//*********************************** shared stuff void initialise() { nextConnectionID = 1; steamConnectionMap = new SteamConnectionMap(); steamNewConnections = new Queue <int>(); steamDisconnectedConnections = new Queue <SteamClient>(); serverReceiveBuffer = new byte[GetMaxPacketSize()]; serverReceiveBufferPendingConnectionID = -1; serverReceiveBufferPending = null; setupSteamCallbacks(); }