private void SetupPrefIntoContainer(Transform containerTrans, StigmataDataItem stigmata) { containerTrans.DestroyChildren(); GameObject obj2 = UnityEngine.Object.Instantiate <GameObject>(Miscs.LoadResource <GameObject>(stigmata.GetImagePath(), BundleType.RESOURCE_FILE)); obj2.transform.SetParent(containerTrans, false); obj2.gameObject.SetActive(true); obj2.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; }