Exemple #1
0
        public static void SetStandardEffect(ref Effect effect, LightMaterial material, Matrix world)
        {
            effect.Parameters["enableFog"].SetValue(true);
            effect.Parameters["fogStart"].SetValue(450f - FogThickness);
            effect.Parameters["fogEnd"].SetValue(700f - FogThickness);
            effect.Parameters["fogColor"].SetValue(FogColor);
            effect.Parameters["ViewPosition"].SetValue(Camera.Position);
            effect.Parameters["LightDir"].SetValue(SunPosition);
            effect.Parameters["LightColor"].SetValue(SunColor);

            effect.Parameters["materialEmissive"].SetValue(material.Emissive);
            effect.Parameters["materialAmbient"].SetValue(material.Ambient);
            effect.Parameters["materialDiffuse"].SetValue(material.Diffuse);
            effect.Parameters["materialSpecular"].SetValue(material.Specular);
            effect.Parameters["materialSpecPower"].SetValue(material.Power);

            effect.Parameters["World"].SetValue(world);
            effect.Parameters["WorldIT"].SetValue(Matrix.Transpose(Matrix.Invert(world)));
            effect.Parameters["ViewProjection"].SetValue(Camera.View * Camera.Projection);
        }
Exemple #2
0
        public static void SetStandardEffect(ref Effect effect, LightMaterial material, Matrix world)
        {
            effect.Parameters["enableFog"].SetValue(true);
            effect.Parameters["fogStart"].SetValue(450f - FogThickness);
            effect.Parameters["fogEnd"].SetValue(700f - FogThickness);
            effect.Parameters["fogColor"].SetValue(FogColor);
            effect.Parameters["ViewPosition"].SetValue(Camera.Position);
            effect.Parameters["LightDir"].SetValue(SunPosition);
            effect.Parameters["LightColor"].SetValue(SunColor);

            effect.Parameters["materialEmissive"].SetValue(material.Emissive);
            effect.Parameters["materialAmbient"].SetValue(material.Ambient);
            effect.Parameters["materialDiffuse"].SetValue(material.Diffuse);
            effect.Parameters["materialSpecular"].SetValue(material.Specular);
            effect.Parameters["materialSpecPower"].SetValue(material.Power);

            effect.Parameters["World"].SetValue(world);
            effect.Parameters["WorldIT"].SetValue(Matrix.Transpose(Matrix.Invert(world)));
            effect.Parameters["ViewProjection"].SetValue(Camera.View * Camera.Projection);
        }