public override void Parse(GameBitBuffer buffer) { Field0 = new WorldPlace(); Field0.Parse(buffer); Field1 = buffer.ReadInt(2); Field2 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(512); Field1 = buffer.ReadInt(4) + (-1); Field2 = new WorldPlace(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { UsedItem = buffer.ReadUInt(32); Field1 = buffer.ReadInt(3) + (-1); UsedOnItem = buffer.ReadUInt(32); Location = new WorldPlace(); Location.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { RopeSNO = buffer.ReadInt(32); StartSourceActorId = buffer.ReadInt(32); Field2 = buffer.ReadInt(5); EndPosition = new WorldPlace(); EndPosition.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Place = new WorldPlace(); Place.Parse(buffer); Count = buffer.ReadInt(32); if (buffer.ReadBool()) { Field2 = buffer.ReadInt(32); } Field3 = buffer.ReadInt(6); }
public override void Parse(GameBitBuffer buffer) { Place = new WorldPlace(); Place.Parse(buffer); Amount = buffer.ReadInt(32); if (buffer.ReadBool()) { OptionalGoldAmount = buffer.ReadInt(32); } Type = (FloatType)buffer.ReadInt(6); }
public override void Parse(GameBitBuffer buffer) { ActorId = buffer.ReadUInt(32); ActorSNO = buffer.ReadInt(32); WorldLocation = new WorldPlace(); WorldLocation.Parse(buffer); if (buffer.ReadBool()) { PlayerIndex = buffer.ReadInt(4) + (-1); } LevelAreaSNO = buffer.ReadInt(32); if (buffer.ReadBool()) { Field5 = buffer.ReadFloat32(); } Field6 = buffer.ReadInt(4); Field7 = buffer.ReadInt(6); if (buffer.ReadBool()) { Field8 = buffer.ReadInt(32); } if (buffer.ReadBool()) { MinimapTextureSNO = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field10 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { StringListSNO = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field13 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field14 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field15 = buffer.ReadBool(); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3) + (-1); TargetID = buffer.ReadUInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); PowerSNO = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(2); if (buffer.ReadBool()) { Field6 = new AnimPreplayData(); Field6.Parse(buffer); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new WorldPlace(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); m_snoStringList = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadFloat32(); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadBool(); Field10 = buffer.ReadBool(); Field11 = buffer.ReadBool(); Field12 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = new WorldPlace(); Field2.Parse(buffer); if (buffer.ReadBool()) { Field3 = buffer.ReadInt(4) + (-1); } Field4 = buffer.ReadInt(32); if (buffer.ReadBool()) { Field5 = buffer.ReadFloat32(); } Field6 = buffer.ReadInt(4); Field7 = buffer.ReadInt(6); if (buffer.ReadBool()) { Field8 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field9 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field10 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field11 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field12 = buffer.ReadInt(32); } if (buffer.ReadBool()) { Field13 = buffer.ReadFloat32(); } if (buffer.ReadBool()) { Field14 = buffer.ReadFloat32(); } }