Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            fContainer.Update(gameTime);

            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (fEngine.InputManager.KeyPressed(Keys.P))
            {
                fEngine.UpdatePaused = !fEngine.UpdatePaused;
            }

            //if (fEngine.InputManager.KeyPressed(Keys.M))
            //    fEngine.ToggleFullscreen();

            if (fCurrentEngineIndex < 0)
            {
                fCurrentEngineIndex = 0;
                SetEngine();
            }

            HandleInput(gameTime);


            base.Update(gameTime);
        }