public void CheckPosition(MonopolyBoard board)
        {
            Space currentSpace = board.Spaces[this.CurrentIndex];

//            board.AddPlayerToSpace(this);
            //if (currentSpace.SpaceType.Equals("Chance"))
            //    this.Move(4, board); // Draw card
            //else if (currentSpace.SpaceType.Equals("CommunityChest"))
            //    this.Move(2, board);
            //else if (currentSpace.SpaceType.Equals("Property"))
            //{
            //    this.Move(0, board);
            //    this.PayMoney(currentSpace.RentPrice);
            //}
            //// Implement propery strategy? CheckIfBuy();
            //else if (currentSpace.SpaceType.Equals("Tax"))
            //    this.Move(0, board);
            //if (currentSpace.SpaceType.Equals("Go To Jail"))
            //{
            //    this.MoveIndex(10);
            //    this.IsInJail = true;
            //}

            board.AddPlayerToSpace(this);
        }
        public Byte GetPlayerIndexAtStartOfBoard(MonopolyBoard board)
        {
            Byte result = (Byte)(this.CurrentIndex
                                 - board.Length
                                 + this.SpacesToMove);

            return(result);
        }
        public void Move(Byte spacesToMove, MonopolyBoard board)
        {
            this.CurrentIndex += spacesToMove;
            if (this.CurrentIndex >= board.Length)
            {
                this.CurrentIndex = GetPlayerIndexAtStartOfBoard(board);
            }

            this.CurrentSpace = board.Spaces[CurrentIndex];
            Console.WriteLine("Current index:");
            Console.WriteLine(this.CurrentIndex);
        }
 public void MoveIndex(Byte index, MonopolyBoard board)
 {
     CurrentIndex      = index;
     this.CurrentSpace = board.Spaces[CurrentIndex];
 }