int StartOperation(ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize2 internalBuffer, AsyncOperation operation, AsyncProtocolRequest asyncRequest, string name)
        {
            if (Interlocked.CompareExchange(ref nestedRequest, asyncRequest, null) != null)
            {
                throw new InvalidOperationException("Invalid nested call.");
            }

            bool failed = false;

            try {
                internalBuffer.Reset();
                asyncRequest.StartOperation(operation);
                return(asyncRequest.UserResult);
            } catch (Exception e) {
                failed = true;
                if (e is IOException)
                {
                    throw;
                }
                throw new IOException(name + " failed", e);
            } finally {
                if (asyncRequest.UserAsyncResult == null || failed)
                {
                    internalBuffer.Reset();
                    nestedRequest = null;
                }
            }
        }
        IAsyncResult BeginReadOrWrite(ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize2 internalBuffer, AsyncOperation operation, BufferOffsetSize userBuffer, AsyncCallback asyncCallback, object asyncState)
        {
            LazyAsyncResult lazyResult = new LazyAsyncResult(this, asyncState, asyncCallback);

            ProcessReadOrWrite(ref nestedRequest, ref internalBuffer, operation, userBuffer, lazyResult);
            return(lazyResult);
        }
        int ProcessReadOrWrite(ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize2 internalBuffer, AsyncOperation operation, BufferOffsetSize userBuffer, LazyAsyncResult lazyResult)
        {
            if (userBuffer == null || userBuffer.Buffer == null)
            {
                throw new ArgumentNullException("buffer");
            }
            if (userBuffer.Offset < 0)
            {
                throw new ArgumentOutOfRangeException("offset");
            }
            if (userBuffer.Size < 0 || userBuffer.Offset + userBuffer.Size > userBuffer.Buffer.Length)
            {
                throw new ArgumentOutOfRangeException("count");
            }

            CheckThrow(true);

            var name = internalBuffer == readBuffer ? "read" : "write";

            Debug("ProcessReadOrWrite: {0} {1}", name, userBuffer);

            var asyncRequest = new AsyncProtocolRequest(this, lazyResult, userBuffer);

            return(StartOperation(ref nestedRequest, ref internalBuffer, operation, asyncRequest, name));
        }
        bool InternalWrite(AsyncProtocolRequest asyncRequest, BufferOffsetSize2 internalBuffer, byte[] buffer, int offset, int size)
        {
            Debug("InternalWrite: {0} {1} {2} {3}", asyncRequest != null, internalBuffer, offset, size);

            if (asyncRequest == null)
            {
                /*
                 * The only situation where 'asyncRequest' could possibly be 'null' is when we're called
                 * from within SSLClose() - which might attempt to send the close_notity notification.
                 * Since this notification message is very small, it should definitely fit into our internal
                 * buffer, so we just save it in there and after SSLClose() returns, the final call to
                 * InternalFlush() - just before closing the underlying stream - will send it out.
                 */
                if (lastException != null)
                {
                    return(false);
                }

                if (Interlocked.Exchange(ref closeRequested, 1) == 0)
                {
                    internalBuffer.Reset();
                }
                else if (internalBuffer.Remaining == 0)
                {
                    throw new InvalidOperationException();
                }
            }

            /*
             * Normal write - can be either SSLWrite() or SSLHandshake().
             *
             * It is important that we always accept all the data and queue it.
             */

            internalBuffer.AppendData(buffer, offset, size);

            /*
             * Calling 'asyncRequest.RequestWrite()' here ensures that ProcessWrite() is called next
             * time we regain control from native code.
             *
             * During the handshake, the native code won't actually realize (unless if attempts to send
             * so much that the write buffer gets full) that we only buffered the data.
             *
             * However, it doesn't matter because it will either return with a completed handshake
             * (and doesn't care whether the remote actually received the data) or it will expect more
             * data from the remote and request a read.  In either case, we regain control in managed
             * code and can flush out the data.
             *
             * Note that a calling RequestWrite() followed by RequestRead() will first flush the write
             * queue once we return to managed code - before attempting to read anything.
             */
            if (asyncRequest != null)
            {
                asyncRequest.RequestWrite();
            }

            return(true);
        }
        public MobileAuthenticatedStream(Stream innerStream, bool leaveInnerStreamOpen,
                                         MSI.MonoTlsSettings settings, MSI.MonoTlsProvider provider)
            : base(innerStream, leaveInnerStreamOpen)
        {
            Settings = settings;
            Provider = provider;

            readBuffer  = new BufferOffsetSize2(16834);
            writeBuffer = new BufferOffsetSize2(16384);
        }
		public MobileAuthenticatedStream (Stream innerStream, bool leaveInnerStreamOpen,
		                                  MSI.MonoTlsSettings settings, MSI.MonoTlsProvider provider)
			: base (innerStream, leaveInnerStreamOpen)
		{
			Settings = settings;
			Provider = provider;

			readBuffer = new BufferOffsetSize2 (16834);
			writeBuffer = new BufferOffsetSize2 (16384);
		}
Exemple #7
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        public MobileAuthenticatedStream(Stream innerStream, bool leaveInnerStreamOpen, SslStream owner,
                                         MSI.MonoTlsSettings settings, MSI.MonoTlsProvider provider)
            : base(innerStream, leaveInnerStreamOpen)
        {
            SslStream = owner;
            Settings  = settings;
            Provider  = provider;

            readBuffer  = new BufferOffsetSize2(16500);
            writeBuffer = new BufferOffsetSize2(16384);
            operation   = Operation.None;
        }
		bool InternalWrite (AsyncProtocolRequest asyncRequest, BufferOffsetSize2 internalBuffer, byte[] buffer, int offset, int size)
		{
			Debug ("InternalWrite: {0} {1} {2} {3}", asyncRequest != null, internalBuffer, offset, size);

			if (asyncRequest == null) {
				/*
				 * The only situation where 'asyncRequest' could possibly be 'null' is when we're called
				 * from within SSLClose() - which might attempt to send the close_notity notification.
				 * Since this notification message is very small, it should definitely fit into our internal
				 * buffer, so we just save it in there and after SSLClose() returns, the final call to
				 * InternalFlush() - just before closing the underlying stream - will send it out.
				 */
				if (lastException != null)
					return false;

				if (Interlocked.Exchange (ref closeRequested, 1) == 0)
					internalBuffer.Reset ();
				else if (internalBuffer.Remaining == 0)
					throw new InvalidOperationException ();
			}

			/*
			 * Normal write - can be either SSLWrite() or SSLHandshake().
			 *
			 * It is important that we always accept all the data and queue it.
			 */

			internalBuffer.AppendData (buffer, offset, size);

			/*
			 * Calling 'asyncRequest.RequestWrite()' here ensures that ProcessWrite() is called next
			 * time we regain control from native code.
			 *
			 * During the handshake, the native code won't actually realize (unless if attempts to send
			 * so much that the write buffer gets full) that we only buffered the data.
			 *
			 * However, it doesn't matter because it will either return with a completed handshake
			 * (and doesn't care whether the remote actually received the data) or it will expect more
			 * data from the remote and request a read.  In either case, we regain control in managed
			 * code and can flush out the data.
			 *
			 * Note that a calling RequestWrite() followed by RequestRead() will first flush the write
			 * queue once we return to managed code - before attempting to read anything.
			 */
			if (asyncRequest != null)
				asyncRequest.RequestWrite ();

			return true;
		}
		int StartOperation (ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize2 internalBuffer, AsyncOperation operation, AsyncProtocolRequest asyncRequest, string name)
		{
			if (Interlocked.CompareExchange (ref nestedRequest, asyncRequest, null) != null)
				throw new InvalidOperationException ("Invalid nested call.");

			bool failed = false;
			try {
				internalBuffer.Reset ();
				asyncRequest.StartOperation (operation);
				return asyncRequest.UserResult;
			} catch (Exception e) {
				failed = true;
				if (e is IOException)
					throw;
				throw new IOException (name + " failed", e);
			} finally {
				if (asyncRequest.UserAsyncResult == null || failed) {
					internalBuffer.Reset ();
					nestedRequest = null;
				}
			}
		}
		int ProcessReadOrWrite (ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize2 internalBuffer, AsyncOperation operation, BufferOffsetSize userBuffer, LazyAsyncResult lazyResult)
		{
			if (userBuffer == null || userBuffer.Buffer == null)
				throw new ArgumentNullException ("buffer");
			if (userBuffer.Offset < 0)
				throw new ArgumentOutOfRangeException ("offset");
			if (userBuffer.Size < 0 || userBuffer.Offset + userBuffer.Size > userBuffer.Buffer.Length)
				throw new ArgumentOutOfRangeException ("count");

			CheckThrow (true);

			var name = internalBuffer == readBuffer ? "read" : "write";
			Debug ("ProcessReadOrWrite: {0} {1}", name, userBuffer);

			var asyncRequest = new AsyncProtocolRequest (this, lazyResult, userBuffer);
			return StartOperation (ref nestedRequest, ref internalBuffer, operation, asyncRequest, name);
		}
		IAsyncResult BeginReadOrWrite (ref AsyncProtocolRequest nestedRequest, ref BufferOffsetSize2 internalBuffer, AsyncOperation operation, BufferOffsetSize userBuffer, AsyncCallback asyncCallback, object asyncState)
		{
			LazyAsyncResult lazyResult = new LazyAsyncResult (this, asyncState, asyncCallback);
			ProcessReadOrWrite (ref nestedRequest, ref internalBuffer, operation, userBuffer, lazyResult);
			return lazyResult;
		}