public InteriorPath(WorldEditor worldEditor, IWorldContainer parentContainer, string meshName, InteriorPathContents path) { parent = parentContainer; app = worldEditor; points = new PointCollection(this, worldEditor, true, worldEditor.Config.DisplayRegionPoints, worldEditor.Config.RegionPointMeshName, worldEditor.Config.RegionPointMaterial); nameValuePairs = new NameValueObject(); points.PointsChanged += new PointsChangedEventHandler(PointsChangedHandler); Changed += new InSceneChangedEventHandler(app.SceneChangedHandler); foreach (Vector3 position in path.Points) { int index; points.AddPoint(position, out index); } }
public void Execute() { points.AddPoint(location, out pointNum); }