = Buffer.ReadUInt32(); } if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0) { NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST]; } NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff); NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff); NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff); if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0) NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY]; if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0) NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY]; if (UseWorn) NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD]; else NewSpawn.Helm = 0; } else { // Non playable race Buffer.SkipBytes(20); NewSpawn.MeleeTexture1 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); NewSpawn.MeleeTexture2 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); } if (NewSpawn.EquipChest2 == 255) NewSpawn.EquipChest2 = 0; if (NewSpawn.Helm == 255) NewSpawn.Helm = 0; UInt32 Position1 = Buffer.ReadUInt32(); UInt32 Position2 = Buffer.ReadUInt32(); UInt32 Position3 = Buffer.ReadUInt32(); UInt32 Position4 = Buffer.ReadUInt32(); UInt32 Position5 = Buffer.ReadUInt32(); NewSpawn.YPos = Utils.EQ19ToFloat((Int32)(Position1 >> 12)); NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position3 >> 13) & 0x7FFFF); NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4) & 0x7FFFF); NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position5) & 0x7FFFF); if ((OtherData & 16) > 0) { NewSpawn.Title = Buffer.ReadString(false); } if ((OtherData & 32) > 0) { NewSpawn.Suffix = Buffer.ReadString(false); } // unknowns Buffer.SkipBytes(8); NewSpawn.IsMercenary = Buffer.ReadByte(); Buffer.SkipBytes(54); Debug.Assert(Buffer.GetPosition() == Buffer.Length(), "Length mismatch while parsing zone spawns"); ZoneSpawns.Add(NewSpawn); } return ZoneSpawns; }
public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { if (Direction != PacketDirection.ServerToClient) return; string SpawnName = Buffer.ReadString(true); UInt32 SpawnID = Buffer.ReadUInt32(); byte Level = Buffer.ReadByte(); float UnkSize = Buffer.ReadSingle(); byte IsNPC = Buffer.ReadByte(); UInt32 Bitfield = Buffer.ReadUInt32(); /* NewSpawn.Showname = (Bitfield >> 28) & 1; NewSpawn.TargetableWithHotkey = (Bitfield >> 27) & 1; NewSpawn.Targetable = (Bitfield >> 26) & 1; NewSpawn.ShowHelm = (Bitfield >> 24) & 1; NewSpawn.Gender = (Bitfield >> 20) & 3; NewSpawn.Padding5 = (Bitfield >> 4) & 1; NewSpawn.Padding7 = (Bitfield >> 6) & 2047; NewSpawn.Padding26 = (Bitfield >> 25) & 1; */ Byte OtherData = Buffer.ReadByte(); Buffer.SkipBytes(8); // Skip 8 unknown bytes //NewSpawn.DestructableString1 = ""; //NewSpawn.DestructableString2 = ""; //NewSpawn.DestructableString3 = ""; if ((IsNPC > 0) && ((OtherData & 3) > 0)) { // Destructable Objects. Not handled yet // //SQLOut(String.Format("-- OBJECT FOUND SpawnID {0}", SpawnID.ToString("x"))); Buffer.ReadString(false); Buffer.ReadString(false); Buffer.ReadString(false); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadUInt32(); Buffer.ReadByte(); } OutputStream.WriteLine("Size starts at offset {0}", Buffer.GetPosition()); float Size = Buffer.ReadSingle(); byte Face = Buffer.ReadByte(); float WalkSpeed = Buffer.ReadSingle(); float RunSpeed = Buffer.ReadSingle(); UInt32 Race = Buffer.ReadUInt32(); byte PropCount = Buffer.ReadByte(); UInt32 BodyType = 0; if (PropCount >= 1) { BodyType = Buffer.ReadUInt32(); for (int j = 1; j < PropCount; ++j) Buffer.SkipBytes(4); } Buffer.SkipBytes(1); // Skip HP % byte HairColor = Buffer.ReadByte(); byte BeardColor = Buffer.ReadByte(); byte EyeColor1 = Buffer.ReadByte(); byte EyeColor2 = Buffer.ReadByte(); byte HairStyle = Buffer.ReadByte(); byte Beard = Buffer.ReadByte(); UInt32 DrakkinHeritage = Buffer.ReadUInt32(); UInt32 DrakkinTattoo = Buffer.ReadUInt32(); UInt32 DrakkinDetails = Buffer.ReadUInt32(); Buffer.SkipBytes(1); // Skip Holding UInt32 Deity = Buffer.ReadUInt32(); Buffer.SkipBytes(8); // Skip GuildID and GuildRank byte Class = Buffer.ReadByte(); Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode byte EquipChest2 = Buffer.ReadByte(); bool UseWorn = (EquipChest2 == 255); Buffer.SkipBytes(2); // 2 Unknown bytes; byte Helm = Buffer.ReadByte(); string LastName = Buffer.ReadString(true); Buffer.SkipBytes(5); // AATitle + unknown byte UInt32 PetOwnerID = Buffer.ReadUInt32(); Buffer.SkipBytes(26); // Unknown byte + 6 unknown uint32 OutputStream.WriteLine("Position starts at offset {0}", Buffer.GetPosition()); UInt32 Position1 = Buffer.ReadUInt32(); UInt32 Position2 = Buffer.ReadUInt32(); UInt32 Position3 = Buffer.ReadUInt32(); UInt32 Position4 = Buffer.ReadUInt32(); UInt32 Position5 = Buffer.ReadUInt32(); float YPos = Utils.EQ19ToFloat((Int32)(Position3 & 0x7FFFF)); float Heading = Utils.EQ19ToFloat((Int32)(Position4 & 0xFFF)); float XPos = Utils.EQ19ToFloat((Int32)(Position4 >> 12) & 0x7FFFF); float ZPos = Utils.EQ19ToFloat((Int32)(Position5 & 0x7FFFF)); OutputStream.WriteLine("(X,Y,Z) = {0}, {1}, {2}, Heading = {3}", XPos, YPos, ZPos, Heading); if (NPCType.IsPlayableRace(Race)) { for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot) OutputStream.WriteLine("Color {0} is {1}", ColourSlot, Buffer.ReadUInt32()); } OutputStream.WriteLine(""); }
public void ExploreMercenaryPurchaseWindow(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction) { UInt32 TypeCount = Buffer.ReadUInt32(); //OutputStream.WriteLine("Type Count: {0}\r\n", TypeCount); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Number of Types (Journeyman and Apprentice in this case\r\n", TypeCount); for (int i = 0; i < TypeCount; ++i) { UInt32 TypeDBStringID = Buffer.ReadUInt32(); //OutputStream.WriteLine(" Type {0} DBStringID {1}", i, TypeDBStringID); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID for Type {1}", TypeDBStringID, i); } UInt32 Count2 = Buffer.ReadUInt32(); //OutputStream.WriteLine(" Count 2 is {0}", Count2); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Count of Sub-types that follow", Count2); for (int i = 0; i < Count2; ++i) { int Offset = Buffer.GetPosition(); UInt32 Unknown1 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown1); UInt32 DBStringID1 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID of Type", DBStringID1); UInt32 DBStringID2 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // DBStringID of Sub-Type", DBStringID2); UInt32 PurchaseCost = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Purchase Cost", PurchaseCost); UInt32 UpkeepCost = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Upkeep Cost", UpkeepCost); UInt32 Unknown2 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown2); UInt32 Unknown3 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown3); UInt32 Unknown4 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown4); byte Unknown5 = Buffer.ReadByte(); //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint8, Buffer, {0}); // Unknown", Unknown5); UInt32 Unknown6 = Buffer.ReadUInt32(); //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown6); UInt32 Unknown7 = Buffer.ReadUInt32(); //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown7); UInt32 Unknown8 = Buffer.ReadUInt32(); //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown8); UInt32 StanceCount = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Number of Stances for this Merc", StanceCount); UInt32 Unknown10 = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Unknown", Unknown10); byte Unknown11 = Buffer.ReadByte(); //OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint8, Buffer, {0}); // Unknown", Unknown11); //OutputStream.WriteLine(" Offset: {5} Unknown1: {0} DBStrings: {1} {2} Purchase: {3} Upkeep: {4}\r\n", Unknown1, DBStringID1, DBStringID2, // PurchaseCost, UpkeepCost, Offset); //OutputStream.WriteLine(" Unknowns: {0} {1} {2} {3} {4} {5} {6} {7} {8}\r\n", // Unknown2, Unknown3, Unknown4, Unknown5, Unknown6, Unknown7, Unknown8, Unknown10, Unknown11); //OutputStream.WriteLine(" Stance Count: {0}", StanceCount); for (int j = 0; j < StanceCount; ++j) { UInt32 StanceNum = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Stance Number", StanceNum); UInt32 StanceType = Buffer.ReadUInt32(); OutputStream.WriteLine("VARSTRUCT_ENCODE_TYPE(uint32, Buffer, {0}); // Stance DBStringID (1 = Passive, 2 = Balanced etc.", StanceType); //OutputStream.WriteLine(" {0}: {1}", StanceNum, StanceType); } OutputStream.WriteLine(""); } OutputStream.WriteLine("\r\nBuffer position at end is {0}", Buffer.GetPosition()); OutputStream.WriteLine(""); }
void ExploreSubItem(StreamWriter OutputStream, ref ByteStream Buffer) { UInt32 StackSize = Buffer.ReadUInt32(); Buffer.SkipBytes(4); UInt32 Slot = Buffer.ReadUInt32(); UInt32 Price = Buffer.ReadUInt32(); UInt32 MerchantSlot = Buffer.ReadUInt32(); Buffer.SkipBytes(16); Buffer.SkipBytes(28); string Name = Buffer.ReadString(true); Buffer.ReadString(true); // Lore Buffer.ReadString(true); // IDFile OutputStream.WriteLine("Item Name: {0}", Name); Buffer.SkipBytes(236); // ItemBodyStruct Buffer.ReadString(true); // CharmFile Buffer.SkipBytes(64); // ItemSecondaryBodyStruct Buffer.ReadString(true); // Filename Buffer.SkipBytes(76); // ItemTertiaryBodyStruct //Buffer.SkipBytes(30); // Click Effect Struct UInt32 Effect = Buffer.ReadUInt32(); byte Level2 = Buffer.ReadByte(); UInt32 Type = Buffer.ReadUInt32(); byte Level = Buffer.ReadByte(); UInt32 Unknown1 = Buffer.ReadUInt32(); UInt32 Unknown2 = Buffer.ReadUInt32(); UInt32 Unknown3 = Buffer.ReadUInt32(); UInt32 Unknown4 = Buffer.ReadUInt32(); UInt32 Unknown5 = Buffer.ReadUInt32(); OutputStream.WriteLine("Buffer pos is {0}" + Buffer.GetPosition()); string ClickName = Buffer.ReadString(true); // Clickname OutputStream.WriteLine(" Click Name: {0}", ClickName); //Buffer.SkipBytes(4); // Clickunk7 UInt32 Unknown7 = Buffer.ReadUInt32(); OutputStream.WriteLine(" Effect: {0} Level2: {1} Type {2} Level {3}", Effect, Level2, Type, Level); OutputStream.WriteLine(" Unks: {0} {1} {2} {3} {4} {5}", Unknown1, Unknown2, Unknown3, Unknown4, Unknown5, Unknown7); Buffer.SkipBytes(30); // Proc Effect Struct Buffer.ReadString(true); // Clickname Buffer.SkipBytes(4); // Unknown5 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Wornname Buffer.SkipBytes(4); // Unknown6 //Buffer.SkipBytes(30); // Worn Effect Struct Effect = Buffer.ReadUInt32(); Level2 = Buffer.ReadByte(); Type = Buffer.ReadUInt32(); Level = Buffer.ReadByte(); Unknown1 = Buffer.ReadUInt32(); Unknown2 = Buffer.ReadUInt32(); Unknown3 = Buffer.ReadUInt32(); Unknown4 = Buffer.ReadUInt32(); Unknown5 = Buffer.ReadUInt32(); string FocusName = Buffer.ReadString(true); // Focusname OutputStream.WriteLine(" Focusname is {0}", FocusName); UInt32 Unknown6 = Buffer.ReadUInt32(); OutputStream.WriteLine(" Effect: {0} Level2: {1} Type {2} Level {3}", Effect, Level2, Type, Level); OutputStream.WriteLine(" Unks: {0} {1} {2} {3} {4} {5}", Unknown1, Unknown2, Unknown3, Unknown4, Unknown5, Unknown6); //Buffer.SkipBytes(4); // Unknown6 Buffer.SkipBytes(30); // Scroll Effect Struct Buffer.ReadString(true); // Scrollname Buffer.SkipBytes(4); // Unknown6 Buffer.SkipBytes(30); // Bard Effect Struct Buffer.ReadString(true); // Wornname Buffer.SkipBytes(4); // Unknown6 Buffer.SkipBytes(103); // Quaternarybodystruct - 4 UInt32 SubLengths = Buffer.ReadUInt32(); //return; for (int i = 0; i < SubLengths; ++i) { Buffer.SkipBytes(4); ExploreSubItem(OutputStream, ref Buffer); } return; //Buffer.SkipBytes(236); // Item Body Struct UInt32 ID = Buffer.ReadUInt32(); byte Weight = Buffer.ReadByte(); byte NoRent = Buffer.ReadByte(); byte NoDrop = Buffer.ReadByte(); byte Attune = Buffer.ReadByte(); byte Size = Buffer.ReadByte(); OutputStream.WriteLine(" ID: {0} Weight: {1} NoRent: {2} NoDrop: {3} Attune {4} Size {5}", ID, Weight, NoRent, NoDrop, Attune, Size); UInt32 Slots = Buffer.ReadUInt32(); //UInt32 Price = Buffer.ReadUInt32(); UInt32 Icon = Buffer.ReadUInt32(); Buffer.SkipBytes(2); UInt32 BenefitFlags = Buffer.ReadUInt32(); byte Tradeskills = Buffer.ReadByte(); OutputStream.WriteLine(" Slots: {0} Price: {1} Icon: {2} BenefitFlags {3} Tradeskills: {4}", Slots, Price, Icon, BenefitFlags, Tradeskills); byte CR = Buffer.ReadByte(); byte DR = Buffer.ReadByte(); byte PR = Buffer.ReadByte(); byte MR = Buffer.ReadByte(); byte FR = Buffer.ReadByte(); byte SVC = Buffer.ReadByte(); OutputStream.WriteLine(" CR: {0} DR: {1} PR: {2} MR: {3} FR: {4} SVC: {5}", CR, DR, PR, MR, FR, SVC); byte AStr = Buffer.ReadByte(); byte ASta = Buffer.ReadByte(); byte AAgi = Buffer.ReadByte(); byte ADex = Buffer.ReadByte(); byte ACha = Buffer.ReadByte(); byte AInt = Buffer.ReadByte(); byte AWis = Buffer.ReadByte(); OutputStream.WriteLine(" AStr: {0} ASta: {1} AAgi: {2} ADex: {3} ACha: {4} AInt: {5} AWis: {6}", AStr, ASta, AAgi, ADex, ACha, AInt, AWis); Int32 HP = Buffer.ReadInt32(); Int32 Mana = Buffer.ReadInt32(); UInt32 Endurance = Buffer.ReadUInt32(); Int32 AC = Buffer.ReadInt32(); Int32 Regen = Buffer.ReadInt32(); Int32 ManaRegen = Buffer.ReadInt32(); Int32 EndRegen = Buffer.ReadInt32(); UInt32 Classes = Buffer.ReadUInt32(); UInt32 Races = Buffer.ReadUInt32(); UInt32 Deity = Buffer.ReadUInt32(); Int32 SkillModValue = Buffer.ReadInt32(); Buffer.SkipBytes(4); UInt32 SkillModType = Buffer.ReadUInt32(); UInt32 BaneDamageRace = Buffer.ReadUInt32(); UInt32 BaneDamageBody = Buffer.ReadUInt32(); UInt32 BaneDamageRaceAmount = Buffer.ReadUInt32(); Int32 BaneDamageAmount = Buffer.ReadInt32(); byte Magic = Buffer.ReadByte(); Int32 CastTime = Buffer.ReadInt32(); UInt32 ReqLevel = Buffer.ReadUInt32(); UInt32 RecLevel = Buffer.ReadUInt32(); UInt32 ReqSkill = Buffer.ReadUInt32(); UInt32 BardType = Buffer.ReadUInt32(); Int32 BardValue = Buffer.ReadInt32(); byte Light = Buffer.ReadByte(); byte Delay = Buffer.ReadByte(); byte ElemDamageAmount = Buffer.ReadByte(); byte ElemDamageType = Buffer.ReadByte(); byte Range = Buffer.ReadByte(); UInt32 Damage = Buffer.ReadUInt32(); UInt32 Color = Buffer.ReadUInt32(); byte ItemType = Buffer.ReadByte(); UInt32 Material = Buffer.ReadUInt32(); Buffer.SkipBytes(4); UInt32 EliteMaterial = Buffer.ReadUInt32(); float SellRate = Buffer.ReadSingle(); Int32 CombatEffects = Buffer.ReadInt32(); Int32 Shielding = Buffer.ReadInt32(); Int32 StunResist = Buffer.ReadInt32(); Int32 StrikeThrough = Buffer.ReadInt32(); Int32 ExtraDamageSkill = Buffer.ReadInt32(); Int32 ExtraDamageAmount = Buffer.ReadInt32(); Int32 SpellShield = Buffer.ReadInt32(); Int32 Avoidance = Buffer.ReadInt32(); Int32 Accuracy = Buffer.ReadInt32(); UInt32 CharmFileID = Buffer.ReadUInt32(); UInt32 FactionMod1 = Buffer.ReadUInt32(); Int32 FactionAmount1 = Buffer.ReadInt32(); UInt32 FactionMod2 = Buffer.ReadUInt32(); Int32 FactionAmount2 = Buffer.ReadInt32(); UInt32 FactionMod3 = Buffer.ReadUInt32(); Int32 FactionAmount3 = Buffer.ReadInt32(); UInt32 FactionMod4 = Buffer.ReadUInt32(); Int32 FactionAmount4 = Buffer.ReadInt32(); Buffer.ReadString(true); // Charm File Buffer.SkipBytes(64); // Item Secondary Body Struct Buffer.ReadString(true); // Filename Buffer.SkipBytes(76); // Item Tertiary Body Struct Buffer.SkipBytes(30); // Click Effect Struct Buffer.ReadString(true); // Clickname Buffer.SkipBytes(4); // clickunk7 Buffer.SkipBytes(30); // Proc Effect Struct Buffer.ReadString(true); // Proc Name Buffer.SkipBytes(4); // unknown5 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(103); // Item Quaternary Body Struct - 4 (we want to read the SubLength field at the end) //UInt32 SubLengths = Buffer.ReadUInt32(); for (int i = 0; i < SubLengths; ++i) { Buffer.SkipBytes(4); ExploreSubItem(OutputStream, ref Buffer); } }
void ExploreSubItem(StreamWriter OutputStream, ref ByteStream Buffer) { Buffer.SkipBytes(17); Buffer.SkipBytes(8); byte Area = Buffer.ReadByte(); UInt16 MainSlot = Buffer.ReadUInt16(); Int16 SubSlot = Buffer.ReadInt16(); Buffer.SkipBytes(62); string Name = Buffer.ReadString(true); if (SubSlot >= 0) OutputStream.Write(" "); string AreaName = "Unknown"; switch (Area) { case 0: AreaName = "Personal Inventory"; break; case 1: AreaName = "Bank"; break; case 2: AreaName = "Shared Bank"; break; case 6: AreaName = "Personal Tribute"; break; case 7: AreaName = "Guild Tribute"; break; case 8: AreaName = "Merchant"; break; } OutputStream.WriteLine("Area: {0} {1} Main Slot {2,2} Sub Slot {3,3} Name {4}", Area, AreaName.PadRight(20), MainSlot, SubSlot, Name); Buffer.ReadString(true); // Lore Buffer.ReadString(true); // IDFile //Buffer.SkipBytes(236); // Item Body Struct UInt32 ID = Buffer.ReadUInt32(); byte Weight = Buffer.ReadByte(); Buffer.SkipBytes(3); byte NoRent = Buffer.ReadByte(); byte NoDrop = Buffer.ReadByte(); byte Attune = Buffer.ReadByte(); byte Size = Buffer.ReadByte(); OutputStream.WriteLine(" ID: {0} Weight: {1} NoRent: {2} NoDrop: {3} Attune {4} Size {5}", ID, Weight, NoRent, NoDrop, Attune, Size); UInt32 Slots = Buffer.ReadUInt32(); UInt32 Price = Buffer.ReadUInt32(); UInt32 Icon = Buffer.ReadUInt32(); Buffer.SkipBytes(2); UInt32 BenefitFlags = Buffer.ReadUInt32(); byte Tradeskills = Buffer.ReadByte(); OutputStream.WriteLine(" Slots: {0} Price: {1} Icon: {2} BenefitFlags {3} Tradeskills: {4}", Slots, Price, Icon, BenefitFlags, Tradeskills); byte CR = Buffer.ReadByte(); byte DR = Buffer.ReadByte(); byte PR = Buffer.ReadByte(); byte MR = Buffer.ReadByte(); byte FR = Buffer.ReadByte(); byte SVC = Buffer.ReadByte(); OutputStream.WriteLine(" CR: {0} DR: {1} PR: {2} MR: {3} FR: {4} SVC: {5}", CR, DR, PR, MR, FR, SVC); byte AStr = Buffer.ReadByte(); byte ASta = Buffer.ReadByte(); byte AAgi = Buffer.ReadByte(); byte ADex = Buffer.ReadByte(); byte ACha = Buffer.ReadByte(); byte AInt = Buffer.ReadByte(); byte AWis = Buffer.ReadByte(); OutputStream.WriteLine(" AStr: {0} ASta: {1} AAgi: {2} ADex: {3} ACha: {4} AInt: {5} AWis: {6}", AStr, ASta, AAgi, ADex, ACha, AInt, AWis); Int32 HP = Buffer.ReadInt32(); Int32 Mana = Buffer.ReadInt32(); UInt32 Endurance = Buffer.ReadUInt32(); Int32 AC = Buffer.ReadInt32(); Int32 Regen = Buffer.ReadInt32(); Int32 ManaRegen = Buffer.ReadInt32(); Int32 EndRegen = Buffer.ReadInt32(); UInt32 Classes = Buffer.ReadUInt32(); UInt32 Races = Buffer.ReadUInt32(); UInt32 Deity = Buffer.ReadUInt32(); Int32 SkillModValue = Buffer.ReadInt32(); Buffer.SkipBytes(4); UInt32 SkillModType = Buffer.ReadUInt32(); UInt32 BaneDamageRace = Buffer.ReadUInt32(); UInt32 BaneDamageBody = Buffer.ReadUInt32(); UInt32 BaneDamageRaceAmount = Buffer.ReadUInt32(); Int32 BaneDamageAmount = Buffer.ReadInt32(); byte Magic = Buffer.ReadByte(); Int32 CastTime = Buffer.ReadInt32(); UInt32 ReqLevel = Buffer.ReadUInt32(); UInt32 RecLevel = Buffer.ReadUInt32(); UInt32 ReqSkill = Buffer.ReadUInt32(); UInt32 BardType = Buffer.ReadUInt32(); Int32 BardValue = Buffer.ReadInt32(); byte Light = Buffer.ReadByte(); byte Delay = Buffer.ReadByte(); byte ElemDamageAmount = Buffer.ReadByte(); byte ElemDamageType = Buffer.ReadByte(); byte Range = Buffer.ReadByte(); UInt32 Damage = Buffer.ReadUInt32(); UInt32 Color = Buffer.ReadUInt32(); byte ItemType = Buffer.ReadByte(); UInt32 Material = Buffer.ReadUInt32(); Buffer.SkipBytes(4); UInt32 EliteMaterial = Buffer.ReadUInt32(); float SellRate = Buffer.ReadSingle(); Int32 CombatEffects = Buffer.ReadInt32(); Int32 Shielding = Buffer.ReadInt32(); Int32 StunResist = Buffer.ReadInt32(); Int32 StrikeThrough = Buffer.ReadInt32(); Int32 ExtraDamageSkill = Buffer.ReadInt32(); Int32 ExtraDamageAmount = Buffer.ReadInt32(); Int32 SpellShield = Buffer.ReadInt32(); Int32 Avoidance = Buffer.ReadInt32(); Int32 Accuracy = Buffer.ReadInt32(); UInt32 CharmFileID = Buffer.ReadUInt32(); UInt32 FactionMod1 = Buffer.ReadUInt32(); Int32 FactionAmount1 = Buffer.ReadInt32(); UInt32 FactionMod2 = Buffer.ReadUInt32(); Int32 FactionAmount2 = Buffer.ReadInt32(); UInt32 FactionMod3 = Buffer.ReadUInt32(); Int32 FactionAmount3 = Buffer.ReadInt32(); UInt32 FactionMod4 = Buffer.ReadUInt32(); Int32 FactionAmount4 = Buffer.ReadInt32(); Buffer.ReadString(true); // Charm File //Buffer.SkipBytes(64); // Item Secondary Body Struct UInt32 AugType = Buffer.ReadUInt32(); UInt32 AugRestrict = Buffer.ReadUInt32(); Buffer.SkipBytes(30); // Augslot stuff UInt32 LDONPointType = Buffer.ReadUInt32(); UInt32 LDONTheme = Buffer.ReadUInt32(); UInt32 LDONPrice = Buffer.ReadUInt32(); UInt32 LDONSellBackRate = Buffer.ReadUInt32(); UInt32 LDONSold = Buffer.ReadUInt32(); byte BagType = Buffer.ReadByte(); byte BagSlots = Buffer.ReadByte(); byte BagSize = Buffer.ReadByte(); byte BagWeightReduction = Buffer.ReadByte(); byte Book = Buffer.ReadByte(); byte BookType = Buffer.ReadByte(); OutputStream.WriteLine("\r\n BagType: {0} BagSlots: {1} BagSize: {2} BagWR: {3}", BagType, BagSlots, BagSize, BagWeightReduction); Buffer.ReadString(true); // Filename Buffer.SkipBytes(76); // Item Tertiary Body Struct Buffer.SkipBytes(30); // Click Effect Struct Buffer.ReadString(true); // Clickname Buffer.SkipBytes(4); // clickunk7 Buffer.SkipBytes(30); // Proc Effect Struct Buffer.ReadString(true); // Proc Name Buffer.SkipBytes(4); // unknown5 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(30); // Worn Effect Struct Buffer.ReadString(true); // Worn Name Buffer.SkipBytes(4); // unknown6 Buffer.SkipBytes(103); // Item Quaternary Body Struct - 4 (we want to read the SubLength field at the end) Buffer.SkipBytes(57); // HoT OutputStream.WriteLine(" Reading sublengths from offset {0}", Buffer.GetPosition()); UInt32 SubLengths = Buffer.ReadUInt32(); for (int i = 0; i < SubLengths; ++i) { Buffer.SkipBytes(4); ExploreSubItem(OutputStream, ref Buffer); } OutputStream.WriteLine(""); }