internal override void UIDraw() { if (visible) { lootUI.Draw(Main.spriteBatch); } }
public override void UIDraw() { if (Visible) { lootUI.Draw(Main.spriteBatch); } }
internal override void UIDraw() { if (visible) { lootUI.Draw(Main.spriteBatch); } }
public override void UIDraw() { if (Visible) { lootUI.Draw(Main.spriteBatch); } }