private void CheckForWin() { if (game.WinGame()) { WinGame(); } }
static void Main(string[] args) { Console.Clear(); Console.CursorVisible = false; GameMenu defaultSettings = new GameMenu(); defaultSettings.PrintMenu(); ConsoleKey keypressed; do { keypressed = Console.ReadKey(true).Key; defaultSettings.SettingAction(keypressed); } while (keypressed != ConsoleKey.Enter); Game newGame = new Game(defaultSettings.PorposedHorizontalTiles, defaultSettings.PorposedVerticalTiles, defaultSettings.PorposedBombAmount, defaultSettings.PorposedCoverColour, defaultSettings.PorposedCoverSecondaryColour, defaultSettings.PorposedUncoverColour, defaultSettings.PorposedUncoverSecondaryColour, defaultSettings.PorposedFlagColour, defaultSettings.PorposedHighlightColour, defaultSettings.PorposedTextColour); for (int x = 0; x < newGame.HorizontalTiles; x++) { for (int y = 0; y < newGame.VerticalTiles; y++) { newGame.Minefield[x, y].MinesAndTilesAroundCalculator(x, y, newGame.Minefield); } } Console.Clear(); newGame.PrintMinefield(); do { keypressed = Console.ReadKey(true).Key; newGame.GameAction(keypressed); if (newGame.UncoveredTiles == newGame.TilesWithoutMines) { newGame.WinGame(); } } while (newGame.GameFinished == false); }