public void RemoveFromScene() { RemoveRodsFromScene(); // remove boundary point markers from scene points.RemoveFromScene(); inScene = false; }
public void RemoveFromScene() { if (inScene) { inScene = false; points.RemoveFromScene(); Axiom.SceneManagers.Multiverse.TerrainManager.Instance.RemoveRoad(road); road.Dispose(); road = null; } }