public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new WorldPlace();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(2);
     Field2 = buffer.ReadInt(32);
 }
Beispiel #2
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(512);
     Field1 = buffer.ReadInt(4) + (-1);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     UsedItem = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(3) + (-1);
     UsedOnItem = buffer.ReadUInt(32);
     Location = new WorldPlace();
     Location.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     RopeSNO = buffer.ReadInt(32);
     StartSourceActorId = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     EndPosition = new WorldPlace();
     EndPosition.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Place = new WorldPlace();
     Place.Parse(buffer);
     Count = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field2 = buffer.ReadInt(32);
     }
     Field3 = buffer.ReadInt(6);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Place = new WorldPlace();
     Place.Parse(buffer);
     Amount = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         OptionalGoldAmount = buffer.ReadInt(32);
     }
     Type = (FloatType)buffer.ReadInt(6);
 }
Beispiel #7
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 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadUInt(32);
     ActorSNO = buffer.ReadInt(32);
     WorldLocation = new WorldPlace();
     WorldLocation.Parse(buffer);
     if (buffer.ReadBool())
     {
         PlayerIndex = buffer.ReadInt(4) + (-1);
     }
     LevelAreaSNO = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MinimapTextureSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         StringListSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field15 = buffer.ReadBool();
     }
 }
Beispiel #8
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     TargetID = buffer.ReadUInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     PowerSNO = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(2);
     if (buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }
Beispiel #9
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new WorldPlace();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     m_snoStringList = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadBool();
     Field10 = buffer.ReadBool();
     Field11 = buffer.ReadBool();
     Field12 = buffer.ReadInt(32);
 }
Beispiel #10
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     if (buffer.ReadBool())
     {
         Field3 = buffer.ReadInt(4) + (-1);
     }
     Field4 = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadFloat32();
     }
     Field6 = buffer.ReadInt(4);
     Field7 = buffer.ReadInt(6);
     if (buffer.ReadBool())
     {
         Field8 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field9 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field10 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field14 = buffer.ReadFloat32();
     }
 }