/// <summary>
 /// finds a cos between two vectors (in radians)
 /// </summary>
 /// <param name="pt1">first operand</param>
 /// <param name="pt2">second operand</param>
 /// <returns>float cosine</returns>
 public static float Cos(GameVector pt1, GameVector pt2)
 {
     return (float)(Dot(pt1, pt2) / Math.Sqrt(pt1.LengthSquared() * pt2.LengthSquared()));
 }