public MobileMovingPacket(PacketReader reader)
     : base(0x77, "Mobile Moving")
 {
     serial = reader.ReadInt32();
     bodyid = reader.ReadUInt16();
     x = reader.ReadInt16();
     y = reader.ReadInt16();
     z = reader.ReadSByte();
     direction = reader.ReadByte();
     hue = reader.ReadUInt16();
     Flags = new MobileFlags((MobileFlag)reader.ReadByte());
     notoriety = reader.ReadByte();
 }
Exemple #2
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        // ============================================================
        // Ctor, Dispose, Update, and CreateView()
        // ============================================================
        public Mobile(Serial serial, Map map)
            : base(serial, map)
        {
            Equipment = new MobileEquipment(this);
            m_movement = new MobileMovement(this);
            m_movement.RequiresUpdate = true;

            Health = new CurrentMaxValue();
            Stamina = new CurrentMaxValue();
            Mana = new CurrentMaxValue();
            Followers = new CurrentMaxValue();
            Weight = new CurrentMaxValue();
            Flags = new MobileFlags();
        }
 public MobileUpdatePacket(PacketReader reader)
     : base(0x20, "Mobile Update")
 {
     m_serial = reader.ReadInt32();
     m_body = reader.ReadInt16();
     reader.ReadByte(); // Always 0
     m_hue = reader.ReadUInt16(); // Skin hue
     m_flags = new MobileFlags((MobileFlag)reader.ReadByte());
     m_x = reader.ReadInt16();
     m_y = reader.ReadInt16();
     reader.ReadInt16(); // Always 0
     m_direction = reader.ReadByte();
     m_z = reader.ReadSByte();
 }
Exemple #4
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        // ============================================================
        // Ctor, Dispose, Update, and CreateView()
        // ============================================================

        public Mobile(Serial serial, Map map)
            : base(serial, map)
        {
            Equipment  = new MobileEquipment(this);
            m_movement = new MobileMovement(this);
            m_movement.RequiresUpdate = true;

            Health    = new CurrentMaxValue();
            Stamina   = new CurrentMaxValue();
            Mana      = new CurrentMaxValue();
            Followers = new CurrentMaxValue();
            Weight    = new CurrentMaxValue();
            Flags     = new MobileFlags();
        }
        public MobileIncomingPacket(PacketReader reader)
            : base(0x78, "Mobile Incoming")
        {
            // Mobile
            m_serial = reader.ReadInt32();
            m_body = reader.ReadInt16();
            m_x = reader.ReadInt16();
            m_y = reader.ReadInt16();
            m_z = reader.ReadSByte();
            m_direction = reader.ReadByte();
            m_hue = reader.ReadUInt16();
            Flags = new MobileFlags((MobileFlag)reader.ReadByte());
            m_notoriety = reader.ReadByte();

            // Read equipment - nine bytes ea.
            List<EquipmentEntry> items = new List<EquipmentEntry>();

            Serial serial = reader.ReadInt32();
            if (!serial.IsValid)
            {
                reader.ReadByte(); //zero terminated
                m_equipment = new EquipmentEntry[0];
            }
            else
            {
                while (serial.IsValid)
                {
                    ushort gumpId = reader.ReadUInt16();
                    byte layer = reader.ReadByte();
                    ushort hue = 0;

                    if ((gumpId & 0x8000) == 0x8000)
                    {
                        gumpId = (ushort)((int)gumpId - 0x8000);
                        hue = reader.ReadUInt16();
                    }

                    items.Add(new EquipmentEntry(serial, gumpId, layer, hue));
                    // read the next serial and begin the loop again. break at 0x00000000
                    serial = reader.ReadInt32();
                }
                m_equipment = items.ToArray();
            }
        }