public ShipStateMoving(
     Settings settings, Ship ship, 
     [Inject(Cameras.Main)]
     Camera mainCamera)
     : base(ship)
 {
     _settings = settings;
     _mainCamera = mainCamera;
 }
Exemple #2
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 public ShipState(Ship ship)
 {
     _ship = ship;
 }
Exemple #3
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 public GameController(Ship ship, AsteroidSpawner asteroidSpawner)
 {
     _asteroidSpawner = asteroidSpawner;
     _ship = ship;
 }
 public ShipStateWaitingToStart(Settings settings, Ship ship)
     : base(ship)
 {
     _settings = settings;
 }
Exemple #5
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 public ShipStateDead(Settings settings, Ship ship, GameObjectInstantiator gameObjectCreator)
     : base(ship)
 {
     _settings = settings;
     _gameObjectCreator = gameObjectCreator;
 }
Exemple #6
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 public ShipStateMoving(Settings settings, Ship ship, Camera mainCamera)
     : base(ship)
 {
     _settings = settings;
     _mainCamera = mainCamera;
 }
Exemple #7
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 public ShipState(Ship ship)
 {
     _ship = ship;
 }
Exemple #8
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 public ShipStateDead(Settings settings, Ship ship, GameObjectInstantiator gameObjectCreator)
     : base(ship)
 {
     _settings          = settings;
     _gameObjectCreator = gameObjectCreator;
 }