private void Start() { _combatSystem = GetComponent <CombatSystem>(); _startPosition = transform.position; _changePosTime = UnityEngine.Random.Range(_minMovementDelay, _maxMovementDelay); _revievTime = _revievDelay; _playerMask = LayerManager.GetLayerMask(Layers.PlayersCharacters); }
private void Start() { _combatSystem = GetComponent <CombatSystem>(); _startPosition = transform.position; _revievTime = _revievDelay; }