private void DefineLinesFormation(float Angle)
 {
     LinesPosDifference = GameVector.UnitX.Rotate(Angle);
     NearUnitsPosDifference = LinesPosDifference.Rotate(AngleClass.pi * 0.5f);
     LinesPosDifference *= widthBetweenUnits;
     NearUnitsPosDifference *= heightBetweenUnits;
 }