MurMurVariable Global_Print(MurMurVariable text) { UnityEngine.Debug.Log(text.Text); return(new MurMurVariable()); }
void Global_Print(MurMurVariable text) { Debug.WriteLine(text.Text); }
MurMurVariable Global_Set(MurMurVariable name, MurMurVariable value) { Globals[name.Text] = value; return(value); }
void Global_Skip(MurMurVariable tag) { ClearStack = true; GoToTag(tag.Text); }
void Global_GoTo(MurMurVariable tag) { GoToTag(tag.Text); }
public void SetString(string name, string value) { Globals[name] = new MurMurVariable(value); }
public void SetBool(string name, bool value) { Globals[name] = new MurMurVariable(value); }