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C# (CSharp) Minesweeper Game.drawFace Exemples
Langage de programmation:
C# (CSharp)
Espace de nommage/Pack:
Minesweeper
Class/Type:
Game
Méthode/Fonction:
drawFace
Exemples au hotexamples.com:
1
C# (CSharp) Minesweeper Game.drawFace - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Minesweeper.Game.drawFace
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
NewGame(6)
Initialize(6)
GetWidth(4)
GetHeight(4)
Show(3)
Win(3)
DrawBoard(2)
Lose(2)
GetControlFromPosition(2)
OpenCell(2)
Restart(2)
InitGame(2)
GetService(2)
WinGame(2)
EndGame(2)
SetGameMode(1)
SetGame(1)
ProcessOpenQueue(1)
RevealTile(1)
RecolourTile(1)
PlayAt(1)
PrintMinefield(1)
ResetGame(1)
Render(1)
RevealSpace(1)
AddTile(1)
ShowScoreboard(1)
drawTimer(1)
getNumColumns(1)
getMineCount(1)
getGameState(1)
getFlags(1)
getCells(1)
flag(1)
fillBoard(1)
drawFace(1)
SmartOpenCell(1)
drawCounter(1)
draw(1)
check(1)
Update(1)
UncoveredTilesCounter(1)
Tick(1)
StartGame(1)
Solve(1)
MakeMove(1)
MouseUpHandle(1)
FlagTile(1)
BruteForce(1)
CalculateProbability(1)
Méthodes fréquemment utilisées
NewGame (6)
Initialize (6)
GetWidth (4)
GetHeight (4)
Show (3)
Win (3)
DrawBoard (2)
Lose (2)
GetControlFromPosition (2)
OpenCell (2)
Méthodes fréquemment utilisées
Restart (2)
InitGame (2)
GetService (2)
WinGame (2)
EndGame (2)
SetGameMode (1)
SetGame (1)
ProcessOpenQueue (1)
RevealTile (1)
RecolourTile (1)
PlayAt (1)
PrintMinefield (1)
ResetGame (1)
Render (1)
RevealSpace (1)
AddTile (1)
ShowScoreboard (1)
drawTimer (1)
getNumColumns (1)
getMineCount (1)
Méthodes fréquemment utilisées
PlayAt (1)
PrintMinefield (1)
ResetGame (1)
Render (1)
RevealSpace (1)
AddTile (1)
ShowScoreboard (1)
drawTimer (1)
getNumColumns (1)
getMineCount (1)
getGameState (1)
getFlags (1)
getCells (1)
flag (1)
fillBoard (1)
drawFace (1)
SmartOpenCell (1)
drawCounter (1)
draw (1)
check (1)
Update (1)
UncoveredTilesCounter (1)
Tick (1)
StartGame (1)
Solve (1)
MakeMove (1)
MouseUpHandle (1)
FlagTile (1)
BruteForce (1)
CalculateProbability (1)
Méthodes fréquemment utilisées
getGameState (1)
getFlags (1)
getCells (1)
flag (1)
fillBoard (1)
drawFace (1)
SmartOpenCell (1)
drawCounter (1)
draw (1)
check (1)
Update (1)
UncoveredTilesCounter (1)
Tick (1)
StartGame (1)
Solve (1)
MakeMove (1)
MouseUpHandle (1)
FlagTile (1)
BruteForce (1)
CalculateProbability (1)
CellContents (1)
ChangeFormSize (1)
ChangeMineCounter (1)
CleverBruteForce (1)
Close (1)
CreateBoard (1)
CreateCustomGame (1)
CreateGame (1)
CreateMineField (1)
Draw (1)
DrawGrid (1)
FlagCell (1)
FlipTile (1)
MouseDownHandle (1)
GetSettings (1)
MarkCell (1)
AdvanceGame (1)
LayMines (1)
IsCellInGameField (1)
Instance (1)
Exemple #1
0
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private void doubleBufferedPanel2_Paint(object sender, PaintEventArgs e) { game.drawFace(e); }