private void Start()
 {
     _combatSystem  = GetComponent <CombatSystem>();
     _startPosition = transform.position;
     _changePosTime = UnityEngine.Random.Range(_minMovementDelay, _maxMovementDelay);
     _revievTime    = _revievDelay;
     _playerMask    = LayerManager.GetLayerMask(Layers.PlayersCharacters);
 }
Beispiel #2
0
 private void Start()
 {
     _combatSystem  = GetComponent <CombatSystem>();
     _startPosition = transform.position;
     _revievTime    = _revievDelay;
 }