public MonoInventoryList(int x, int y, int width, int height, SpriteFont font, Color fontColor, Texture2D texture) : base(x, y, width, height, font, fontColor, texture) { _menu = new MonoMenu(_font, Color.Black, MonoDrawer.SCREEN_WIDTH + width, height, texture); }
public MonoInventoryItem(MonoInvItemInfo itemInfo, MonoMenu menu, SpriteFont font, Color fontColor, int x, int y) : base(itemInfo, font, fontColor, x, y) { _menu = menu; _clientActions = itemInfo.ClientActions; }